Difference between revisions of "Implant"

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(Balance 1.10.6a)
 
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| Neurocontroller<br /> "Gigas"
 
| Neurocontroller<br /> "Gigas"
 
| [[File:emp_1.jpg|45px]]
 
| [[File:emp_1.jpg|45px]]
| Increases Hull Strength by 25%.
+
| Increases hull strength by '''25'''%.
 
|-
 
|-
 
| 2
 
| 2
 
| Neurocontroller<br /> "Oculus"
 
| Neurocontroller<br /> "Oculus"
 
| [[File:emp_2.jpg|45px]]
 
| [[File:emp_2.jpg|45px]]
| Reduces target locking time by 43%. Increases critical hit chance by 10%.
+
| Reduces target locking time by '''43'''%. Increases critical hit chance by '''10'''%.
 
|-
 
|-
 
| 3
 
| 3
 
| Neurocontroller<br /> "Doctus"
 
| Neurocontroller<br /> "Doctus"
 
| [[File:emp_3.jpg|45px]]
 
| [[File:emp_3.jpg|45px]]
| Shield regeneration speed increased by 50%.
+
| Shield regeneration speed increased by '''50'''%.
 
|-
 
|-
 
| 4
 
| 4
 
| Alpha-Inhibitor<br /> "Malleus"
 
| Alpha-Inhibitor<br /> "Malleus"
 
| [[File:emp_4.jpg|45px]]
 
| [[File:emp_4.jpg|45px]]
| Increases damage dealt by missiles, mines and missile-slot drones by 10%.
+
| Increases damage dealt by missiles, mines and missile-slot drones by '''10'''%.
 
|-
 
|-
 
| 5
 
| 5
 
| Alpha-Inhibitor<br /> "Velox"
 
| Alpha-Inhibitor<br /> "Velox"
 
| [[File:emp_5.jpg|45px]]
 
| [[File:emp_5.jpg|45px]]
| Increases ship rotation speed by 30% in all axes.
+
| Increases ship rotation speed by '''30'''% in all axes.
 
|-
 
|-
 
| 6
 
| 6
 
| Alpha-Inhibitor<br /> "Gladuis"
 
| Alpha-Inhibitor<br /> "Gladuis"
 
| [[File:emp_6.jpg|45px]]
 
| [[File:emp_6.jpg|45px]]
| Main weapon damage increased by 7%.
+
| Main weapon damage increased by '''7'''%.
 
|-
 
|-
 
| 7
 
| 7
 
| Beta-accelerator<br /> "Fortis"
 
| Beta-accelerator<br /> "Fortis"
 
| [[File:emp_7.jpg|45px]]
 
| [[File:emp_7.jpg|45px]]
| Increases capacitor volume by 40%.
+
| Increases capacitor volume by '''40'''%.
 
|-
 
|-
 
| 8
 
| 8
 
| Beta-accelerator<br /> "Rapidus"
 
| Beta-accelerator<br /> "Rapidus"
 
| [[File:emp_8.jpg|45px]]
 
| [[File:emp_8.jpg|45px]]
| Reduces recharge time by 17% for Multipurpose modules.
+
| Reduces recharge time by '''17'''% for [[Multipurpose modules]].
 
|-
 
|-
 
| 9
 
| 9
 
| Beta-accelerator<br /> "Gigas II"
 
| Beta-accelerator<br /> "Gigas II"
 
| [[File:emp_9.jpg|45px]]
 
| [[File:emp_9.jpg|45px]]
| Increases hull and shield resistance to all types of damage by 12 pts for each enemy marking you as their target.
+
| Increases hull and shield resistance to all types of damage by '''12''' pts. for each enemy marking you as their target.
 
|-
 
|-
 
| 10
 
| 10
 
| Neuroaccelerator<br /> "Rapidus II"
 
| Neuroaccelerator<br /> "Rapidus II"
 
| [[File:emp_10.jpg|45px]]
 
| [[File:emp_10.jpg|45px]]
| Reduces module recharge time by 10%. Does not affect Multipurpose modules.
+
| Reduces module recharge time by '''10'''%. Does not affect Multipurpose modules.
 
|-
 
|-
 
| 11
 
| 11
 
| Neuroaccelerator<br /> "Oculus II"
 
| Neuroaccelerator<br /> "Oculus II"
 
| [[File:emp_11.jpg|45px]]
 
| [[File:emp_11.jpg|45px]]
| Reduces enemys ship's hull and shield resistance to all types of damage by 10 pts. For main weapons only.
+
| Reduces enemy ship's hull and shield resistance to all types of damage by '''10''' pts. For main weapons only.
 
|-
 
|-
 
| 12
 
| 12
 
| Neuroaccelerator<br /> "Gladius II"
 
| Neuroaccelerator<br /> "Gladius II"
 
| [[File:emp_12.jpg|45px]]
 
| [[File:emp_12.jpg|45px]]
| If the ship's speed is below 50% from maximum (not including afterburners), its main weapon deals 7% more damage.
+
| If the ship's speed is below '''50'''% from maximum (not including afterburners), its main weapon deals '''7'''% more damage.
 
|-
 
|-
 
| 13
 
| 13
 
| Neuroconnector<br /> "Rapidus III"
 
| Neuroconnector<br /> "Rapidus III"
 
| [[File:emp_13.jpg|45px]]
 
| [[File:emp_13.jpg|45px]]
| Reduces cooldown times for modules by 7% upon destroying an enemy ship or assisting the destruction with damage.
+
| Reduces cooldown times for modules by '''7'''% upon destroying an enemy ship or assisting the destruction with damage.
 
|-
 
|-
 
| 14
 
| 14
 
| Neuroconnector<br /> "Gigas III"
 
| Neuroconnector<br /> "Gigas III"
 
| [[File:emp_14.jpg|45px]]
 
| [[File:emp_14.jpg|45px]]
| Neutralises all negative effects and grants 2 sec. immunity to them when the ship's shield is lost once every 4 minutes.
+
| Neutralises all negative effects and grants '''2''' s. immunity to them when the ship's shield is lost once every 4 minutes.
 
|-
 
|-
 
| 15
 
| 15
 
| Neuroconnector<br /> "Gladius III"
 
| Neuroconnector<br /> "Gladius III"
 
| [[File:emp_15.jpg|45px]]
 
| [[File:emp_15.jpg|45px]]
| Increases main weapon damage by 3%.
+
| Increases main weapon damage by '''3'''%.
 
|}
 
|}
 
<br />
 
<br />
Line 120: Line 120:
 
| Neurocontroller<br /> "Armadillo"
 
| Neurocontroller<br /> "Armadillo"
 
| [[File:fed_1.jpg|45px]]
 
| [[File:fed_1.jpg|45px]]
| Incoming explosion damage to hull reduced by 20%. Incoming critical hit damage to hull reduced by 20%.
+
| Incoming explosion damage to hull reduced by '''30'''%. Incoming critical hit damage to hull reduced by '''30'''%.
 
|-
 
|-
 
| 2
 
| 2
 
| Neurocontroller<br /> "Albatross"
 
| Neurocontroller<br /> "Albatross"
 
| [[File:fed_2.jpg|45px]]
 
| [[File:fed_2.jpg|45px]]
| Increases sensor range by 75%. Increases maximum and optimal weapon range by 20%.
+
| Increases sensor range by '''75'''%. Increases maximum and optimal weapon range by '''20'''%.
 
|-
 
|-
 
| 3
 
| 3
 
| Neurocontroller<br /> "Owl"
 
| Neurocontroller<br /> "Owl"
 
| [[File:fed_3.jpg|45px]]
 
| [[File:fed_3.jpg|45px]]
| Increases maximum shield volume by 35%.
+
| Increases maximum shield volume by '''35'''%.
 
|-
 
|-
 
| 4
 
| 4
 
| Alpha-Inhibitor<br /> "Sting"
 
| Alpha-Inhibitor<br /> "Sting"
 
| [[File:fed_4.jpg|45px]]
 
| [[File:fed_4.jpg|45px]]
| Increases missile and drone velocity and turn speed by 20%. Mine field radius increased by 10%. Tactical warhead active increased by -1 sec.
+
| Increases missile and drone velocity and turn speed by '''20'''%. [[Minelayer|Mine field]] radius increased by '''10'''%. [[Tactical nuke]] explosion delay reduced by '''1''' s.
 
|-
 
|-
 
| 5
 
| 5
 
| Alpha-Inhibitor<br /> "Cheetah"
 
| Alpha-Inhibitor<br /> "Cheetah"
 
| [[File:fed_5.jpg|45px]]
 
| [[File:fed_5.jpg|45px]]
| Increase strafe speed by 75%.
+
| Increase strafe speed by '''75'''%.
 
|-
 
|-
 
| 6
 
| 6
 
| Alpha-Inhibitor<br /> "Ox"
 
| Alpha-Inhibitor<br /> "Ox"
 
| [[File:fed_6.jpg|45px]]
 
| [[File:fed_6.jpg|45px]]
| Increases critical damage by 30%.
+
| Increases critical damage by '''30'''%.
 
|-
 
|-
 
| 7
 
| 7
 
| Beta-accelerator<br /> "Predator"
 
| Beta-accelerator<br /> "Predator"
 
| [[File:fed_7.jpg|45px]]
 
| [[File:fed_7.jpg|45px]]
| Afterburners energy use reduced by 17%.
+
| Afterburners energy use reduced by '''17'''%.
 
|-
 
|-
 
| 8
 
| 8
 
| Beta-accelerator<br /> "Armadillo II"
 
| Beta-accelerator<br /> "Armadillo II"
 
| [[File:fed_8.jpg|45px]]
 
| [[File:fed_8.jpg|45px]]
| Upon activating Multipurpose modules, the ship becomes immune to all engine-inhibiting effects for 2 sec. Cooldown is 5 sec.
+
| Upon activating [[Multipurpose modules]], the ship becomes immune to all engine-inhibiting effects for '''2''' s. Cooldown is '''5''' s.
 
|-
 
|-
 
| 9
 
| 9
 
| Beta-accelerator<br /> "Cheetah II"
 
| Beta-accelerator<br /> "Cheetah II"
 
| [[File:fed_9.jpg|45px]]
 
| [[File:fed_9.jpg|45px]]
| Increases maximum afterburner speed by 7%.
+
| Increases maximum afterburner speed by '''7'''%.
 
|-
 
|-
 
| 10
 
| 10
 
| Neuroaccelerator<br /> "Sting II"
 
| Neuroaccelerator<br /> "Sting II"
 
| [[File:fed_10.jpg|45px]]
 
| [[File:fed_10.jpg|45px]]
| Reduces active module energy consumption by 29%. Does not affect Multipurpose modules.
+
| Reduces active module energy consumption by '''29'''%. Does not affect Multipurpose modules.
 
|-
 
|-
 
| 11
 
| 11
 
| Neuroaccelerator<br /> "Ant"
 
| Neuroaccelerator<br /> "Ant"
 
| [[File:fed_11.jpg|45px]]
 
| [[File:fed_11.jpg|45px]]
| Increase rate of fire by 8%. Reduces time to overheat.
+
| Increase rate of fire by '''8'''%. Reduces time to overheat.
 
|-
 
|-
 
| 12
 
| 12
 
| Neuroaccelerator<br /> "Predator II"
 
| Neuroaccelerator<br /> "Predator II"
 
| [[File:fed_12.jpg|45px]]
 
| [[File:fed_12.jpg|45px]]
| If the ship's speed is less than 50% of maximum (not including afterburners), its energy reservers regenerate 50% faster.
+
| If the ship's speed is less than '''50'''% of maximum (not including afterburners), its energy reservers regenerate '''50'''% faster.
 
|-
 
|-
 
| 13
 
| 13
 
| Neuroconnector<br /> "Ant II"
 
| Neuroconnector<br /> "Ant II"
 
| [[File:fed_13.jpg|45px]]
 
| [[File:fed_13.jpg|45px]]
| Increase main weapon damage by 15% for 10 sec. upon destroying an enemy ship or assisting the destruction with damage.
+
| Increase main weapon damage by '''15'''% for '''10''' s. upon destroying an enemy ship or assisting the destruction with damage.
 
|-
 
|-
 
| 14
 
| 14
 
| Neuroconnector<br /> "Albatross II"
 
| Neuroconnector<br /> "Albatross II"
 
| [[File:fed_14.jpg|45px]]
 
| [[File:fed_14.jpg|45px]]
| Activates emergency stealth field generator for 1 sec. when the ship's shield is first lost once every 4 minutes.
+
| Activates emergency stealth field generator for '''1''' s. when the ship's shield is first lost once every '''4''' minutes.
 
|-
 
|-
 
| 15
 
| 15
 
| Neuroconnector<br /> "Owl II"
 
| Neuroconnector<br /> "Owl II"
 
| [[File:fed_15.jpg|45px]]
 
| [[File:fed_15.jpg|45px]]
| Increases hull and shield strength by 5%.
+
| Increases hull and shield strength by '''5'''%.
 
|}
 
|}
 
<br />
 
<br />
Line 204: Line 204:
 
| Neurocontroller<br /> "HR1 - SE"
 
| Neurocontroller<br /> "HR1 - SE"
 
| [[File:jer_1.jpg|45px]]
 
| [[File:jer_1.jpg|45px]]
| Increases hull resistance to all types of damage by 20 pts.
+
| Increases hull resistance to all types of damage by '''20''' pts.
 
|-
 
|-
 
| 2
 
| 2
 
| Neurocontroller<br /> "FCS - M1"
 
| Neurocontroller<br /> "FCS - M1"
 
| [[File:jer_2.jpg|45px]]
 
| [[File:jer_2.jpg|45px]]
| Reduces incoming control-inhibiting effects duration by 23%. Reduces main weapon spread by 20%.
+
| Reduces incoming control-inhibiting effects duration by '''23'''%. Reduces main weapon spread by '''20'''%.
 
|-
 
|-
 
| 3
 
| 3
 
| Neurocontroller<br /> "SR Mark 2"
 
| Neurocontroller<br /> "SR Mark 2"
 
| [[File:jer_3.jpg|45px]]
 
| [[File:jer_3.jpg|45px]]
| Increases shield resistance to all types of damage by 30 pts.
+
| Increases shield resistance to all types of damage by '''30''' pts.
 
|-
 
|-
 
| 4
 
| 4
 
| Alpha-Inhibitor<br /> "RR-25"
 
| Alpha-Inhibitor<br /> "RR-25"
 
| [[File:jer_4.jpg|45px]]
 
| [[File:jer_4.jpg|45px]]
| Maximum missile range, mine active time and drone durability increased by 75%. Increases blast and cloud radius for Tactical warhead by 20%.
+
| Maximum missile range, mine active time and drone durability increased by '''75'''%. Increases blast and cloud radius for [[Tactical nuke]] by 20%.
 
|-
 
|-
 
| 5
 
| 5
 
| Alpha-Inhibitor<br /> "SP-25"
 
| Alpha-Inhibitor<br /> "SP-25"
 
| [[File:jer_5.jpg|45px]]
 
| [[File:jer_5.jpg|45px]]
| Maximum speed increased by 10%.
+
| Maximum speed increased by '''10'''%.
 
|-
 
|-
 
| 6
 
| 6
 
| Alpha-Inhibitor<br /> "WPN-FS2"
 
| Alpha-Inhibitor<br /> "WPN-FS2"
 
| [[File:jer_6.jpg|45px]]
 
| [[File:jer_6.jpg|45px]]
| Improves main weapon parameters: kinetic projectile speed increased by 30%, EM projectile speed increased by 30%, maximum thermal weapon beam temperature increased by 10%.
+
| Improves main weapon parameters: kinetic projectile speed increased by '''30'''%, EM projectile speed increased by '''30'''%, maximum thermal weapon beam temperature (overheating and cooling time) increased by '''10'''%.
 
|-
 
|-
 
| 7
 
| 7
 
| Beta-accelerator<br /> "CU - Type B"
 
| Beta-accelerator<br /> "CU - Type B"
 
| [[File:jer_7.jpg|45px]]
 
| [[File:jer_7.jpg|45px]]
| Part of damage received by your shield (15%) restores your energy reserves. Does not reduce incoming damage.
+
| Part of damage received by your shield ('''15'''%) restores your energy reserves. Does not reduce incoming damage.
 
|-
 
|-
 
| 8
 
| 8
 
| Beta-accelerator<br /> "CU-25b"
 
| Beta-accelerator<br /> "CU-25b"
 
| [[File:jer_8.jpg|45px]]
 
| [[File:jer_8.jpg|45px]]
| Upon activating Multipurpose modules, the ship becomes immune to all energy syphoning effects for 15 sec.
+
| Upon activating [[Multipurpose modules]], the ship becomes immune to all energy syphoning effects for '''15''' s.
 
|-
 
|-
 
| 9
 
| 9
 
| Beta-accelerator<br /> "SR Mark 3"
 
| Beta-accelerator<br /> "SR Mark 3"
 
| [[File:jer_9.jpg|45px]]
 
| [[File:jer_9.jpg|45px]]
| Increases shield resistance to all types of damage by 7 pts. for each enemy locking you as target. Shield can now absorb damage from collisions and weapons ignoring shields.
+
| Increases shield resistance to all types of damage by '''7''' pts. for each enemy locking you as target. Shield can now absorb damage from collisions and weapons ignoring shields.
 
|-
 
|-
 
| 10
 
| 10
 
| Neuroaccelerator<br /> "WPN-FS3"
 
| Neuroaccelerator<br /> "WPN-FS3"
 
| [[File:jer_10.jpg|45px]]
 
| [[File:jer_10.jpg|45px]]
| Improves active modules parameters by 12%. Does not affect Multipurpose modules.
+
| Improves active modules parameters by '''12'''%. Does not affect Multipurpose modules.
 
|-
 
|-
 
| 11
 
| 11
 
| Neuroaccelerator<br /> "RR-50"
 
| Neuroaccelerator<br /> "RR-50"
 
| [[File:jer_11.jpg|45px]]
 
| [[File:jer_11.jpg|45px]]
| Missile and missile cassette reloading time reduced by 20%.
+
| Missile and missile cassette reloading time reduced by '''20'''%.
 
|-
 
|-
 
| 12
 
| 12
 
| Neuroaccelerator<br /> "SR - PRO"
 
| Neuroaccelerator<br /> "SR - PRO"
 
| [[File:jer_12.jpg|45px]]
 
| [[File:jer_12.jpg|45px]]
| If the ship's speed is below 50% of maximum (not including afterburners), its shield regenerates 60% faster.
+
| If the ship's speed is below '''50'''% of maximum (not including afterburners), its shield regenerates '''60'''% faster.
 
|-
 
|-
 
| 13
 
| 13
 
| Neuroconnector<br /> "WPN-F70"
 
| Neuroconnector<br /> "WPN-F70"
 
| [[File:jer_13.jpg|45px]]
 
| [[File:jer_13.jpg|45px]]
| Increases main weapon damage by 1.5% upon destroying an enemy ship or assisting the destruction with damage. This effect stacks with each ship destroyed up to 15%.
+
| Increases main weapon damage by '''1.5'''% upon destroying an enemy ship or assisting the destruction with damage. This effect stacks with each ship destroyed up to '''15'''%.
 
|-
 
|-
 
| 14
 
| 14
 
| Neuroconnector<br /> "SR-X"
 
| Neuroconnector<br /> "SR-X"
 
| [[File:jer_14.jpg|45px]]
 
| [[File:jer_14.jpg|45px]]
| Increases hull damage resistance by 100 pts. for 2 sec when the ship's shield is first lost once every 4 minutes.
+
| Increases hull damage resistance by '''100''' pts. for '''2''' s. when the ship's shield is first lost once every '''4''' minutes.
 
|-
 
|-
 
| 15
 
| 15
 
| Neuroconnector<br /> "RB-X"
 
| Neuroconnector<br /> "RB-X"
 
| [[File:jer_15.jpg|45px]]
 
| [[File:jer_15.jpg|45px]]
| Increases missile slot weapon damage by 7%.
+
| Increases missile slot weapon damage by '''7'''%.
 
|}
 
|}

Latest revision as of 13:10, 21 June 2022

Implants use the resources of the pilot's central nervous system for some calculations that even quantum computers can not perform in a reasonable period of time (about 10-12 sec).

Implants and Crews

Implants and crew img.png

Crews

Crews are the cards to which you save your preferred implants for different ship roles that you want your ships to use. By default only one crew type is available for use which is applied to all the ship slots available to you. More of these crew slots can be unlocked as per your choice by either investing galactic credits or premium galactic standards. Total four crew cards are available and each card can be applied to all four ship slots as one chooses.

Implants

Implants are upgrades that you apply to your character that improve your performance in combat in various ways. There are three different implants at each rank and you can only choose one, but if you change your mind you can change the implant for free. You can only equip implants up to the highest rank of ship you own.

Implants only take effect when flying a ship of the same rank or higher, so a rank 3 implant will work on a rank 3 ship or higher, but will not work on a rank 1 or 2 ship.

Implants are grouped into the factions (3 rows) and effects that are more or less in line with that Faction nature. 1st row is Empire, 2d - Federation and 3rd - Jericho. The most common naming convention within a player's community is [Rank number]-[Row Number(faction)], like 2-1 ( means "Neurocontroller "Oculus" Emp 2.jpg"), or 9-3 ("Beta-accelerator "SR Mark 3" Jer 9.jpg")

Empire.png EMPIRE

Rank Name Icon Description
1 Neurocontroller
"Gigas"
Emp 1.jpg Increases hull strength by 25%.
2 Neurocontroller
"Oculus"
Emp 2.jpg Reduces target locking time by 43%. Increases critical hit chance by 10%.
3 Neurocontroller
"Doctus"
Emp 3.jpg Shield regeneration speed increased by 50%.
4 Alpha-Inhibitor
"Malleus"
Emp 4.jpg Increases damage dealt by missiles, mines and missile-slot drones by 10%.
5 Alpha-Inhibitor
"Velox"
Emp 5.jpg Increases ship rotation speed by 30% in all axes.
6 Alpha-Inhibitor
"Gladuis"
Emp 6.jpg Main weapon damage increased by 7%.
7 Beta-accelerator
"Fortis"
Emp 7.jpg Increases capacitor volume by 40%.
8 Beta-accelerator
"Rapidus"
Emp 8.jpg Reduces recharge time by 17% for Multipurpose modules.
9 Beta-accelerator
"Gigas II"
Emp 9.jpg Increases hull and shield resistance to all types of damage by 12 pts. for each enemy marking you as their target.
10 Neuroaccelerator
"Rapidus II"
Emp 10.jpg Reduces module recharge time by 10%. Does not affect Multipurpose modules.
11 Neuroaccelerator
"Oculus II"
Emp 11.jpg Reduces enemy ship's hull and shield resistance to all types of damage by 10 pts. For main weapons only.
12 Neuroaccelerator
"Gladius II"
Emp 12.jpg If the ship's speed is below 50% from maximum (not including afterburners), its main weapon deals 7% more damage.
13 Neuroconnector
"Rapidus III"
Emp 13.jpg Reduces cooldown times for modules by 7% upon destroying an enemy ship or assisting the destruction with damage.
14 Neuroconnector
"Gigas III"
Emp 14.jpg Neutralises all negative effects and grants 2 s. immunity to them when the ship's shield is lost once every 4 minutes.
15 Neuroconnector
"Gladius III"
Emp 15.jpg Increases main weapon damage by 3%.


Federation.png FEDERATION

Rank Name Icon Description
1 Neurocontroller
"Armadillo"
Fed 1.jpg Incoming explosion damage to hull reduced by 30%. Incoming critical hit damage to hull reduced by 30%.
2 Neurocontroller
"Albatross"
Fed 2.jpg Increases sensor range by 75%. Increases maximum and optimal weapon range by 20%.
3 Neurocontroller
"Owl"
Fed 3.jpg Increases maximum shield volume by 35%.
4 Alpha-Inhibitor
"Sting"
Fed 4.jpg Increases missile and drone velocity and turn speed by 20%. Mine field radius increased by 10%. Tactical nuke explosion delay reduced by 1 s.
5 Alpha-Inhibitor
"Cheetah"
Fed 5.jpg Increase strafe speed by 75%.
6 Alpha-Inhibitor
"Ox"
Fed 6.jpg Increases critical damage by 30%.
7 Beta-accelerator
"Predator"
Fed 7.jpg Afterburners energy use reduced by 17%.
8 Beta-accelerator
"Armadillo II"
Fed 8.jpg Upon activating Multipurpose modules, the ship becomes immune to all engine-inhibiting effects for 2 s. Cooldown is 5 s.
9 Beta-accelerator
"Cheetah II"
Fed 9.jpg Increases maximum afterburner speed by 7%.
10 Neuroaccelerator
"Sting II"
Fed 10.jpg Reduces active module energy consumption by 29%. Does not affect Multipurpose modules.
11 Neuroaccelerator
"Ant"
Fed 11.jpg Increase rate of fire by 8%. Reduces time to overheat.
12 Neuroaccelerator
"Predator II"
Fed 12.jpg If the ship's speed is less than 50% of maximum (not including afterburners), its energy reservers regenerate 50% faster.
13 Neuroconnector
"Ant II"
Fed 13.jpg Increase main weapon damage by 15% for 10 s. upon destroying an enemy ship or assisting the destruction with damage.
14 Neuroconnector
"Albatross II"
Fed 14.jpg Activates emergency stealth field generator for 1 s. when the ship's shield is first lost once every 4 minutes.
15 Neuroconnector
"Owl II"
Fed 15.jpg Increases hull and shield strength by 5%.


Jericho.png JERICHO

Rank Name Icon Description
1 Neurocontroller
"HR1 - SE"
Jer 1.jpg Increases hull resistance to all types of damage by 20 pts.
2 Neurocontroller
"FCS - M1"
Jer 2.jpg Reduces incoming control-inhibiting effects duration by 23%. Reduces main weapon spread by 20%.
3 Neurocontroller
"SR Mark 2"
Jer 3.jpg Increases shield resistance to all types of damage by 30 pts.
4 Alpha-Inhibitor
"RR-25"
Jer 4.jpg Maximum missile range, mine active time and drone durability increased by 75%. Increases blast and cloud radius for Tactical nuke by 20%.
5 Alpha-Inhibitor
"SP-25"
Jer 5.jpg Maximum speed increased by 10%.
6 Alpha-Inhibitor
"WPN-FS2"
Jer 6.jpg Improves main weapon parameters: kinetic projectile speed increased by 30%, EM projectile speed increased by 30%, maximum thermal weapon beam temperature (overheating and cooling time) increased by 10%.
7 Beta-accelerator
"CU - Type B"
Jer 7.jpg Part of damage received by your shield (15%) restores your energy reserves. Does not reduce incoming damage.
8 Beta-accelerator
"CU-25b"
Jer 8.jpg Upon activating Multipurpose modules, the ship becomes immune to all energy syphoning effects for 15 s.
9 Beta-accelerator
"SR Mark 3"
Jer 9.jpg Increases shield resistance to all types of damage by 7 pts. for each enemy locking you as target. Shield can now absorb damage from collisions and weapons ignoring shields.
10 Neuroaccelerator
"WPN-FS3"
Jer 10.jpg Improves active modules parameters by 12%. Does not affect Multipurpose modules.
11 Neuroaccelerator
"RR-50"
Jer 11.jpg Missile and missile cassette reloading time reduced by 20%.
12 Neuroaccelerator
"SR - PRO"
Jer 12.jpg If the ship's speed is below 50% of maximum (not including afterburners), its shield regenerates 60% faster.
13 Neuroconnector
"WPN-F70"
Jer 13.jpg Increases main weapon damage by 1.5% upon destroying an enemy ship or assisting the destruction with damage. This effect stacks with each ship destroyed up to 15%.
14 Neuroconnector
"SR-X"
Jer 14.jpg Increases hull damage resistance by 100 pts. for 2 s. when the ship's shield is first lost once every 4 minutes.
15 Neuroconnector
"RB-X"
Jer 15.jpg Increases missile slot weapon damage by 7%.