Inquisitor S

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Inquisitor S
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 43308
Hull 20484
Shield 22000
Energy 1302
Speed 201

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Reloading rate of "Guard modules" reduced by 20%.
Available at experience level 8:
Missile and missile cassette reloading speed up by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8990000
Selling price 2247500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 15

Description

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

After the discovery of the Precursors Sectors, the Technologists’ headquarters carefully analyzed the information about Precursors that could be obtained. One of the artifacts, accidentally discovered by mercenaries, allowed Technologists to assume that the Precursors at some point had abandoned a biological body. In order to get a chance to study more thoroughly the Precursors Sectors in the future, Technologists began to develop an improved version of the frigate "Inquisitor AE", which was called "Inquisitor S".

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 Vulcan 17 Destructor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 950 246 184 14425 22000 120 2000 2
2 1140 246 184 17022 22000 120 2000 2
3 1140 246 184 18176 22000 120 2200 2
4 1169 246 190 18176 22000 120 2200 2
5 1207 246 197 19041 22000 120 2400 2
6 1235 246 203 19618 22000 120 2400 2
7 1235 246 203 20051 22000 120 2600 2
8 1235 246 203 20051 22000 120 2800 2
9 1263 246 208 20339 22000 120 2800 2
10 1302 246 215 20484 22000 120 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 194 233 55 61 30 36
2 194 233 55 61 30 36
3 195 235 56 61 30 36
4 195 235 56 61 30 36
5 195 235 56 61 30 36
6 197 236 58 61 30 36
7 198 238 59 61 30 36
8 199 239 61 61 30 36
9 201 241 62 61 30 36
10 201 241 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers