Golden Eagle: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Blanked the page)
No edit summary
 
Line 1: Line 1:
{{Ship
<!-- Main block -->
|ShipName = Golden Eagle
|ShipLOR = Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.


'Experimental interceptor'.
New energy developments allowed us to create a non-standard project "Golden Eagle". Experienced pilots note that the saboteurs of the earlier models did not have sufficiently powerful energy sources for plasma guns. In "Golden Eagle" this problem has been fixed. During the testing of the ship, several prototypes were destroyed due to the fact that the pilots were constantly pouring the plasma over the enemy and the reactors were overheating. After several cloning, signing a waiver and installing an additional heat sink, the Golden Eagle was successfully tested.
|shipClass_text = Interceptor
|shipClass_link = Interceptor
|tier = 5
|rank = 15
|shipRole_text = Covert Ops
|shipRole_link = Covert Ops
|shipRole_image = role_recon.png
|raceName = Federation
|race_link = FEDERATION
|raceNameLink = FEDERATION
|raceImage = federation.png
|specialAbility_text = Plasma web
|specialAbility_link = Plasma web
|specialAbility_icon = Covert ops plasma web.png
|price = 11990
|currency = GS
<!-- Image block -->
|shipImage_Animation = R3ST5P.gif
|shipImage_FrontView = R3ST5P_2.png
|shipImage_SideView = R3ST5P_3.png
|shipImage_UpView = R3ST5P_1.png
<!-- Module's slots -->
|module_active_count = 4
|module_engine_count = 3
|module_hull_count = 0
|module_shield_count = 1
|module_capacitor_count = 2
|module_cpu_count = 3
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Plasmagun_Basic_Icon.png|link=Plasma Gun|Plasma Gun 17|70px]]
|stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]]
|stock_MISSILE_01 = [[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]]
|stock_ACTIVE_01 = [[File:Orion_Targeting_Complex.png        |link='Orion' Targeting Complex|70px]]
|stock_ACTIVE_02 = [[File:Plasma_Arc.png                    |link=Plasma Arc|70px]]
|stock_ACTIVE_03 = [[File:ShieldRestoreSmall_Icon.png        |link=Shield Booster S|70px]]
|stock_ACTIVE_04 = [[File:White_Noise_Jammer.png            |link='White Noise' Jammer|70px]]
|stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png            |link=Collision Compensator|60px]]
|stock_ENGINE_MOD_02 = [[File:RotationThruster Icon.png          |link=Vernier Engines|60px]]
|stock_ENGINE_MOD_03 = [[File:Shared cooler icon.png            |link=Shared Cooler|60px]]
|stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier Icon.png          |link=Emergency Barrier|60px]]
|stock_CAPACITOR_MOD_02 = [[File:CptrEnrgBridge Icon.png            |link=Power Unit Conduit|60px]]
|stock_SHIELD_MOD_01 = [[File:ResistShieldKin Icon.png          |link=Variative Shield Projector|60px]]
|stock_CPU_MOD_01 = [[File:BattleScanner Icon.png            |link=Electronic Guidance|60px]]
|stock_CPU_MOD_02 = [[File:WideScanner Icon.png              |link=Infrared Scanner|60px]]
|stock_CPU_MOD_03 = [[File:ScoutScanner Icon.png              |link=Enhanced Scanner|60px]]
<!-- Technical specifications block -->
|module_active_count = 4
|module_engine_count = 3
|module_hull_count = 0
|module_shield_count = 1
|module_capacitor_count = 2
|module_cpu_count = 3
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_emp = 45
|shield_resist_thermal = 10
|shield_resist_kinetic = 40
|shield_resist_emp = <nowiki>-</nowiki>20
|hull_resist_thermal_calc = 15
|hull_resist_kinetic_calc = -15
|hull_resist_emp_calc = 45
|shield_resist_thermal_calc = 10
|shield_resist_kinetic_calc = 40
|shield_resist_emp_calc = -20
<!-- Synergy = 10 -->
|synLevel_syn10 = 10
|max_speed_syn10 = 396
|max_speed_boost_syn10 = 475
|acceleration_syn10 = 201
|acceleration_boost_syn10 = 402
|boost_energy_cost_syn10 = 93
|boost_energy_min_syn10 = 65
|strafe_speed_x_syn10 = 114
|strafe_speed_y_syn10 = 114
|rot_speed_x_syn10 = 102
|rot_speed_y_syn10 = 102
|rot_speed_z_syn10 = 78
|energy_max_syn10 = 427
|energy_regen_syn10 = 83
|hull_max_syn10 = 3854
|shield_max_syn10 = 4060
|shield_regen_syn10 = 108
|vision_radius_syn10 = 4500
|lock_time_syn10 = 2
<!-- Default bonus block -->
|beacon_capture_mul = '''20%'''
|beacon_capture_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
|crit_chance_add = '''30%'''
|crit_chance_add_synLvl = 2
|shield_resist_add = '''10 pts'''
|shield_resist_add_synLvl = 4
|plasma_projectile_speed_mul = '''35%'''
|plasma_projectile_speed_mul_synLvl = 8
|plasma_dispersion_mul = '''33,3%'''
|plasma_dispersion_mul_synLvl = 8
}}
[[Category:Ships]]
[[Category:Federation ships]]
[[Category:Interceptor ships]]
[[Category:Covert Ops ships]]

Latest revision as of 05:38, 23 October 2019

Golden Eagle
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.

The maximum level of experience — 10

Survivability* 8582
Hull 3854
Shield 4060
Energy 427
Speed 396

Available from the beginning:
Beacon capture speed increased by 20%.
Critical chance increased by 30%.
Shield resistance to all types of damage increased by 10 pts.
EM spread reduced by 33,3%.
EM projectile speed increased by 35%.


Equipment upon purchase
Weapons
Plasma Gun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Buying price 11990



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Interceptor
Role: Covert Ops
Rank: 15

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

'Experimental interceptor'.

New energy developments allowed us to create a non-standard project "Golden Eagle". Experienced pilots note that the saboteurs of the earlier models did not have sufficiently powerful energy sources for plasma guns. In "Golden Eagle" this problem has been fixed. During the testing of the ship, several prototypes were destroyed due to the fact that the pilots were constantly pouring the plasma over the enemy and the reactors were overheating. After several cloning, signing a waiver and installing an additional heat sink, the Golden Eagle was successfully tested.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 427 93 83 3854 4060 108 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 396 475 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers