Emperor: Difference between revisions

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|raceImage = empire.png
|raceImage = empire.png
|specialAbility1_text = Prepares to launch 4 drones capable of defending the ship when the module is activated. While the drones are sitting on the platform, they cannot be detected by radar, are invulnerable and periodically regenerate the hull. Platforms can accept allied ships below frigate class, but the guest ship cannot use modules. Pilots can rotate their ships on the platform using the side movement keys. Ships seated on a destroyer receive radar invisibility, and ships with a class below the frigate additionally receive transparency for shells and lasers, invulnerability and for each second spent on the platform they receive an accumulative bonus (an increase of the fire rate, energy regeneration, maximum speed, strafe and rotation speed). The destroyer receives a scalable bonus to hull regeneration and resistance to all types of damage, depending on the number of ships which landed on it. You can invite pilots to land on the platforms by holding the module button.
|specialAbility1_text = Prepares to launch 4 drones capable of defending the ship when the module is activated. While the drones are sitting on the platform, they cannot be detected by radar, are invulnerable and periodically regenerate the hull. Platforms can accept allied ships below frigate class, but the guest ship cannot use modules. Pilots can rotate their ships on the platform using the side movement keys. Ships seated on a destroyer receive radar invisibility, and ships with a class below the frigate additionally receive transparency for shells and lasers, invulnerability and for each second spent on the platform they receive an accumulative bonus (an increase of the fire rate, energy regeneration, maximum speed, strafe and rotation speed). The destroyer receives a scalable bonus to hull regeneration and resistance to all types of damage, depending on the number of ships which landed on it. You can invite pilots to land on the platforms by holding the module button.
|specialAbility2_text = Reroutes energy flow in ship systems. Allows to select between max speed by '''20%''', weapon damage by '''20%''' or restoring of '''250''' pts. shield volume per second.
|specialAbility2_text = Reroutes energy flow in ship systems. Allows to select between max speed and maneuverability by '''20%''', weapon damage by '''20%''' or restoring of '''250''' pts. shield volume per second.
|specialAbility3_text =  
|specialAbility3_text =  
|specialAbility1_energycost = '''500''' en.
|specialAbility1_energycost = '''500''' en.

Revision as of 13:18, 28 January 2022

Emperor
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 262823
Hull 199650
Shield 26620
Energy 4212
Speed 102

Available from the beginning:
Main weapon damage increased by 15%.
Incoming melee damage is multiplied by 2,5.
Available at experience level 2:
Hull resistance to thermal damage increased by 30 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Halo Launcher 17
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 12000000
Cost of refitting 1400000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Empire
Class: Destroyer
Role: Suppressor
Rank: 17

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.

Emperor is the latest destroyer created in the shipyards of the New Empire. Emperor was developed by “Alcor Technology Shipyards”, a large state-owned corporation. The main feature of the destroyer is the support the allied ships by enhancing their weapons, which allows to break through the enemy defenses, and with the right tactics turns the Emperor into a real fortress. The ship’s newest weapon has no analogues in its class and is a redesigned ADM system, which allows it to efficiently strike small-sized targets.

Currently, the destroyer is being actively introduced into the fleet. Production takes place at the shipyards of Skifia and Alcor. As the Guardian-17 station joins the New Empire, a number of destroyers will be sent to the disputed sectors to fortify imperial positions. Thanks to this reinforcement, the Guardian-17 command plans to clear the sectors of pirates and exert significant pressure on Federation patrol ships.

Recently, a representative of the New Empire contacted UMC command and signed a contract according to which mercenaries will be able to get a new destroyer in their own hands.

Unique ship equipment

Weapon

Omega-B missile launcher

Launches a volley of homing missiles.

Active module

Gyges microwave emitter

Makes the player’s ship invisible, the speed of the ship increases. Shooting, launching missiles and using modules removes the effect.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Prepares to launch 4 drones capable of defending the ship when the module is activated. While the drones are sitting on the platform, they cannot be detected by radar, are invulnerable and periodically regenerate the hull. Platforms can accept allied ships below frigate class, but the guest ship cannot use modules. Pilots can rotate their ships on the platform using the side movement keys. Ships seated on a destroyer receive radar invisibility, and ships with a class below the frigate additionally receive transparency for shells and lasers, invulnerability and for each second spent on the platform they receive an accumulative bonus (an increase of the fire rate, energy regeneration, maximum speed, strafe and rotation speed). The destroyer receives a scalable bonus to hull regeneration and resistance to all types of damage, depending on the number of ships which landed on it. You can invite pilots to land on the platforms by holding the module button. 500 en. -
Empire Energy router Reroutes energy flow in ship systems. Allows to select between max speed and maneuverability by 20%, weapon damage by 20% or restoring of 250 pts. shield volume per second. 120 en. 0.3 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Hull resistance to thermal damage increased by 20 pts.
Hull resistance to EM damage increased by 20 pts.
Energy regeneration speed increased by 20%.
Rotation speed increased by 25%.
Power of Suppressor Class modules increased by 10%.
Cooldown time of Suppressor Class modules decreased by 15%.
Energy drain of of Suppressor Class modules decreased by 25%.

Available equipment

Weapons
Meson Cannon 17 / Pirate Meson cannon 17 'Halo' Launcher 17 / Pirate 'Halo' launcher 17 Coilgun 17 / Pirate Coilgun 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 3600 295 224 165000 22000 245 3000 1
2 3600 295 224 179850 23980 245 3000 1
3 3600 295 224 186450 24860 245 3300 1
4 3708 295 231 186450 24860 245 3300 1
5 3852 295 240 191400 25520 245 3600 1
6 3960 295 247 194700 25960 245 3600 1
7 3960 295 247 198000 26180 245 3900 1
8 3960 295 247 198000 26180 245 4200 1
9 4068 295 254 199650 26400 245 4200 1
10 4212 295 262 199650 26620 245 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 99 119 10 10 11 18
2 99 119 10 10 11 18
3 100 120 10,3 10 11 18
4 100 120 10,3 10 11 18
5 100 120 10,3 10 11 18
6 100 120 10,5 10 11 18
7 101 121 10,8 10 11 18
8 102 122 11,1 10 11 18
9 102 123 11,3 10 11 18
10 102 123 11,3 10 11 18

Player Builds


Ships
Interceptors Fighters Frigates Destroyers