Implant: Difference between revisions
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'''Implants''' use the resources of the pilot's central nervous system for some calculations that even quantum computers can not perform in a reasonable period of time (about 10-12 sec). | |||
='''Implants and Crews'''= | ='''Implants and Crews'''= | ||
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[[File:Implants and crew img.png]] | [[File:Implants and crew img.png]] | ||
<br> | |||
{|style="float:left;" | |||
|<div style="margin: 20px 20px 10px 5px; display: inline-block; vertical-align: top; text-align: center;" align="left"> | |||
<embedvideo service="youtube" dimensions="600x340" alignment="center">https://www.youtube.com/watch?v=l-bJlx5SVtE</embedvideo> | |||
</div> | |||
|} | |||
=='''Crews'''== | =='''Crews'''== | ||
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=='''Implants'''== | =='''Implants'''== | ||
Implants are upgrades that you apply to your character that improve your performance in combat in various ways. There are three different implants at each rank and you can only choose one, but if you change your mind you can change the implant for | Implants are upgrades that you apply to your character that improve your performance in combat in various ways. There are three different implants at each rank and you can only choose one, but if you change your mind you can change the implant for free. You can only equip implants up to the highest rank of ship you own. | ||
Implants only take effect when flying a ship of the same rank or higher, so a rank 3 implant will work on a rank 3 ship or higher, but will not work on a rank 1 or 2 ship | Implants only take effect when flying a ship of the same rank or higher, so a rank 3 implant will work on a rank 3 ship or higher, but will not work on a rank 1 or 2 ship. | ||
Implants are grouped into the factions (3 rows) and effects that are more or less in line with that Faction nature. 1st row is Empire, 2d - Federation and 3rd - Jericho. | Implants are grouped into the factions (3 rows) and effects that are more or less in line with that Faction nature. 1st row is Empire, 2d - Federation and 3rd - Jericho. | ||
The most common naming convention within a player's community is [Rank number]-[Row Number(faction)], like 2-1 ( means "Neurocontroller "Oculus" [[File:emp_2.jpg|25px]]"), or 9-3 ("Beta-accelerator "SR Mark 3" [[File:jer_9.jpg|25px]]") | The most common naming convention within a player's community is [Rank number]-[Row Number(faction)], like 2-1 ( means "Neurocontroller "Oculus" [[File:emp_2.jpg|25px]]"), or 9-3 ("Beta-accelerator "SR Mark 3" [[File:jer_9.jpg|25px]]") | ||
<br /> | |||
==='''[[File:Empire.png|45px]] EMPIRE'''=== | ==='''[[File:Empire.png|45px]] EMPIRE'''=== | ||
{| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center" border="1" cellspacing="0" bgcolor="#BFBFBF" | {| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center" border="1" cellspacing="0" bgcolor="#BFBFBF" | ||
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| Neurocontroller<br /> "Doctus" | | Neurocontroller<br /> "Doctus" | ||
| [[File:emp_3.jpg|45px]] | | [[File:emp_3.jpg|45px]] | ||
| Shield regeneration speed increased by | | Shield regeneration speed increased by 50%. | ||
|- | |- | ||
| 4 | | 4 | ||
| Alpha-Inhibitor<br /> "Malleus" | | Alpha-Inhibitor<br /> "Malleus" | ||
| [[File:emp_4.jpg|45px]] | | [[File:emp_4.jpg|45px]] | ||
| Increases damage | | Increases damage dealt by missiles, mines and missile-slot drones by 10%. | ||
|- | |- | ||
| 5 | | 5 | ||
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| Neuroaccelerator<br /> "Oculus II" | | Neuroaccelerator<br /> "Oculus II" | ||
| [[File:emp_11.jpg|45px]] | | [[File:emp_11.jpg|45px]] | ||
| Reduces enemys ship's hull and shield resistance to all types of damage by | | Reduces enemys ship's hull and shield resistance to all types of damage by 10 pts. For main weapons only. | ||
|- | |- | ||
| 12 | | 12 | ||
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| Neuroconnector<br /> "Rapidus III" | | Neuroconnector<br /> "Rapidus III" | ||
| [[File:emp_13.jpg|45px]] | | [[File:emp_13.jpg|45px]] | ||
| Reduces cooldown times for modules by | | Reduces cooldown times for modules by 7% upon destroying an enemy ship or assisting the destruction with damage. | ||
|- | |- | ||
| 14 | | 14 | ||
| Neuroconnector<br /> "Gigas III" | | Neuroconnector<br /> "Gigas III" | ||
| [[File:emp_14.jpg|45px]] | | [[File:emp_14.jpg|45px]] | ||
| Neutralises all negative effects and grants | | Neutralises all negative effects and grants 2 sec. immunity to them when the ship's shield is first lost. | ||
|- | |- | ||
| 15 | | 15 | ||
| Neuroconnector<br /> "Gladius III" | | Neuroconnector<br /> "Gladius III" | ||
| [[File:emp_15.jpg|45px]] | | [[File:emp_15.jpg|45px]] | ||
| Increases | | Increases main weapon damage by 3%. | ||
|} | |} | ||
<br /> | |||
==='''FEDERATION'''=== | ==='''[[File:Federation.png|45px]] FEDERATION'''=== | ||
{| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center" border="1" cellspacing="0" bgcolor="#BFBFBF" | {| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center" border="1" cellspacing="0" bgcolor="#BFBFBF" | ||
! style=" width="50px;" |Rank | ! style=" width="50px;" |Rank | ||
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| Neurocontroller<br /> "Armadillo" | | Neurocontroller<br /> "Armadillo" | ||
| [[File:fed_1.jpg|45px]] | | [[File:fed_1.jpg|45px]] | ||
| Incoming explosion damage to hull reduced by | | Incoming explosion damage to hull reduced by 20%. Incoming critical hit damage to hull reduced by 20%. | ||
|- | |- | ||
| 2 | | 2 | ||
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| Beta-accelerator<br /> "Armadillo II" | | Beta-accelerator<br /> "Armadillo II" | ||
| [[File:fed_8.jpg|45px]] | | [[File:fed_8.jpg|45px]] | ||
| Upon activating Multipurpose modules, the ship becomes immune to all engine-inhibiting effects for 2 sec. | | Upon activating Multipurpose modules, the ship becomes immune to all engine-inhibiting effects for 2 sec. Cooldown is 5 sec. | ||
|- | |- | ||
| 9 | | 9 | ||
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| Neuroconnector<br /> "Albatross II" | | Neuroconnector<br /> "Albatross II" | ||
| [[File:fed_14.jpg|45px]] | | [[File:fed_14.jpg|45px]] | ||
| Activates emergency stealth field generator for | | Activates emergency stealth field generator for 1 sec. when the ship's shield is first lost. | ||
|- | |- | ||
| 15 | | 15 | ||
| Neuroconnector<br /> "Owl II" | | Neuroconnector<br /> "Owl II" | ||
| [[File:fed_15.jpg|45px]] | | [[File:fed_15.jpg|45px]] | ||
| | | Increases hull and shield strength by 5%. | ||
|} | |} | ||
<br /> | |||
==='''[[File:Jericho.png|45px]] JERICHO'''=== | |||
==='''JERICHO'''=== | |||
{| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center" border="1" cellspacing="0" bgcolor="#BFBFBF" | {| style="border-radius: 4px; border: 1px solid #8E8E8E; text-align: center" border="1" cellspacing="0" bgcolor="#BFBFBF" | ||
! style=" width="50px;" |Rank | ! style=" width="50px;" |Rank | ||
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| Alpha-Inhibitor<br /> "SP-25" | | Alpha-Inhibitor<br /> "SP-25" | ||
| [[File:jer_5.jpg|45px]] | | [[File:jer_5.jpg|45px]] | ||
| Maximum speed increased by | | Maximum speed increased by 5%. | ||
|- | |- | ||
| 6 | | 6 | ||
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| Beta-accelerator<br /> "SR Mark 3" | | Beta-accelerator<br /> "SR Mark 3" | ||
| [[File:jer_9.jpg|45px]] | | [[File:jer_9.jpg|45px]] | ||
| Increases shield resistance to all types of damage by | | Increases shield resistance to all types of damage by 7 pts. for each enemy locking you as target. Shield can now absorb damage from collisions and weapons ignoring shields. | ||
|- | |- | ||
| 10 | | 10 | ||
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| Neuroaccelerator<br /> "SR - PRO" | | Neuroaccelerator<br /> "SR - PRO" | ||
| [[File:jer_12.jpg|45px]] | | [[File:jer_12.jpg|45px]] | ||
| If the ship's speed is below 50% of maximum (not including afterburners), its shield regenerates | | If the ship's speed is below 50% of maximum (not including afterburners), its shield regenerates 40% faster. | ||
|- | |- | ||
| 13 | | 13 | ||
| Neuroconnector<br /> "WPN-F70" | | Neuroconnector<br /> "WPN-F70" | ||
| [[File:jer_13.jpg|45px]] | | [[File:jer_13.jpg|45px]] | ||
| Increases main weapon damage by 1% upon destroying an enemy ship or assisting the destruction with damage. This effect stacks with each ship destroyed up to | | Increases main weapon damage by 1.5% upon destroying an enemy ship or assisting the destruction with damage. This effect stacks with each ship destroyed up to 15%. | ||
|- | |- | ||
| 14 | | 14 | ||
| Neuroconnector<br /> "SR-X" | | Neuroconnector<br /> "SR-X" | ||
| [[File:jer_14.jpg|45px]] | | [[File:jer_14.jpg|45px]] | ||
| Increases hull damage resistance by | | Increases hull damage resistance by 100 pts. for 2 sec when the ship's shield is first lost. | ||
|- | |- | ||
| 15 | | 15 | ||
| Neuroconnector<br /> "RB-X" | | Neuroconnector<br /> "RB-X" | ||
| [[File:jer_15.jpg|45px]] | | [[File:jer_15.jpg|45px]] | ||
| | | Increases missile slot weapon damage by 5%. | ||
|} | |} |
Revision as of 14:59, 19 November 2020
Implants use the resources of the pilot's central nervous system for some calculations that even quantum computers can not perform in a reasonable period of time (about 10-12 sec).
Implants and Crews
Crews
Crews are the cards to which you save your preferred implants for different ship roles that you want your ships to use. By default only one crew type is available for use which is applied to all the ship slots available to you. More of these crew slots can be unlocked as per your choice by either investing galactic credits or premium galactic standards. Total four crew cards are available and each card can be applied to all four ship slots as one chooses.
Implants
Implants are upgrades that you apply to your character that improve your performance in combat in various ways. There are three different implants at each rank and you can only choose one, but if you change your mind you can change the implant for free. You can only equip implants up to the highest rank of ship you own.
Implants only take effect when flying a ship of the same rank or higher, so a rank 3 implant will work on a rank 3 ship or higher, but will not work on a rank 1 or 2 ship.
Implants are grouped into the factions (3 rows) and effects that are more or less in line with that Faction nature. 1st row is Empire, 2d - Federation and 3rd - Jericho.
The most common naming convention within a player's community is [Rank number]-[Row Number(faction)], like 2-1 ( means "Neurocontroller "Oculus" "), or 9-3 ("Beta-accelerator "SR Mark 3" ")
EMPIRE
FEDERATION