Golden Eagle

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Golden Eagle
Golden Eagle.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.

The maximum level of experience — 10

Survivability* 8582
Hull 3854
Shield 4060
Energy 427
Speed 396

Available from the beginning:
Beacon capture speed increased by 20%.
Critical chance increased by 30%.
Shield resistance to all types of damage increased by 10 pts.
EM spread reduced by 33,3%.
EM projectile speed increased by 35%.


Equipment upon purchase
Weapons
Plasma Gun 17 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Orion Targeting Complex.png Plasma Arc.png ShieldRestoreSmall Icon.png White Noise Jammer.png
Ship modifiers
Engine CollisionComp Icon.png RotationThruster Icon.png Shared cooler icon.png
Capacitor EmergencyBarrier Icon.png CptrEnrgBridge Icon.png
Shield ResistShieldKin Icon.png
CPU BattleScanner Icon.png WideScanner Icon.png ScoutScanner Icon.png

Special module Covert ops plasma web.png


Buying price 11990 GS.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Covert Ops
Rank: 15

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

'Experimental interceptor'.

New energy developments allowed us to create a non-standard project "Golden Eagle". Experienced pilots note that the saboteurs of the earlier models did not have sufficiently powerful energy sources for plasma guns. In "Golden Eagle" this problem has been fixed. During the testing of the ship, several prototypes were destroyed due to the fact that the pilots were constantly pouring the plasma over the enemy and the reactors were overheating. After several cloning, signing a waiver and installing an additional heat sink, the Golden Eagle was successfully tested.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Shrapnel Cannon 17 RF Blaster 17 Phase Suppressor 17 Skrahgun.png Railgun Heavy Icon.png Front blaster.jpg

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile Nuke Icon.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg Self Destruct.png Adaptive Camo.png Plasma Arc.png White Noise Jammer.png 'Reaver' energy converter.jpg RAD-atomizer.jpg Mass plasma disturbance.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 427 93 83 3854 4060 108 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 396 475 201 114 102 78