Emergency regeneration: Difference between revisions

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(Created page with "__NOTOC__ Emergency regeneration|100px|left '''Type:''' Ship modifier. '''Group:''' Capacitor modifiers. '''For ranks:''' ...")
 
(Balance (1.6.6))
 
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'''For ship type:''' [[Katana S]] and premium ships of the role {{Command}}
'''For ship type:''' [[Katana S]] and premium ships of the role {{Command}}


==Description==
==Description==
:When the ship is almost destroyed, regenerates '''3000''' shield pts. and '''4095''' hull pts. over '''10''' s.
:When the ship is almost destroyed, regenerates '''4000''' shield pts. and '''2520''' hull pts. over '''10''' s.
:You can place only one modifier.
:You can place only one modifier.


==Characteristics==
==Characteristics==

Latest revision as of 13:28, 13 February 2020

Emergency regeneration
Emergency regeneration

Type: Ship modifier.

Group: Capacitor modifiers.

For ranks: 7-11.

For ship type: Katana S and premium ships of the role

Description

When the ship is almost destroyed, regenerates 4000 shield pts. and 2520 hull pts. over 10 s.
You can place only one modifier.

Characteristics

Parameters Emergency regeneration 11
Mk.1 Mk.2 Mk.3 Mk.4
Recharge 90 s. -15 s. -10 s. -5 s.
Cost Can be picked up from destroyed enemies in the zone Water Harvest 99800 199500 465500


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions