Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Available from the beginning:
Maximum speed increased by 5%.
Critical chance increased by 5%.
Hull regeneration increased by 150 pts. per second.
Main weapon damage increased by 10%.
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
Role: Long Range
This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields.
The Council of Families rarely exhibits anger, but if you fall into disgrace, be prepared to see one of the executioners on your radars, and they will carry out the sentence. For people like these, progressive Jericho minds designed the ship Executor.
The sentence passed by the Family Council is usually a death sentence, and none of the convicts seek to meet with the executioner. Therefore, the ship is equipped to catch the offender, slow him down, stretch the moment of agony and of awareness of the act, give him a couple of seconds for repentance as a gesture of mercy, and then quickly destroy him.
Unique ship equipment
- When the laser beam hits, the target loses speed and maneuverability.
- Increases guided torpedo damage. Torpedoes become immune to interference and automatic missile defense systems. Cancels effect of Tachyon Charge.
- Torpedo hit reduces the target's rate of fire and increases its module reloading time.
Active Multipurpose Modules
Tables of ship's technical characteristics
Ship's resistance to incoming damage
|Shield resistance||Hull resistance|
|to thermal weapon, (pts.)||to kinetic weapon, (pts.)||to EM weapon, (pts.)||to thermal weapon, (pts.)||to kinetic weapon, (pts.)||to EM weapon, (pts.)|
Ship's characteristics on different experience levels
|capacity, (pts.)||for afterburner, (pts./s)||regeneration, (pts./s)||capacity, (pts.)||regeneration, (pts./s)||range, (m)||target lock time, (s)|
Ship's speed on different experience levels
|Level||Speed||Acceleration, (m/s2)||Strafe, (m/s)||Pitch, (deg./s)||Roll, (deg./s)|
|march, (m/s)||afterburner, (m/s)|