Hercules: Difference between revisions

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|ShipName = Hercules
|ShipName = Hercules
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
Developed during the time of the Direktorium under the designation GSV75 "Hamelion". Squadrons of these attack aircraft formed the basis of the army since the proclamation of the Empire. Currently decommissioned. Due to its simplicity of control and high reliability, it is used in army training centers for the initial training of pilots of assault squadrons. A certain number of attack planes AK-2 "Hercules" is still in service with the units of planetary self-defense.
|shipClass_text = Fighter
|shipClass_text = Fighter
|shipClass_link = Fighter
|shipClass_link = Fighter
Line 16: Line 18:
|specialAbility_text = Overdrive
|specialAbility_text = Overdrive
|specialAbility_link = Overdrive
|specialAbility_link = Overdrive
|specialAbility_icon = module.png
|specialAbility_icon = Gunship overdrive.png
|price = 1
|price = 1
|currency = CR
|currency = CR
Line 32: Line 34:
|module_cpu_count = 0
|module_cpu_count = 0
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|stock_WEAPON_01 = [[File:Assault Railgun 2.jpg|link=Assault Railgun|Assault Railgun 2|70px]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_ACTIVE_01 = [[File:RepairDronesMedium_Icon.png|link=Repair Kit M|50px]]
|stock_ACTIVE_01 = [[File:RepairDronesMedium_Icon.png       |link=Repair Kit M|70px]]
|stock_ACTIVE_02 = [[File:Eagleeye_Icon.png|link=Aiming Overcharge|50px]]
|stock_ACTIVE_02 = [[File:Aiming_Overcharge.png             |link=Aiming Overcharge|70px]]
|stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png            |link=Collision Compensator|60px]]
|stock_CAPACITOR_MOD_01 = [[File:CapacitorRecharging Icon.png      |link=Voltage Regulator|60px]]
|stock_ARMOR_MOD_01 = [[File:ArmorPlates Icon.png              |link=Reinforced Beams|60px]]
<!-- Technical specifications block -->
<!-- Technical specifications block -->
|module_active_count = 2
|module_active_count = 2
|module_engine_count = 0
|module_engine_count = 1
|module_hull_count = 0
|module_hull_count = 1
|module_shield_count = 0
|module_shield_count = 0
|module_capacitor_count = 0
|module_capacitor_count = 1
|module_cpu_count = 0
|module_cpu_count = 0
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
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<!-- Synergy = 1 -->
<!-- Synergy = 1 -->
|synLevel_syn1 = 1
|synLevel_syn1 = 1
|max_speed_syn1 = 224
|max_speed_syn1 = 268
|max_speed_boost_syn1 = 268
|max_speed_boost_syn1 = 321
|acceleration_syn1 = 90
|acceleration_syn1 = 90
|acceleration_boost_syn1 = 180
|acceleration_boost_syn1 = 180
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|rot_speed_z_syn1 = 66
|rot_speed_z_syn1 = 66
|energy_max_syn1 = 460
|energy_max_syn1 = 460
|energy_regen_syn1 = 115.9
|energy_regen_syn1 = 116
|hull_max_syn1 = 5190
|hull_max_syn1 = 5190
|shield_max_syn1 = 3310
|shield_max_syn1 = 3310
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<!-- Synergy = 2 -->
<!-- Synergy = 2 -->
|synLevel_syn2 = 2
|synLevel_syn2 = 2
|max_speed_syn2 = 224
|max_speed_syn2 = 268
|max_speed_boost_syn2 = 268
|max_speed_boost_syn2 = 321
|acceleration_syn2 = 90
|acceleration_syn2 = 90
|acceleration_boost_syn2 = 180
|acceleration_boost_syn2 = 180
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|rot_speed_z_syn2 = 66
|rot_speed_z_syn2 = 66
|energy_max_syn2 = 460
|energy_max_syn2 = 460
|energy_regen_syn2 = 115.9
|energy_regen_syn2 = 116
|hull_max_syn2 = 5658
|hull_max_syn2 = 5658
|shield_max_syn2 = 3608
|shield_max_syn2 = 3608
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<!-- Synergy = 3 -->
<!-- Synergy = 3 -->
|synLevel_syn3 = 3
|synLevel_syn3 = 3
|max_speed_syn3 = 225
|max_speed_syn3 = 270
|max_speed_boost_syn3 = 270
|max_speed_boost_syn3 = 324
|acceleration_syn3 = 93
|acceleration_syn3 = 92
|acceleration_boost_syn3 = 185
|acceleration_boost_syn3 = 185
|boost_energy_cost_syn3 = 108
|boost_energy_cost_syn3 = 108
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|rot_speed_z_syn3 = 66
|rot_speed_z_syn3 = 66
|energy_max_syn3 = 460
|energy_max_syn3 = 460
|energy_regen_syn3 = 115.9
|energy_regen_syn3 = 116
|hull_max_syn3 = 5865
|hull_max_syn3 = 5865
|shield_max_syn3 = 3741
|shield_max_syn3 = 3741
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<!-- Synergy = 4 -->
<!-- Synergy = 4 -->
|synLevel_syn4 = 4
|synLevel_syn4 = 4
|max_speed_syn4 = 225
|max_speed_syn4 = 270
|max_speed_boost_syn4 = 270
|max_speed_boost_syn4 = 324
|acceleration_syn4 = 93
|acceleration_syn4 = 92
|acceleration_boost_syn4 = 185
|acceleration_boost_syn4 = 185
|boost_energy_cost_syn4 = 82
|boost_energy_cost_syn4 = 81
|boost_energy_min_syn4 = 110
|boost_energy_min_syn4 = 110
|strafe_speed_x_syn4 = 88
|strafe_speed_x_syn4 = 88
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|rot_speed_z_syn4 = 66
|rot_speed_z_syn4 = 66
|energy_max_syn4 = 474
|energy_max_syn4 = 474
|energy_regen_syn4 = 119.4
|energy_regen_syn4 = 119
|hull_max_syn4 = 5865
|hull_max_syn4 = 5865
|shield_max_syn4 = 3741
|shield_max_syn4 = 3741
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<!-- Synergy = 5 -->
<!-- Synergy = 5 -->
|synLevel_syn5 = 5
|synLevel_syn5 = 5
|max_speed_syn5 = 225
|max_speed_syn5 = 270
|max_speed_boost_syn5 = 270
|max_speed_boost_syn5 = 324
|acceleration_syn5 = 93
|acceleration_syn5 = 92
|acceleration_boost_syn5 = 185
|acceleration_boost_syn5 = 185
|boost_energy_cost_syn5 = 82
|boost_energy_cost_syn5 = 81
|boost_energy_min_syn5 = 110
|boost_energy_min_syn5 = 110
|strafe_speed_x_syn5 = 88
|strafe_speed_x_syn5 = 88
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|rot_speed_y_syn5 = 72
|rot_speed_y_syn5 = 72
|rot_speed_z_syn5 = 66
|rot_speed_z_syn5 = 66
|energy_max_syn5 = 493
|energy_max_syn5 = 492
|energy_regen_syn5 = 124.1
|energy_regen_syn5 = 124
|hull_max_syn5 = 6021
|hull_max_syn5 = 6021
|shield_max_syn5 = 3840
|shield_max_syn5 = 3840
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|lock_time_syn5 = 2
|lock_time_syn5 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|damage_mul_1 = 7%
|damage_mul_1 = '''7%'''
|damage_mul_1_synLvl = 0
|damage_mul_1_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|damage_mul = '''8%'''
|damage_mul_synLvl = 2
|damage_mul_synLvl = 2
|boost_energy_cost_per_second_mul = 25%
|boost_energy_cost_per_second_mul = '''25%'''
|boost_energy_cost_per_second_mul_synLvl = 4
|boost_energy_cost_per_second_mul_synLvl = 4
}}
}}


 
[[Category:Ships]]
[[Category:Empire ships]]
[[Category:Empire ships]]
[[Category:Fighter ships]]
[[Category:Fighter ships]]
[[Category:Gunship ships]]
[[Category:Gunship ships]]

Revision as of 08:24, 1 May 2019

Hercules
Accumulates 5% free experience

The maximum level of experience — 5

Survivability* 10421
Hull 6021
Shield 3840
Energy 492
Speed 270

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Assault Railgun 2
Active modules
Ship modifiers
Engine
Capacitor
Hull

Special module


Buying price 1
Selling price 1



* All specifications are shown for the ship with the maximum level of experience (5) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 1

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Developed during the time of the Direktorium under the designation GSV75 "Hamelion". Squadrons of these attack aircraft formed the basis of the army since the proclamation of the Empire. Currently decommissioned. Due to its simplicity of control and high reliability, it is used in army training centers for the initial training of pilots of assault squadrons. A certain number of attack planes AK-2 "Hercules" is still in service with the units of planetary self-defense.

Available equipment

Weapons
Assault Railgun 2

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 460 108 116 5190 3310 96 2500 2
2 460 108 116 5658 3608 96 2500 2
3 460 108 116 5865 3741 96 2750 2
4 474 81 119 5865 3741 96 2750 2
5 492 81 124 6021 3840 96 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 270 324 92 88 72 66



Ships
Interceptors Fighters Frigates Destroyers