Difference between revisions of "Fighters"

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(Command)
(Filled out "advice" section.)
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===Command===
 
===Command===
[[File:Command.png|50px|link=Command]][[Command]] ships are the main ships spearheading the offence. Their special Diffusion Shield allows them to safely hide from enemy fire, while decent hull and shield numbers ensure their longevity in battle. Command ships are particularly strong as part of large groups, since their active modules work at improving the efficiency of their allies.
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[[File:Command.png|50px|link=Command]][[Command]] ships are the main ships spearheading the offense. Their special Diffusion Shield allows them to safely hide from enemy fire, while decent hull and shield numbers ensure their longevity in battle. Command ships are particularly strong as part of large groups, since their active modules work at improving the efficiency of their allies.
  
 
==Advice==
 
==Advice==
Fighters Advice
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Fighters are the bread and butter of any fight! With a mix of speed and firepower, they can hit hard and get away fast. Just remember not to get too far away from your team with one -- it's easy for the enemy to focus one ship at a time!
  
 
===Gunship===
 
===Gunship===
Gunship Description
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With modules to do serious damage then get away quick, gunships are serious damage dealers! They don't get the extra armor the other fighters do, but can easily make up for it with firepower and the ability to be invulnerable for a short period of time. Gunships are best used as either brawlers or flankers -- either way, the extra damage is incredibly useful.
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In open space, gunships are very good at fighting. Gunships can boost their speed to get around maps quicker, and increase their firepower to take out a target! Be careful when pirating, however. Gunships have no stealth abilities, so getting away from police or determined players can be very difficult! The best option then is to destroy them as they come.
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===Tackler===
 
===Tackler===
Tackler Description
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Tacklers are the silent killers. With the ability to cloak for long periods of time, they can easily surprise an enemy! Combined with debilitating debuffs, it's easy for a tackler to take out targets that are far away from their team. With its modules to decrease enemy armor and speed, tacklers are very flexible and can be both support and damage dealers! Just remember that invisibility isn't always available -- and when it is, it doesn't mean invulnerability.
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Tacklers are incredible in open space. When taking too much damage, or just when worried, invisibility makes NPCs ignore you completely for as long as it's active! When pirating, the ability to surprise your prey then remove their speed and resistances can be very useful. Cloaking when an encounter goes wrong can make it nearly impossible for retribution, too!
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===Command===
 
===Command===
Command Description
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With an incredible number of aura buffs, command ships can easily increase allied effectiveness just by being there. They can increase self and allied damage, speed, and resistances with their many auras -- which makes it easy to be both damage dealer and support. Command ships should stick near their team to have more allies in aura range. Remember to increase speed when moving between beacons, and increase firepower when shooting at enemy ships!
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In open space, commands are a good middle ground between speed, tank, and firepower. Just be careful when engaging -- without specialization, it's hard to run away, tank everything, or destroy enemies quickly.
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==Factions==
 
==Factions==
 
===Empire===
 
===Empire===

Revision as of 17:28, 27 August 2016

Fighters intro

Roles

Gunship

Gunship.pngGunships are suitable for dealing rare but powerful blows to enemy ships. Their special module allows them to temporarily yet dramatically increase their fire-power, speed and manoeuvrability. However, in cool-down periods between the activation of the special module, these ships are more vulnerable than all the other fighters.

Tackler

Tackler.pngTackler's objective is to find and destroy enemy Recon and Covert Ops ships. Using invisibility, tacklers can secretly move through the most dangerous zones in battle. Their high speed enables them to intercept Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Command

Command.pngCommand ships are the main ships spearheading the offense. Their special Diffusion Shield allows them to safely hide from enemy fire, while decent hull and shield numbers ensure their longevity in battle. Command ships are particularly strong as part of large groups, since their active modules work at improving the efficiency of their allies.

Advice

Fighters are the bread and butter of any fight! With a mix of speed and firepower, they can hit hard and get away fast. Just remember not to get too far away from your team with one -- it's easy for the enemy to focus one ship at a time!

Gunship

With modules to do serious damage then get away quick, gunships are serious damage dealers! They don't get the extra armor the other fighters do, but can easily make up for it with firepower and the ability to be invulnerable for a short period of time. Gunships are best used as either brawlers or flankers -- either way, the extra damage is incredibly useful.

In open space, gunships are very good at fighting. Gunships can boost their speed to get around maps quicker, and increase their firepower to take out a target! Be careful when pirating, however. Gunships have no stealth abilities, so getting away from police or determined players can be very difficult! The best option then is to destroy them as they come.

Tackler

Tacklers are the silent killers. With the ability to cloak for long periods of time, they can easily surprise an enemy! Combined with debilitating debuffs, it's easy for a tackler to take out targets that are far away from their team. With its modules to decrease enemy armor and speed, tacklers are very flexible and can be both support and damage dealers! Just remember that invisibility isn't always available -- and when it is, it doesn't mean invulnerability.

Tacklers are incredible in open space. When taking too much damage, or just when worried, invisibility makes NPCs ignore you completely for as long as it's active! When pirating, the ability to surprise your prey then remove their speed and resistances can be very useful. Cloaking when an encounter goes wrong can make it nearly impossible for retribution, too!

Command

With an incredible number of aura buffs, command ships can easily increase allied effectiveness just by being there. They can increase self and allied damage, speed, and resistances with their many auras -- which makes it easy to be both damage dealer and support. Command ships should stick near their team to have more allies in aura range. Remember to increase speed when moving between beacons, and increase firepower when shooting at enemy ships!

In open space, commands are a good middle ground between speed, tank, and firepower. Just be careful when engaging -- without specialization, it's hard to run away, tank everything, or destroy enemies quickly.

Factions

Empire

Hercules.png
I Gunship.png Hercules

Hercules Rage.png
III Gunship.png Hercules Rage

Hercules Arrow.png
IV Command.png Hercules Arrow

Ghost.png
V Gunship.png Ghost GS.png

Deimos.png
V Gunship.png Deimos

Deimos 2.png
VI Gunship.png Deimos 2

Kalah.png
VI Gunship.png Kalah GS.png

Shark.png
VI Gunship.png Shark GS.png

Phobos.png
VII Gunship.png Phobos

Prometheus.png
VIII Command.png Prometheus

Achilles.png
IX Gunship.png Achilles

Prometheus X.png
IX Command.png Prometheus X

Nukem I.png
IX Gunship.png Nukem I GS.png

Desert Eagle.png
IX Gunship.png Desert Eagle GS.png

Prometheus Fire.png
X Gunship.png Prometheus Fire

Castor.png
XI Gunship.png Castor

Spartacus.png
XI Gunship.png Spartacus

Argonaut.png
XII Gunship.png Argonaut

Orelus.png
XII Gunship.png Orelus GS.png

Loki.png
XII Gunship.png Loki GS.png

Apollo.png
XIII Gunship.png Apollo

Aura.png
XIV Command.png Aura

Lightbringer.png
XV Gunship.png Lightbringer

Spark.png
XV Gunship.png Spark GS.png

Mjolnir.png
XV Gunship.png Mjolnir

Federation

Lynx.png
I Tackler.png Lynx

Lynx-M.png
III Tackler.png Lynx-M

Tiger-M15A3.png
III Tackler.png Tiger-M15A3 GS.png

Lynx Mk II.png
IV Gunship.png Lynx Mk II

Fox.png
V Tackler.png Fox

Joker.png
V Gunship.png Joker GS.png

Fox-M.png
VI Tackler.png Fox-M

Rhi-no.png
VI Tackler.png Rhi-no GS.png

Silent Fox.png
VII Tackler.png Silent Fox

Wolf.png
VIII Gunship.png Wolf

Wolf-M.png
IX Gunship.png Wolf-M

Hyena.png
IX Tackler.png Hyena

Bear.png
IX Tackler.png Bear GS.png

Parallax.png
IX Tackler.png Parallax GS.png

Wolf Mk II.png
X Tackler.png Wolf Mk II

Stingray.png
X Gunship.png Stingray

Tiger-M.png
XI Gunship.png Tiger-M

Tiger.png
XI Tackler.png Tiger

Tiger II.png
XII Tackler.png Tiger II

Panther.png
XII Tackler.png Panther GS.png

Lion.png
XIII Tackler.png Lion

Piranha-B2.png
XIV Gunship.png Piranha-B2

Lion Mk II.png
XV Tackler.png Lion Mk II

Rockwell.png
XV Tackler.png Rockwell GS.png

Jaguar.png
XV Tackler.png Jaguar GS.png

Jericho

Axe.png
I Command.png Axe

Axe-XS.png
II Command.png Axe-XS

Axe-X.png
III Command.png Axe-X

Black Hort.png
III Command.png Black Hort GS.png

Machete.png
IV Tackler.png Machete

Machete AE.png
V Command.png Machete AE

Machete S.png
VI Command.png Machete S

Neuron.png
VI Command.png Neuron GS.png

Razor.png
VI Tackler.png Razor GS.png

Katana.png
VII Command.png Katana

Katana AE.png
VIII Tackler.png Katana AE

Katana S.png
IX Command.png Katana S

Strong.png
IX Command.png Strong GS.png

Dragonfly.png
IX Command.png Dragonfly GS.png

Lance.png
X Tackler.png Lance

Lance Bartle.png
XI Tackler.png Lance Bartle

Sawtooth.png
XI Tackler.png Sawtooth GS.png

Lance S.png
XII Command.png Lance S

Flamberge.png
XII Command.png Flamberge GS.png

Sword.png
XIII Command.png Sword

Sword AE.png
XIV Tackler.png Sword AE

Sword S.png
XV Command.png Sword S

Excalibur.png
XV Command.png Excalibur GS.png

Saw One.png
XV Command.png Saw One