Hawk-M: Difference between revisions

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|stock_ENGINE_MOD_02 = [[File:BoostersOverLoader_Icon.png|link=Tetroxide Injector|50px]]
|stock_ENGINE_MOD_02 = [[File:BoostersOverLoader_Icon.png|link=Tetroxide Injector|50px]]
|stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier_Icon.png|link=Emergency Barrier|50px]]
|stock_CAPACITOR_MOD_01 = [[File:EmergencyBarrier_Icon.png|link=Emergency Barrier|50px]]
|stock_SHIELD_MOD_01 = [[File:CuttedShieldHolder_Icon.png|link=���������� ��������� ����|50px]]
|stock_SHIELD_MOD_01 = [[File:CuttedShieldHolder_Icon.png|link=Êîìïàêòíûé ãåíåðàòîð ùèòà|50px]]
|stock_CPU_MOD_01 = [[File:BattleScanner_Icon.png|link=Electronic Guidance|50px]]
|stock_CPU_MOD_01 = [[File:BattleScanner_Icon.png|link=Electronic Guidance|50px]]
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic_Icon.png|link=Reactive Armor|50px]]
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic_Icon.png|link=Reactive Armor|50px]]

Revision as of 20:24, 23 August 2016

Hawk-M
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 6828
Hull 3062
Shield 3517
Energy 323
Speed 397

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Effects of "Covert Ops modules" increased by 20%.
Available at experience level 8:
Energy regeneration speed increased by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 2350000
Selling price 587500



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Interceptor
Role: Covert Ops
Rank: 8

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

Available equipment

Weapons
Plasma Gun 8 Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 8 Shrapnel Cannon 12 RF Blaster 9 Phase Suppressor 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 285 75 55.3 2530 2930 95 3000 2
2 285 75 55.3 2758 3194 95 3000 2
3 285 75 55.3 2859 3311 95 3300 2
4 294 75 56.9 2859 3311 95 3300 2
5 305 75 59.1 2935 3399 95 3600 2
6 314 75 60.8 2986 3458 95 3600 2
7 314 75 60.8 3036 3487 95 3900 2
8 314 75 71.9 3036 3487 95 4200 2
9 323 75 73.5 3062 3517 95 4200 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 384 461 178 114 102 78
2 384 461 178 114 102 78
3 387 464 182 114 102 78
4 387 464 182 114 102 78
5 387 464 182 114 102 78
6 389 467 187 114 102 78
7 392 470 192 114 102 78
8 394 473 196 114 102 78
9 397 476 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers