Flux Phaser: Difference between revisions

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__NOTOC__
[[Category:Weapon]]
[[File:Flux Phaser (big view).png|right]]
[[File:Flux Phaser 8.jpg|Flux Phaser 8|100px]]
[[File:Flux Phaser 12.jpg|Flux Phaser 12|100px]]
[[File:Flux Phaser gun.png|Flux Phaser 17|100px]]
 
'''Type:''' Medium range EM weapon.
 
'''For ship type:''' [[Fighter]] {{AVALIABLE ROLES MEDIUM}}
 
'''For ranks:''' 5-8, 8-12, 11-17.
 
'''Munitions:'''
 
{{AVALIABLE MODIFIERS PLASMA GUNS}}
 
==Description==
:Projects a targeting beam upon pressing the trigger.
:While it's pressed, a charge follows the beam.
:As soon as the trigger is released, the charge explodes.
 
==Characteristics==
:Parameters are shown without ship bonuses and modifiers for the '''1''' weapon.
:The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
:Some damage parameters are rounded to integer values.
{| class="wikitable" width="100%" align="center"
!rowspan="2" width="15%"|Parameters
!colspan="5" |Flux Phaser 8
!colspan="5" |Flux Phaser 12
!colspan="5" |Flux Phaser 17
|-align="center"
|{{Mk.1}}
|{{Mk.2}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.5}}
|{{Mk.1}}
|{{Mk.2}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.5}}
|{{Mk.1}}
|{{Mk.2}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.5}}
|-align="center"
|DPS (EM)
| 269 dmg./s.
| +10,5 dmg./s.
| +11 dmg./s.
| +9 dmg./s.
| +8 dmg./s.
| 285 dmg./s.
| +10,5 dmg./s.
| +11 dmg./s.
| +8 dmg./s.
| +7,5 dmg./s.
| 296 dmg./s.
| +11 dmg./s.
| +10,5 dmg./s.
| +9 dmg./s.
| +8 dmg./s.
|-align="center"
|Damage (EM)
| 2305 dmg.
| +90 dmg.
| +95 dmg.
| +75 dmg.
| +65 dmg.
| 2445 dmg.
| +90 dmg.
| +95 dmg.
| +70 dmg.
| +65 dmg.
| 2535 dmg.
| +95 dmg.
| +90 dmg.
| +75 dmg.
| +65 dmg.
|-align="center"
|Rate of fire
|colspan="5"| 7 rounds/min
|colspan="5"| 7 rounds/min
|colspan="5"| 7 rounds/min
|-align="center"
|Critical chance
|colspan="5"| 1%
|colspan="5"| 1%
|colspan="5"| 1%
|-align="center"
|Critical damage bonus
|colspan="5"| 25%
|colspan="5"| 25%
|colspan="5"| 25%
|-align="center"
|Projectile speed
|colspan="5"| 2836 m./s.
|colspan="5"| 2915 m./s.
|colspan="5"| 3048 m./s.
|-align="center"
|Firing range (max.)
|colspan="5"| 4000 m.
|colspan="5"| 4000 m.
|colspan="5"| 4000 m.
|-align="center"
|Overheating/cooling
|colspan="5"| 5/1,5 s.
|colspan="5"| 5/1,5 s.
|colspan="5"| 5/1,5 s.
|-align="center"
|Cost
| 37500{{CR}}
| 56300{{CR}}
| 112500{{CR}}
| 262500{{CR}}
| [[Workshop#EM|Manufacturing]]
 
| Can be picked up from destroyed enemies in the zone [[Control Post]]
| 225000{{CR}}
| 450000{{CR}}
| 1050000{{CR}}
| [[Workshop#EM|Manufacturing]]
 
| Can be picked up from destroyed enemies in the zone [[Gas Harvest Station]]
| 675000{{CR}}
| 1350000{{CR}}
| 3150000{{CR}}
| [[Workshop#EM|Manufacturing]]
|-
|}
 
{| border="0" align="center" width="100%"
|height="5"|
|}
 
==Gallery==
[[File:Flux Phaser (art).jpg|800px]]
 
{{Eqbar}}
 
[[Category:Weapons]]

Revision as of 13:18, 28 December 2019

Flux Phaser 8 Flux Phaser 12 Flux Phaser 17

Type: Medium range EM weapon.

For ship type: Fighter

For ranks: 5-8, 8-12, 11-17.

Munitions:

Description

Projects a targeting beam upon pressing the trigger.
While it's pressed, a charge follows the beam.
As soon as the trigger is released, the charge explodes.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters Flux Phaser 8 Flux Phaser 12 Flux Phaser 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (EM) 269 dmg./s. +10,5 dmg./s. +11 dmg./s. +9 dmg./s. +8 dmg./s. 285 dmg./s. +10,5 dmg./s. +11 dmg./s. +8 dmg./s. +7,5 dmg./s. 296 dmg./s. +11 dmg./s. +10,5 dmg./s. +9 dmg./s. +8 dmg./s.
Damage (EM) 2305 dmg. +90 dmg. +95 dmg. +75 dmg. +65 dmg. 2445 dmg. +90 dmg. +95 dmg. +70 dmg. +65 dmg. 2535 dmg. +95 dmg. +90 dmg. +75 dmg. +65 dmg.
Rate of fire 7 rounds/min 7 rounds/min 7 rounds/min
Critical chance 1% 1% 1%
Critical damage bonus 25% 25% 25%
Projectile speed 2836 m./s. 2915 m./s. 3048 m./s.
Firing range (max.) 4000 m. 4000 m. 4000 m.
Overheating/cooling 5/1,5 s. 5/1,5 s. 5/1,5 s.
Cost 37500 56300 112500 262500 Manufacturing Can be picked up from destroyed enemies in the zone Control Post 225000 450000 1050000 Manufacturing Can be picked up from destroyed enemies in the zone Gas Harvest Station 675000 1350000 3150000 Manufacturing

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions