Grim: Difference between revisions

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|specialAbility_icon = Ecm mefg.png
|specialAbility_icon = Ecm mefg.png
|price =  
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|currency = DLC
|currency = Unavail
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Revision as of 17:44, 15 April 2021

Grim
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 8 rank ships.

The maximum level of experience — 9

Survivability* 9598
Hull 5197
Shield 3427
Energy 294
Speed 330

Available from the beginning:
Beacon capture speed increased by 20%.
Main weapon damage increased by 7%.
Critical chance increased by 6%.
Time to weapon heating increased by 33,3%.
Energy consumption of "ECM modules" reduced by 20%.
Hull resistance to all types of damage increased by 10 pts.


Equipment upon purchase
Weapons
Plasma Gun 8
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price Can not be purchased



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: ECM
Rank: 8

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

The first Grim-type interceptor was captured by the Legion back in 4611 while repelling a pirate attack. After the interrogation of the prisoner, the Legion found out that the unknown ship is an artisanal modification of the interceptor Neutron. Grim was built in single copies at the pirate station St. Kitts.

Immediately after discovering the pirate fortress, the Legion launched a massive attack on the fort. As a result of the prolonged assault, St. Kitts failed to defend and the pirates destroyed their own station. Grim's blueprints were gone in flames.

Sometime later, however, the ship reappeared. In a short time, mercenaries managed to obtain samples of the ship and hand them over to the UMC. At the moment, engineers can recreate an exact copy of Grim for a large amount of money. Moreover, the ship's protection systems have been significantly improved.

Available equipment

Weapons
Plasma Gun 8 Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 8 Shrapnel Cannon 12 RF Blaster 9 Phase Suppressor 12 Kinetic Supercharger 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 294 75 57 5197 3427 95 4200 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 330 396 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers