Engineering: Difference between revisions

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Engineering frigates are very much support ships. The fact that they repair ships around them makes them priority targets for enemies, especially in big fights. Engineers must walk a line between being in a good position to give their buffs and being too exposed to attack. Engineers have the most varied choice of modules, having to choose between shield and hull repair modules or utility modules like the Warp Gate, meaning difficult fitting choices. While engineers are tough and have good self repair, they lack defensive abilities, so will likely die to attackers eventually without support, and will die quickly to focused fire that can overcome their regeneration.
Engineering frigates are very much support ships. The fact that they repair ships around them makes them priority targets for enemies, especially in big fights. Engineers must walk a line between being in a good position to give their buffs and being too exposed to attack. Engineers have the most varied choice of modules, having to choose between shield and hull repair modules or utility modules like the Warp Gate, meaning difficult fitting choices. While engineers are tough and have good self repair, they lack defensive abilities, so will likely die to attackers eventually without support, and will die quickly to focused fire that can overcome their regeneration.


Player Opinion:
Being a frigate, Engineers are tough and powerful but slow. However, all of the repair abilities it gets makes it nearly indestructible if incoming damage cannot overcome the repairing. This, and the fact that Engineers can also repair allies, makes it one of the best team-oriented ships in the game and is a great source of bonus synergy due to repairing allies. Add the fact that it also has deployable warp gates, shield walls, and other neat abilities and you have a very useful ship. Combine with a friendly Command fighter to increase resistance to damage, speed, and damage, and make both the Command and Engineer nearly invincible.
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Revision as of 18:05, 13 July 2016

Engineering frigates give repair effects to teammates near them, allowing them to survive longer in fights. Engineers have decent durability and good regeneration over time, but are slow and unwieldly, making it difficult for them to avoid fire or to effectively fight back against attackers, relying on teammates for support.

Modules

Drones

Engineering frigates passively construct drones, able to have a maximum of two out at a time. Drones will fire on enemies within 1700m and will repair the engineer's shields if they drop below 50%. In addition, drones can be activated to overload and restore a burst of shield to all allied ships (NOT including your own) in a small radius. The radius is 500m as of OBT version 0.9.9. After activation, the drone is destroyed and must be replaced through reconstruction.

Engineering Modules

Nanodrone Cloud and Mass Shield Generator

The Nanodrone Cloud and Mass Shield Generator slowly restore hull and shield respectively to ships around the engineer, including itself. Nanodrone clouds and mass shield generators do not stack from multiple engineering frigates.

Energy Emitter

The Energy Emitter restores capacitor energy to ships around the engineer, including itself.

Autonomous Repair Station and Autonomous Charging Station

The Autonomous stations are dropped and will repair the hull or shield respectively of the lowest ally in their range. Autonomous stations are destructible.

Warp Gate

The Warp Gate module deploys a warp gate structure that can be used by the engineer and allies to rapidly travel 5km directly ahead. Unlike the Recon's Microwarpdrive the distance travelled is fixed and uncontrollable, so make sure that rock in the distance is definitely more than 5km away before using it.

Static Barrier

The Static Barrier drops a solid shield directly in front of the Engineer. The shield will eventually fade or can be destroyed if it takes too much damage.

Factions

Engineering frigates are mainly manufactured by the Federation, but the Empire also have some on offer. Empire engineers are tougher, particularly their hull strength, while Federation engineers have balanced hull and shields, are faster and have better capacitors.

The Federation Vanguard produce most Mk 3 engineering modules, with the Empire Legion producing a few.

Role

Engineering frigates are very much support ships. The fact that they repair ships around them makes them priority targets for enemies, especially in big fights. Engineers must walk a line between being in a good position to give their buffs and being too exposed to attack. Engineers have the most varied choice of modules, having to choose between shield and hull repair modules or utility modules like the Warp Gate, meaning difficult fitting choices. While engineers are tough and have good self repair, they lack defensive abilities, so will likely die to attackers eventually without support, and will die quickly to focused fire that can overcome their regeneration.


Player Opinion:


Being a frigate, Engineers are tough and powerful but slow. However, all of the repair abilities it gets makes it nearly indestructible if incoming damage cannot overcome the repairing. This, and the fact that Engineers can also repair allies, makes it one of the best team-oriented ships in the game and is a great source of bonus synergy due to repairing allies. Add the fact that it also has deployable warp gates, shield walls, and other neat abilities and you have a very useful ship. Combine with a friendly Command fighter to increase resistance to damage, speed, and damage, and make both the Command and Engineer nearly invincible.