Hercules

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Hercules
Hercules.png
Accumulates 5% free experience

The maximum level of experience — 5

Survivability* 10421
Hull 6021
Shield 3840
Energy 492
Speed 270

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Assault Railgun 2 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
RepairDronesMedium Icon.png Aiming Overcharge.png
Ship modifiers
Engine CollisionComp Icon.png
Capacitor CapacitorRecharging Icon.png
Hull ArmorPlates Icon.png

Special module Gunship overdrive.png


Buying price 1 Currency credits.png
Selling price 1 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (5) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 1

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Despite the war with Jericho, the Direktorium also continued to develop new ships, and in 3520, the GSV75 “Hamelion” was created by scientists. And although it took a sufficient amount of time to prepare for mass production, by 3569 more than 15 individual fleets used this fighter.

It was the GSV75 “Hamelion” that was in service with the 4th Separate Engine Brigade, which carried out the Rebellion of Purity. These ships were able to defeat the elite squads of the Board of Directors, which later allowed to seize power and rebuff the departed. Immediately after the war, these ships were renamed to Hercules, in memory of the Emperor's personal ship of the same name.

Currently withdrawn from service. Due to the simplicity of control and high reliability, it is used in army training centres for the initial training of pilots of assault squadrons. A number of AK-2 Hercules attack aircraft are still in service with planetary self-defence units.

Available equipment

Weapons
Assault Railgun 2

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png

Active Role Modules
Aiming Overcharge.png

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png

Ship modifiers
Engine
CollisionComp Icon.png

Capacitor
CapacitorRecharging Icon.png

Shield
Ship has no shield slots

Hull
ArmorPlates Icon.png Em-insulation icon.png

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 460 108 116 5190 3310 96 2500 2
2 460 108 116 5658 3608 96 2500 2
3 460 108 116 5865 3741 96 2750 2
4 474 81 119 5865 3741 96 2750 2
5 492 81 124 6021 3840 96 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 270 324 92 88 72 66



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