Harpy: Difference between revisions

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|shipClass_link = Frigate
|shipClass_link = Frigate
|tier = 1
|tier = 1
|rank = 3
|rank = 2
|shipRole_text = Long Range
|shipRole_text = Long Range
|shipRole_link = Long Range
|shipRole_link = Long Range

Revision as of 08:30, 2 May 2019

Harpy
Accumulates 5% free experience

The maximum level of experience — 5

Survivability* 13614
Hull 8828
Shield 3927
Energy 669
Speed 205

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Energy consumption of "Long Range modules" reduced by 20%.


Equipment upon purchase
Weapons
Beam Cannon 5
Active modules
Ship modifiers
Capacitor
Hull
CPU

Special module


Buying price 100000
Selling price 25000



* All specifications are shown for the ship with the maximum level of experience (5) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 2

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

At one time, this frigate was recognized as the best warship of the Direktorium. High reliability, ease of operation, coupled with excellent firepower allowed him to remain in the ranks for a long time after the formation of the Empire. Currently out of service with the army, but used in police and planetary defense as a support ship.

Available equipment

Weapons
Beam Cannon 5

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 625 162 151 7610 3385 83 2000 2
2 625 162 151 8295 3690 83 2000 2
3 625 162 151 8599 3825 83 2200 2
4 644 162 156 8599 3825 83 2200 2
5 669 162 162 8828 3927 83 2400 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 55 61 30 36
2 203 244 55 61 30 36
3 205 246 56 61 30 36
4 205 246 56 61 30 36
5 205 246 56 61 30 36



Ships
Interceptors Fighters Frigates Destroyers