Frigates: Difference between revisions

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===Long Range===
===Long Range===
[[File:Long Range.png|50px|link=Long Range]][[Long Range]] "Description Text"
[[File:Long Range.png|50px|link=Long Range]][[Long Range]] The name of this role speaks for itself. They are designed for long-range firing. Long Range Gunships can use their disintegrators or guided torpedoes (depending on the model of the ship) to fulfill this task. Their active modules provide them with extremely powerful special weapons and camouflage (when immobile). However, the application of high-power and long-range weapons comes at the cost of armour and shields.


==Advice==
==Advice==

Revision as of 20:43, 26 August 2016

"Frigates Description Text" + Engineers and Guards have four gun turrets each, while Long Ranges are the only ships armed with six turrets.

Roles

Engineering

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers can build barriers, where allies can hide from enemy fire. In addition, they can use warp gates to transfer the allied ships across long distances. Together with their buildings, Engineering ships serve as a reliable rear guard for their team. They can repair allied ships, restore their shields, while their combat drones can help them cope with enemy attacks from the rear.

Guard

Guards are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. In addition, their active modules can stop the enemy from using afterburner engines, and thus make them easier targets. Guard ships feature strong defences and an enhanced Phase Shield. However, these advantages are offset by the relatively small damage dealt by their main weapons.

Long Range

Long Range The name of this role speaks for itself. They are designed for long-range firing. Long Range Gunships can use their disintegrators or guided torpedoes (depending on the model of the ship) to fulfill this task. Their active modules provide them with extremely powerful special weapons and camouflage (when immobile). However, the application of high-power and long-range weapons comes at the cost of armour and shields.

Advice

"Frigate Advice text"

Engineering

"Advice Text"

Guard

"Advice Text"

Long Range

"Advice Text"

Factions

Empire


III Harpy


III Siegfried


VI Hydra


VI Hydra 2


VI Trooper


VIII Cerberus


VIII Phoenix


IX Styx


IX Sigurdr


X Garm


XII Chiron


XII Atlas


XIII Dragon


XIII Brokk


XIV Naga


XV Kraken

Federation


II Raptor


III Raptor-M


VI Honor


VII Archelon


VIII Anaconda


VIII Reaper


IX Valor


XI Grizzly


XII Grizzly-M


XII Polus


XIII Osprey


XV T-Rex


XV Mammoth


XV Octopus

Jericho


II Zealot


III Palom


VI Templar


VI Crus Q


VII Templar S


VIII Crusader


IX Crus S


IX Crus a


XII Scimitar


XIII Inquisitor


XV Ronin