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'''Factions''' are the various ethnic groups for which the player can fly. There are three basic factions that you can join in the space of Star Conflict, the [[Empire]], the [[Federation]] and the [[Jericho]]. When starting the game, you initially join a faction and you will be based at that faction's station.
==General information==


Each faction has a unique history and includes it's own feel, gameplay, and philosophy, as well as unique faction bonuses and ships. While each faction has a general game play style, ships, unique to that faction, can be flown the way the pilot prefers. And they can also be further modified to tailor the individual pilot's style.
In the game there are several sides of the conflict - '''factions''' - with which you can interact.


==General information==
Each side of the conflict has its own set of ships with unique capabilities.
In the game there are three factions you can join. Each of these, has two sub-factions.
 
When you start the game, you initially have to choose your faction of origin. This choice only determines your starting ship and the origin shown in your profile. Further in the game, as a full blown mercenary, you can choose to contract for any sub-faction you please after you start. Moving to another faction's station (either by paying currency or flying there yourself through Open Space) will change your loyalty to the new faction.  
The player can at any time buy any available ships of any faction and go into battle, having an arbitrary combination of ships of different factions.


Every major faction has its own ship tree, which is unlocked through [[Synergy]] progression.  
Each fraction, in turn, is subdivided into subfractions. To read the details, click on the desired image.


The subfactions are important, too. Completing contracts for them will reward you with [[Loyalty]] vouchers which can be cashed in to upgrade your ship's equipment from Mark I (Mk 1) to Mk 5 level.


The player can mix ships, weapons and modules from any faction once they are obtained with no restrictions.
=Main=
==[[EMPIRE]]==
[[File:Empire_faction_intro_img.png|700px|link=Empire]]


==Factions and Subfactions==
Before the war with Aliens Empire was a great war machine, steadfast in its submission to the leader. This faction’s policy was aimed at expansion: expanding the boundaries of the Emperor’s power was their main priority.
The 3 main factions have 2 subfactions, each.


===The Empire===
The Empire’s strength came from the best navy in the universe. The magnificent ships were characterized by high wear resistance and combat capability. They were equipped with the best offensive and defensive techniques in their field, which were developed by the faction’s scientific cabinet. Representatives of the Empire were very interested in technology, particularly military technology. The cabinet of scientists, which was formed by the best minds in the universe, was generously sponsored — Imperials didn’t skimp on innovations. However, the Empire wasn’t interested in sharing these technical innovations with the masses.
''Main article [[Empire]]. See also [[Legion]] and [[Wardens]].''
====Faction Bonus====
''Legendary Reputation'' : +5% to Loyalty gain


''Imperial Tactics '' : +1% to main weapon damage
Proud and strong, loyal to the Emperor and ready to conquer the universe every day of the year, Imperials were one of the universe’s strongest factions.


====Faction Traits====
The Empire focuses on armor plating, making it's ships hulls very tough. Unfortunately, this means that there is little room for shield generators. Using an energy rerouting process, we can increase the damage your weapons do at the cost of energy reserves. Lastly, due to their toughness and the fact that extra energy is routed to the guns, the engines are slightly underpowered, making Empire ships among the slowest of the three factions.


Weapon specialty: Thermal weapons.
===Faction Traits===
The Empire focuses on armor plating, making it's ships hulls very tough. Unfortunately, this means that there is little room for shield generators. Using an energy rerouting process, we can increase the damage your weapons do at the cost of energy reserves. Lastly, due to their toughness and the fact that extra energy is routed to the guns, the engines are slightly underpowered, making Empire ships among the slowest.


+ Pros
+ Pros
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''General Playstyle'' : Straightforward attacks and sustained damage.
''General Playstyle'' : Straightforward attacks and sustained damage.


====Subfactions====
*[[Legion]]
*[[Wardens]]


====History====
===Subfactions===
The Empire is a great war machine, steadfast in its submission to the leader. This faction’s policy is aimed at expansion: expanding the boundaries of the Emperor’s power is their main priority.
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
 
[[File:Empire. New Empire.jpg|105px|link=New Empire]]<br />[[New Empire]]
The Empire’s strength comes from the best navy in the universe. The magnificent ships are characterized by high wear resistance and combat capability. They are equipped with the best offensive and defensive techniques in their field, which were developed by the faction’s scientific cabinet. Representatives of the Empire are very interested in technology, particularly military technology. The cabinet of scientists, which is formed by the best minds in the universe, is generously sponsored—Imperials don’t skimp on innovations. However, the Empire isn’t interested in sharing these technical innovations with the masses.
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Empire. Sacred Empire.jpg|120px|link=Sacred Empire]]<br />[[Sacred Empire]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Empire. Great Empire.jpg|200px|link=Great Empire]]<br />[[Great Empire]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Empire. Northern Empire.jpg|180px|link=Northern Empire]]<br />[[Northern Empire]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Empire. Ironside Empire.jpg|180px|link=Ironside Empire]]<br />[[Ironside Empire]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Empire. Sparta.jpg|100px|link=Sparta]]<br />[[Sparta]]
</div><br/>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Empire. The Doomed Flotilla.jpg|90px|link=The Doomed Flotilla]]<br />[[The Doomed Flotilla]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Empire. Templars.jpg|95px|link=Templars]]<br />[[Templars]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Empire. Steel Legion.jpg|105px|link=Steel Legion]]<br />[[Steel Legion]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Empire. Union of Free Legions.jpg|115px|link=Union of Free Legions]]<br />[[Union of Free Legions]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Empire. Wardens of the Emperor.jpg|120px|link=Empire#Wardens of the Emperor|Wardens of the Emperor]]<br />[[Empire#Wardens of the Emperor|Wardens of the Emperor]]
</div>
 


The army is the pride of every Imperial, and a successful military career is essential for anyone who hopes to achieve a high-powered position. Representatives of this faction command respect with fortitude, the ability to stand up for themselves, and solidarity. The appearance of members of the Empire is exactly the same as their character. According to them, one’s clothes should be functional and reflect the owner’s status.
==[[FEDERATION]]==
[[File:federation_faction_intro_img.png|700px|link=Federation]]


Proud and strong, loyal to the Emperor and ready to conquer the universe every day of the year, Imperials are one of the universe’s strongest factions.
Alliance of Free Worlds - explorers, traders, adventurers and colonists, who have paid for their freedom with centuries of bloody wars against the Empire.
 
There is no rigid power structure or clear hierarchy in the Alliance. This faction doesn't pursue a policy of aggressive expansion (except the expansion of the mind), but from time to time accept free men into their ranks when one star system or another decides to throw off the yoke of the Empire. Trade is the Federation’s power and there no place in the known universe that was occupied by another faction without a Federation representative getting there first—whether to mine, sell, or explore the potential market.


===The Federation===
The Federation cares about the development of technology. Its high quality ships are well equipped, speedy, and convenient for travel and transporting goods. Men of the Federation use weapons primarily for self-protection, which is why the Federation keeps developing portable and stationary devices to generate solid force fields.
''Main article [[Federation]]. See also [[Armada]] and [[Vanguard]].''
====Faction Bonus====
''Galactic Trade Center'' : +5% to credit income


''Advanced Engineering'' : +2% to hull and shield strength


====Faction Traits====
===Faction Traits===
The Federation focuses on comfort and style, while retaining the ability to defend itself. This means getting to where you want to go quickly and efficiently. However, having large, energy-draining engines means getting a big generator, which means less space for weapons and armor.
The Federation focuses on comfort and style, while retaining the ability to defend itself. This means getting to where you want to go quickly and efficiently. However, having large, energy-draining engines means getting a big generator, which means less space for weapons and armor.
Weapon Specialty: EM weapons.


+ Pros
+ Pros
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''General Playstyle'' : Hit-and-Run attacks and special tactics.
''General Playstyle'' : Hit-and-Run attacks and special tactics.


====Subfactions====
*[[Armada]]
*[[Vanguard]]


====History====
===Subfactions===
The Federation is also known as the Alliance of Free Worlds. Representatives of this faction bow to no one, but have paid for their freedom with centuries of bloody wars against the Empire.
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
     
[[File:Armada.png|102px|link=Armada]]<br/>[[Armada]]
There is no rigid power structure or clear hierarchy in the Alliance. This faction doesn't pursue a policy of aggressive expansion (except the expansion of the mind), but from time to time accept free men into their ranks when one star system or another decides to throw off the yoke of the Empire. Trade is the Federation’s power and there no place in the known universe that was occupied by another faction without a Federation representative getting there first—whether to mine, sell, or explore the potential market.
</div>
           
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
The Federation cares about the development of technology. Its high quality ships are well equipped, speedy, and convenient for travel and transporting goods. Men of the Federation use weapons primarily for self-protection, which is why the Federation keeps developing portable and stationary devices to generate solid force fields.
[[File:Federation. Ellydium.jpg|100px|link=Ellydium]]<br/>[[Ellydium]]
           
</div>
As for their appearance, members of the Federation are known as rather democratic personalities. Expensive fabrics of superior design, exceptional comfort, and some extravagance distinguish their favorite apparel. However, in striving for the perfect appearance, members of the Alliance don’t neglect defense, hiding portable generators and power fields in their belts, or venom locators and virtual maps in their rings...
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
           
[[File:Federation. UTU.jpg|72px|link=United Trade Union]]<br/>[[United Trade Union]]
Their desire for security, taste for moderate adventure, love of luxury, and exceptional nose for profit are the main features that characterize representatives of the Federation faction.
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Federation. RSW.jpg|85px|link=Republic of Separate Worlds]]<br/>[[Republic of Separate Worlds]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Federation. '5th Fleet'.jpg|120px|link=Association '5th Fleet']]<br/>[[Association '5th Fleet']]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Federation. Blackwood.jpg|95px|link=Blackwood]]<br/>[[Blackwood]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Federation. Sargas Fund.jpg|90px|link=Sargas Fund]]<br/>[[Sargas Fund]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Federation. Suncorp.jpg|130px|link=Suncorp]]<br/>[[Suncorp]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Federation. Sci-Tech.jpg|85px|link=Sci-Tech Universal]]<br/>[[Sci-Tech Universal]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Federation. IDR.jpg|85px|link=Independent Democratic Republic]]<br/>[[Independent Democratic Republic]]
</div><br/>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Federation. CMS.jpg|95px|link=Commonwealth of Mining Systems]]<br/>[[Commonwealth of Mining Systems]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Federation. Helion.jpg|90px|link=Helion Inc]]<br/>[[Helion Inc]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Federation. ICS.jpg|86px|link=Independent Ceti Systems]]<br />[[Independent Ceti Systems]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Federation. Undock Unlimited.jpg|98px|link=Undock Unlimited]]<br/>[[Undock Unlimited]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Federation. The Great Star Republic.jpg|94px|link=The Great Star Republic]]<br/>[[The Great Star Republic]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Federation. Hermes Block.jpg|101px|link=Hermes Block]]<br/>[[Hermes Block]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Federation. Free Worlds of Eridan.jpg|113px|link=Free Worlds of Eridan]]<br/>[[Free Worlds of Eridan]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Federation. Atlantic Alliance.jpg|67px|link=Atlantic Alliance]]<br/>[[Atlantic Alliance]]
</div>
 
 
==[[JERICHO]]==
[[File:jericho_faction_intro_img.png|700px|link=Jericho]]
 
The heirs of the Church of the Frontier - sectarians who worship the Precursors. Long ago, before the opening of the warp, they were driven out of the Solar System on ships-arks, and wandered for a long time between worlds. Managed to survive and spread its influence over many worlds in the depths of the galaxy.
 
They were united by one faith, which was originally built on the search of the Forerunners and the Source of the Signal, but gradually transformed into the cult of the personality of their spiritual leader, Bartle. Even before the exile, Bartle allegedly deciphered the Signal and saw in it the message of the Precursors: “find us”. Remarkably, after the return of Jericho eight centuries after the exile, Bartle was still alive. Presumably, after the death of Bartle (again, allegedly) at the hands of the Vanguard during the Galactic Wars, faith in him became a dogma that the Jericho Families who stood at the helm lowered.
 
Differ in severity in communication, suspicious of strangers, observe the traditional way of life of the founders. For a long time, the civilization of Jericho did not have its own planets and existed only on a handful of huge ships flying through outer space. The harsh living conditions affected the psychology of Jericho, gave rise to unusual customs for the common man and gave so strong an impetus to the development of science and technology that upon repeated contact with humanity revealed a decisive technical superiority of Jericho.
 
Severe and uncommunicative, the Jericho people jealously guarded their many secrets and killed them without any hesitation even for the opportunity to get any information about the technology that is still unknown to them.


===The Jericho===
Another distinctive feature of Jericho is fanatical devotion to the leader. Once this leader was Bartle.
''Main article [[Jericho]]. See also [[Raid]] and [[Techs]].''
====Faction Bonus====
''Cybernetic Enhancements'' : +5% to Synergy gain


''Advanced Systems'' : +2% to missile damage


====Faction Traits====
===Faction Traits===
With advancements in technology, we have made powerful shielding and computer systems for our ships. We also use our technology to enhance energy efficiency as well. All the technological improvements take up space, however. In order to have room for our ship systems, we must remove all but the outside shell of the ship's hull.
With advancements in technology, we have made powerful shielding and computer systems for our ships. We also use our technology to enhance energy efficiency as well. All the technological improvements take up space, however. In order to have room for our ship systems, we must remove all but the outside shell of the ship's hull.


''Weapon Specialty'' : Kinetic Weapons.


+ Pros
+ Pros
:Best shield health of the factions.
:Best shield health of the factions.
:Good Missiles.
:Good capacitor charge.
:Good capacitor charge.


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''General Playstyle'' : Well-rounded combat and technological warfare (special shielding, ECM, etc.).
''General Playstyle'' : Well-rounded combat and technological warfare (special shielding, ECM, etc.).


====Subfactions====
*[[Raid]]
*[[Techs]]


====History====
===Subfactions===
The heirs of people who were long ago banished from the Earth, Jericho are quite suspicious of and harsh toward strangers. Forced to live for a long time on huge spaceships flying into the unknown, the representatives of this faction have worked hard to improve their technology, and now Jericho is the most technically equipped faction.    
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
         
[[File:Techs.png|120px|link=Sentinels]]<br/>[[Sentinels]]
It’s worth noting that the men of Jericho are different from the other descendants of humanity, too. For centuries, this faction led development in the field of cybergenetics, resolving various disadvantages of the physical human body with complex implants that helped them in their struggle for survival.
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Jericho. Mendes Family.jpg|95px|link=Mendes Family]]<br/>[[Mendes Family]]
</div><br/>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Jericho. Revenants.jpg|105px|link=Revenants]]<br/>[[Revenants]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Jericho. Cybers.jpg|105px|link=Cybers]]<br/>[[Cybers]]
</div>
 
 
=Additional=
Special factions that give mercenaries access to special ships and unique capabilities. Also give special tasks.
 
==[[UMC]]==
[[File:UMC.jpg|700px|link=UMC]]
 
Mercenary center, helping and correcting the work of all mercenaries. Every pilot who wants to become a mercenary comes here, here he is given tasks, instructed and sent to missions. The center issues licenses to ships to its pilots and access to flights; it assumes part of the cost of maintaining the ship. Helps ships to reach the place of operation, agrees with representatives of other factions on access to shipyards for the construction of large warships.
 
 
===Faction Traits===
The ability to buy, sell, repair ships. The pilot will receive tasks with a reward. Access to trade and free flights. Supervise access to the production of neutral or unique ships without fractional affiliation.
 
The pilot at the start immediately becomes a member of the Center.
 
 
==[[Ellydium|ELLYDIUM]]==
[[File:AL1.jpg|700px|link=Ellydium]]
 
From the start of the invasion ‘Ellydium’ focused its activities on the study of Alien technology. Many important discoveries and technologies based on them will not only enhanced the corporation's reputation, but also greatly expanded their opportunities.
 
With the opening of portals into Alien worlds, the organization has been actively recruiting mercenaries to collect information on the foreign worlds and their secrets. As soon as an opportunity to gain a foothold near one of the monstrous Alien Leviathans appeared, ‘Ellydium’ leaders immediately took advantage of it. The leading specialists were sent to the area and deployed observation and defence outposts. The result of the risky operation was the construction of a unique station [['Ellydium Theta']] on the surface of Leviathan.
 
 
===Faction Traits===
Powerful unique ships, with special modules and weapons, based on advanced alien technologies; ships with self-healing; ships can be grown and rebuilt.
 
Almost all modules reduce the strength of the hull of the ship when activated; difficult to obtain the necessary resources for the growth of the ship; there are special ammunition capable of inflicting additional damage on these ships; energy problems; increased damage when confronted with obstacles and reduced incoming recovery.
 
 
==[[Pirates|PIRATES]]==
[[File:Pirates.jpg|700px|link=Pirates]]
 
Pirates. Corsairs. Privateers... they have many names. Once they were a storm of the seas. And with the release of humanity into space, they began to present an even more formidable danger. After all, as soon as somewhere there are new opportunities to benefit, there immediately appear those who want to do it in the simpliest way. And in the sectors of the Precursors, what happened in human history happened over and over again - after the troops of three races and the merchants of the Corporations, space predators - the pirates, came there.
 
At first they were divided and hostile to each other, but not so long ago, the two most violent groups were able to subdue most of the pirate associations in the Imperial and Federated spaces. It is still rumored that this happened with the support of the highest echelons of power of the two states.
 
Nowadays, in total chaos and destruction, the pirates feel even better than before.
 
 
===Faction Traits===
Ships of a unique type and coloring; unique modules and weapons; unique special modules of some ships; there are ships of any roles.
 
A small number of ships; no destroyers; the difficulty of gaining access to the ships.
 
 
===Subfactions===
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Pirates. Ghosts.jpg|150px|link=Pirates#Ghosts|Ghosts]]<br/>[[Pirates#Ghosts|Ghosts]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Pirates. Privateers.jpg|150px|link=Pirates#Privateers|Privateers]]<br/>[[Pirates#Privateers|Privateers]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Pirates. Enclave.jpg|150px|link=Pirates#Enclave|Enclave]]<br/>[[Pirates#Enclave|Enclave]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Pirates. Drones.jpg|95px|link=Pirates#Drones|Drones]]<br/>[[Pirates#Drones|Drones]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Pirates. Iceberg.jpg|145px|link=Pirates#Iceberg Group|Iceberg Group]]<br/>[[Pirates#Iceberg Group|Iceberg Group]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Pirates. Hunters.jpg|107px|link=Pirates#Hunters|Hunters]]<br/>[[Pirates#Hunters|Hunters]]
</div><br/>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Pirates. Cartel.png|120px|link=Cartel]]<br/>[[Cartel]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Pirates. Stalkers.png|142px|link=Pirates#Stalkers|Stalkers]]<br/>[[Pirates#Stalkers|Stalkers]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Pirates. Brotherhood.png|120px|link=Pirates#Brotherhood|Brotherhood]]<br/>[[Pirates#Brotherhood|Brotherhood]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Pirates. Butchers.png|100px|link=Pirates#Butchers|Butchers]]<br/>[[Pirates#Butchers|Butchers]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Pirates. Ordinary.png|100px|link=Pirates#Ordinary pirates|Ordinary pirates]]<br/>[[Pirates#Ordinary pirates|Ordinary pirates]]
</div>
 
 
=Other=
Other factions that can be found in space, but with which it is almost impossible to somehow agree.
 
==[[Neutral organizations]]==
[[File:Neutrals.jpg|700px|link=Neutral organizations]]
 
Cosmos is full of dangers. And these dangers are sometimes people driven by selfish ends, a biomorph virus, hatred, or political motives. Sometimes they are much more dangerous than aliens and anomalies.
 
 
===Subfactions===
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Neutrals. Witnesses.jpg|100px|link=Neutral organizations#Witnesses Yith'got|Witnesses Yith'got]]<br/>[[Neutral organizations#Witnesses Yith'got|Witnesses Yith'got]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Neutrals. Shinto.jpg|100px|link=Neutral organizations#Shinto Family (corporation)|Shinto Family]]<br/>[[Neutral organizations#Shinto Family (corporation)|Shinto Family]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Neutrals. Zeus.jpg|110px|link=Neutral organizations#Research Group "Zeus"|Research Group "Zeus"]]<br/>[[Neutral organizations#Research Group "Zeus"|Research Group "Zeus"]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Neutrals. Dry Lab.jpg|100px|link=Neutral organizations#Corporation Dry Lab|Dry Lab]]<br/>[[Neutral organizations#Corporation Dry Lab|Dry Lab]]
</div>
<div style="margin: 5px 25px 10px 5px; display: inline-block; vertical-align: top; text-align: center;">
[[File:Neutrals. Fortress.jpg|85px|link=Neutral organizations#Shipyard "Fortress"|Shipyard "Fortress"]]<br/>[[Neutral organizations#Shipyard "Fortress"|Shipyard "Fortress"]]
</div>
 
 
==[[Biomorphs|ALIENS]]==
[[File:incV4.png|700px|link=Biomorphs|Aliens]]


Starting in early childhood, the Jericho modify their bodies, and this process seems so natural to them that people who don't use implants are met with scornful surprise. They put their faith into the success of technological development—and it has paid off.
Biomorphs is a complex name for aliens that humans first met in the Precursor sectors. Where they live and what they want is still a secret.
 
Jericho have survived, conquered numerous planets, and returned to avenge those who drove them out. Will this faction justify its name? Will the people of Jericho allow the wall of misunderstanding that separates them from the rest of the world to fall? Time will tell...


It was previously believed that this is an alien race defending its territory from human mercenaries who flew for prey in the form of artifacts and [[iridium]] in their sectors. But after the corporation [[Ellydium]] managed to subdue the Leviathan and build its own [['Ellydium Theta']] station inside Bion, some previously unknown secrets were revealed to humanity. After several expeditions, Ellydium scientists found that Aliens, which mercenaries were usually called biomorphs, are actually two different groups of aliens using roughly the same technology. That is why people could not immediately distinguish one from another. One kind of aliens was called "Crystallides", and the second, in fact, "Biomorphs".


[[Category:Main]]
[[Category:Main]]
[[Category:Factions]]

Latest revision as of 06:31, 23 October 2019

General information

In the game there are several sides of the conflict - factions - with which you can interact.

Each side of the conflict has its own set of ships with unique capabilities.

The player can at any time buy any available ships of any faction and go into battle, having an arbitrary combination of ships of different factions.

Each fraction, in turn, is subdivided into subfractions. To read the details, click on the desired image.


Main

EMPIRE

Before the war with Aliens Empire was a great war machine, steadfast in its submission to the leader. This faction’s policy was aimed at expansion: expanding the boundaries of the Emperor’s power was their main priority.

The Empire’s strength came from the best navy in the universe. The magnificent ships were characterized by high wear resistance and combat capability. They were equipped with the best offensive and defensive techniques in their field, which were developed by the faction’s scientific cabinet. Representatives of the Empire were very interested in technology, particularly military technology. The cabinet of scientists, which was formed by the best minds in the universe, was generously sponsored — Imperials didn’t skimp on innovations. However, the Empire wasn’t interested in sharing these technical innovations with the masses.

Proud and strong, loyal to the Emperor and ready to conquer the universe every day of the year, Imperials were one of the universe’s strongest factions.


Faction Traits

The Empire focuses on armor plating, making it's ships hulls very tough. Unfortunately, this means that there is little room for shield generators. Using an energy rerouting process, we can increase the damage your weapons do at the cost of energy reserves. Lastly, due to their toughness and the fact that extra energy is routed to the guns, the engines are slightly underpowered, making Empire ships among the slowest.

+ Pros

Powerful guns.
Great hull health.

- Cons

Low shield health.
Low capacitor charge.
Moderate speed.

General Playstyle : Straightforward attacks and sustained damage.


Subfactions


New Empire


Sacred Empire


Great Empire


Northern Empire


Ironside Empire


Sparta



The Doomed Flotilla


Templars


Steel Legion


Union of Free Legions

Wardens of the Emperor
Wardens of the Emperor


FEDERATION

Alliance of Free Worlds - explorers, traders, adventurers and colonists, who have paid for their freedom with centuries of bloody wars against the Empire.

There is no rigid power structure or clear hierarchy in the Alliance. This faction doesn't pursue a policy of aggressive expansion (except the expansion of the mind), but from time to time accept free men into their ranks when one star system or another decides to throw off the yoke of the Empire. Trade is the Federation’s power and there no place in the known universe that was occupied by another faction without a Federation representative getting there first—whether to mine, sell, or explore the potential market.

The Federation cares about the development of technology. Its high quality ships are well equipped, speedy, and convenient for travel and transporting goods. Men of the Federation use weapons primarily for self-protection, which is why the Federation keeps developing portable and stationary devices to generate solid force fields.


Faction Traits

The Federation focuses on comfort and style, while retaining the ability to defend itself. This means getting to where you want to go quickly and efficiently. However, having large, energy-draining engines means getting a big generator, which means less space for weapons and armor.

+ Pros

Very high speed.
Maneuverable.
Great capacitor charge.

- Cons

Mediocre weapon damage.
Hull and shield health are both very low

General Playstyle : Hit-and-Run attacks and special tactics.


Subfactions


Armada


Ellydium


United Trade Union


Republic of Separate Worlds


Association '5th Fleet'


Blackwood


Sargas Fund


Suncorp


Sci-Tech Universal


Independent Democratic Republic



Commonwealth of Mining Systems


Helion Inc


Independent Ceti Systems


Undock Unlimited


The Great Star Republic


Hermes Block


Free Worlds of Eridan


Atlantic Alliance


JERICHO

The heirs of the Church of the Frontier - sectarians who worship the Precursors. Long ago, before the opening of the warp, they were driven out of the Solar System on ships-arks, and wandered for a long time between worlds. Managed to survive and spread its influence over many worlds in the depths of the galaxy.

They were united by one faith, which was originally built on the search of the Forerunners and the Source of the Signal, but gradually transformed into the cult of the personality of their spiritual leader, Bartle. Even before the exile, Bartle allegedly deciphered the Signal and saw in it the message of the Precursors: “find us”. Remarkably, after the return of Jericho eight centuries after the exile, Bartle was still alive. Presumably, after the death of Bartle (again, allegedly) at the hands of the Vanguard during the Galactic Wars, faith in him became a dogma that the Jericho Families who stood at the helm lowered.

Differ in severity in communication, suspicious of strangers, observe the traditional way of life of the founders. For a long time, the civilization of Jericho did not have its own planets and existed only on a handful of huge ships flying through outer space. The harsh living conditions affected the psychology of Jericho, gave rise to unusual customs for the common man and gave so strong an impetus to the development of science and technology that upon repeated contact with humanity revealed a decisive technical superiority of Jericho.

Severe and uncommunicative, the Jericho people jealously guarded their many secrets and killed them without any hesitation even for the opportunity to get any information about the technology that is still unknown to them.

Another distinctive feature of Jericho is fanatical devotion to the leader. Once this leader was Bartle.


Faction Traits

With advancements in technology, we have made powerful shielding and computer systems for our ships. We also use our technology to enhance energy efficiency as well. All the technological improvements take up space, however. In order to have room for our ship systems, we must remove all but the outside shell of the ship's hull.


+ Pros

Best shield health of the factions.
Good capacitor charge.

- Cons

Fragile hull health.
Better speed than the Empire, but less than the Federation.

General Playstyle : Well-rounded combat and technological warfare (special shielding, ECM, etc.).


Subfactions


Sentinels


Mendes Family



Revenants


Cybers


Additional

Special factions that give mercenaries access to special ships and unique capabilities. Also give special tasks.

UMC

Mercenary center, helping and correcting the work of all mercenaries. Every pilot who wants to become a mercenary comes here, here he is given tasks, instructed and sent to missions. The center issues licenses to ships to its pilots and access to flights; it assumes part of the cost of maintaining the ship. Helps ships to reach the place of operation, agrees with representatives of other factions on access to shipyards for the construction of large warships.


Faction Traits

The ability to buy, sell, repair ships. The pilot will receive tasks with a reward. Access to trade and free flights. Supervise access to the production of neutral or unique ships without fractional affiliation.

The pilot at the start immediately becomes a member of the Center.


ELLYDIUM

From the start of the invasion ‘Ellydium’ focused its activities on the study of Alien technology. Many important discoveries and technologies based on them will not only enhanced the corporation's reputation, but also greatly expanded their opportunities.

With the opening of portals into Alien worlds, the organization has been actively recruiting mercenaries to collect information on the foreign worlds and their secrets. As soon as an opportunity to gain a foothold near one of the monstrous Alien Leviathans appeared, ‘Ellydium’ leaders immediately took advantage of it. The leading specialists were sent to the area and deployed observation and defence outposts. The result of the risky operation was the construction of a unique station 'Ellydium Theta' on the surface of Leviathan.


Faction Traits

Powerful unique ships, with special modules and weapons, based on advanced alien technologies; ships with self-healing; ships can be grown and rebuilt.

Almost all modules reduce the strength of the hull of the ship when activated; difficult to obtain the necessary resources for the growth of the ship; there are special ammunition capable of inflicting additional damage on these ships; energy problems; increased damage when confronted with obstacles and reduced incoming recovery.


PIRATES

Pirates. Corsairs. Privateers... they have many names. Once they were a storm of the seas. And with the release of humanity into space, they began to present an even more formidable danger. After all, as soon as somewhere there are new opportunities to benefit, there immediately appear those who want to do it in the simpliest way. And in the sectors of the Precursors, what happened in human history happened over and over again - after the troops of three races and the merchants of the Corporations, space predators - the pirates, came there.

At first they were divided and hostile to each other, but not so long ago, the two most violent groups were able to subdue most of the pirate associations in the Imperial and Federated spaces. It is still rumored that this happened with the support of the highest echelons of power of the two states.

Nowadays, in total chaos and destruction, the pirates feel even better than before.


Faction Traits

Ships of a unique type and coloring; unique modules and weapons; unique special modules of some ships; there are ships of any roles.

A small number of ships; no destroyers; the difficulty of gaining access to the ships.


Subfactions

Ghosts
Ghosts

Privateers
Privateers

Enclave
Enclave

Drones
Drones

Iceberg Group
Iceberg Group

Hunters
Hunters



Cartel

Stalkers
Stalkers

Brotherhood
Brotherhood

Butchers
Butchers

Ordinary pirates
Ordinary pirates


Other

Other factions that can be found in space, but with which it is almost impossible to somehow agree.

Neutral organizations

Cosmos is full of dangers. And these dangers are sometimes people driven by selfish ends, a biomorph virus, hatred, or political motives. Sometimes they are much more dangerous than aliens and anomalies.


Subfactions

Witnesses Yith'got
Witnesses Yith'got

Shinto Family
Shinto Family

Research Group "Zeus"
Research Group "Zeus"

Dry Lab
Dry Lab

Shipyard "Fortress"
Shipyard "Fortress"


ALIENS

Aliens

Biomorphs is a complex name for aliens that humans first met in the Precursor sectors. Where they live and what they want is still a secret.

It was previously believed that this is an alien race defending its territory from human mercenaries who flew for prey in the form of artifacts and iridium in their sectors. But after the corporation Ellydium managed to subdue the Leviathan and build its own 'Ellydium Theta' station inside Bion, some previously unknown secrets were revealed to humanity. After several expeditions, Ellydium scientists found that Aliens, which mercenaries were usually called biomorphs, are actually two different groups of aliens using roughly the same technology. That is why people could not immediately distinguish one from another. One kind of aliens was called "Crystallides", and the second, in fact, "Biomorphs".