Hercules: Difference between revisions

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{{Ship
{{Ship
|name=Hercules
|name=Hercules
|description='' 'This fighter has formed the basis of the Army from the moment of Imperial declaration. It has been removed from service, and is used in Army schools.' ''
|description=
 
Full name: AK-2 "Hercules"
The Hercules is a Tier 1 fighter belonging to the [[Empire]]. It is their starting ship and gives no reward bonus.
:Developer: Imperial Design Bureau
 
:Manufacturer: Military Industrial Complex №5
:Dimensions (WxHxD), m: 27.1 x 8.1 x 41.6
:Weight: 193.7
:''Developed during the Direktorium era under the designation GSV75 "Hamelion", the Hercules formed the backbone of the army at the foundation of the Empire. It has since been removed from service. Due to its simplicity of operation and high reliability, the Hercules is still used in the training centers of the Army for initial pilot training, and a small number of Hercules remain in active service within planetary defense forces.''
|class=Fighters
|class=Fighters
|role=Gunship
|role=Gunship

Revision as of 16:49, 26 September 2014

Hercules


Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience


Survivability* Expression error: Unexpected * operator.
Hull ?
Shield ?
Energy ?
Speed ?

Available from the beginning:
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Equipment upon purchase
Weapons
Active modules
Ship modifiers

Special module [[File:|link=|50px]]


Buying price ? {{ }}



* All specifications are shown for the ship with the maximum level of experience without equipment

General information

Faction: [[]]
Class: [[]]
Role: [[]]
Rank:

Description

Available equipment

Weapons
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Missile slot
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Active Role Modules
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Active Multipurpose Modules

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Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)



Ships
Interceptors Fighters Frigates Destroyers

Footnotes