Implant: Difference between revisions
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=='''Implants'''== | =='''Implants'''== | ||
Implants are upgrades that you apply to your character that improve your performance in combat in various ways. There are three different implants at each rank and you can only choose one, but if you change your mind you can change the implant free. You can only equip implants up to the highest rank of ship you own. | Implants are upgrades that you apply to your character that improve your performance in combat in various ways. There are three different implants at each rank and you can only choose one, but if you change your mind you can change the implant for free. You can only equip implants up to the highest rank of ship you own. | ||
Implants only take effect when flying a ship of the same rank or higher, so a rank 3 implant will work on a rank 3 ship or higher, but will not work on a rank 1 or 2 ship. | Implants only take effect when flying a ship of the same rank or higher, so a rank 3 implant will work on a rank 3 ship or higher, but will not work on a rank 1 or 2 ship. | ||
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| Neurocontroller<br /> "Doctus" | | Neurocontroller<br /> "Doctus" | ||
| [[File:emp_3.jpg|45px]] | | [[File:emp_3.jpg|45px]] | ||
| Shield regeneration speed increased by | | Shield regeneration speed increased by 50%. | ||
|- | |- | ||
| 4 | | 4 | ||
| Alpha-Inhibitor<br /> "Malleus" | | Alpha-Inhibitor<br /> "Malleus" | ||
| [[File:emp_4.jpg|45px]] | | [[File:emp_4.jpg|45px]] | ||
| Increases damage | | Increases damage dealt by missiles, mines and missile-slot drones by 10%. | ||
|- | |- | ||
| 5 | | 5 | ||
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| Neuroconnector<br /> "Rapidus III" | | Neuroconnector<br /> "Rapidus III" | ||
| [[File:emp_13.jpg|45px]] | | [[File:emp_13.jpg|45px]] | ||
| Reduces cooldown times for modules by | | Reduces cooldown times for modules by 7% upon destroying an enemy ship or assisting the destruction with damage. | ||
|- | |- | ||
| 14 | | 14 | ||
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| Beta-accelerator<br /> "Armadillo II" | | Beta-accelerator<br /> "Armadillo II" | ||
| [[File:fed_8.jpg|45px]] | | [[File:fed_8.jpg|45px]] | ||
| Upon activating Multipurpose modules, the ship becomes immune to all engine-inhibiting effects for 2 sec. | | Upon activating Multipurpose modules, the ship becomes immune to all engine-inhibiting effects for 2 sec. Cooldown is 5 sec. | ||
|- | |- | ||
| 9 | | 9 | ||
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|} | |} | ||
<br /> | <br /> | ||
==='''[[File:Jericho.png|45px]] JERICHO'''=== | ==='''[[File:Jericho.png|45px]] JERICHO'''=== | ||
{| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center" border="1" cellspacing="0" bgcolor="#BFBFBF" | {| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center" border="1" cellspacing="0" bgcolor="#BFBFBF" | ||
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| Neuroaccelerator<br /> "SR - PRO" | | Neuroaccelerator<br /> "SR - PRO" | ||
| [[File:jer_12.jpg|45px]] | | [[File:jer_12.jpg|45px]] | ||
| If the ship's speed is below 50% of maximum (not including afterburners), its shield regenerates | | If the ship's speed is below 50% of maximum (not including afterburners), its shield regenerates 40% faster. | ||
|- | |- | ||
| 13 | | 13 | ||
| Neuroconnector<br /> "WPN-F70" | | Neuroconnector<br /> "WPN-F70" | ||
| [[File:jer_13.jpg|45px]] | | [[File:jer_13.jpg|45px]] | ||
| Increases main weapon damage by 1 | | Increases main weapon damage by 1.5% upon destroying an enemy ship or assisting the destruction with damage. This effect stacks with each ship destroyed up to 15%. | ||
|- | |- | ||
| 14 | | 14 | ||
| Neuroconnector<br /> "SR-X" | | Neuroconnector<br /> "SR-X" | ||
| [[File:jer_14.jpg|45px]] | | [[File:jer_14.jpg|45px]] | ||
| Increases hull damage resistance by 100 pts. for 2 sec | | Increases hull damage resistance by 100 pts. for 2 sec when the ship's shield is first lost. | ||
|- | |- | ||
| 15 | | 15 |
Revision as of 14:59, 19 November 2020
Implants use the resources of the pilot's central nervous system for some calculations that even quantum computers can not perform in a reasonable period of time (about 10-12 sec).
Implants and Crews
Crews
Crews are the cards to which you save your preferred implants for different ship roles that you want your ships to use. By default only one crew type is available for use which is applied to all the ship slots available to you. More of these crew slots can be unlocked as per your choice by either investing galactic credits or premium galactic standards. Total four crew cards are available and each card can be applied to all four ship slots as one chooses.
Implants
Implants are upgrades that you apply to your character that improve your performance in combat in various ways. There are three different implants at each rank and you can only choose one, but if you change your mind you can change the implant for free. You can only equip implants up to the highest rank of ship you own.
Implants only take effect when flying a ship of the same rank or higher, so a rank 3 implant will work on a rank 3 ship or higher, but will not work on a rank 1 or 2 ship.
Implants are grouped into the factions (3 rows) and effects that are more or less in line with that Faction nature. 1st row is Empire, 2d - Federation and 3rd - Jericho.
The most common naming convention within a player's community is [Rank number]-[Row Number(faction)], like 2-1 ( means "Neurocontroller "Oculus" "), or 9-3 ("Beta-accelerator "SR Mark 3" ")
EMPIRE
FEDERATION