Invincible: Difference between revisions

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|stock_WEAPON_01 = [[File:Halo Launcher 11.png|link=Halo Launcher|Halo Launcher 11|70px]]
|stock_WEAPON_01 = [[File:Halo Launcher 11.png|link=Halo Launcher|Halo Launcher 11|70px]]
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]]
|stock_AMMO_01 = [[File:PlasmaUp1 Icon.png|link=Double Deflector|50px]]
|stock_MISSILE_01 = [[File:Static shield icon.png|50px]]
|stock_MISSILE_01 = [[File:Static shield icon.png|link=Static Shield|50px]]
|stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]]
|stock_ACTIVE_01 = [[File:Active-y.png|link=|50px]]
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]]
|stock_ACTIVE_02 = [[File:Active-y.png|link=|50px]]

Revision as of 17:43, 19 March 2022

Invincible
Accumulates 5% free experience

The maximum experience level — 9

Survivability* 161111
Hull 121000
Shield 18000
Energy 3390
Speed 102

Available from the beginning:
Main weapon damage increased by 15%.
Incoming melee damage is multiplied by 2.5.
Available at experience level 2:
Hull resistance to thermal damage increased by 30 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Halo Launcher 11
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 1000000
Cost of refitting 300000


* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Empire
Class: Destroyer
Role: Suppressor
Rank: 8

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.

The ‘Invincible’ line of ships was built during the second war for Bartle sector and has been continuously refined since. These faithful ‘workhorses’ of the Imperial Space fleet were widely used for fire support during offensive operations. Military doctrines change, fleets are upgraded, but the Invincible always remain in the ranks. Over the years of production and operation over forty different models and numerous modifications of the destroyer have been produced. The latest model of Invincible is deservedly considered the strongest link in the modern Imperial fleet.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Empire Energy router Reroutes energy flow in ship systems. Allows to select between max speed and maneuverability by 20%, weapon damage by 20% or restoring of 250 pts. shield volume per second. 120 en. 0.3 s.
Jericho Energy router Reroutes energy flow in ship systems. Allows to select between max speed and maneuverability by 20%, weapon damage by 12% or restoring of 400 pts. shield volume per second. 120 en. 0.3 s.
Federation Energy router Reroutes energy flow in ship systems. Allows to select between max speed and maneuverability by 30%, weapon damage by 12% or restoring of 250 pts. shield volume per second. 120 en. 0.3 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Sensor range increased by 100%.
Energy regeneration speed increased by 20%.
Maximum capacitor volume increased by 30%.
Power of Suppressor Class modules increased by 10%.
Cooldown time of Suppressor Class modules decreased by 15%.
Energy drain of of Suppressor Class modules decreased by 25%.

Available equipment

Weapons
Meson Cannon 11 'Halo' Launcher 11 Coilgun 11

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 3000 250 172 100000 15000 200 3000 3
2 3000 250 172 109000 16350 200 3000 3
3 3000 250 172 113000 16950 200 3300 3
4 3090 250 176 113000 16950 200 3300 3
5 3210 250 184 116000 17400 200 3600 3
6 3300 250 188 118000 17700 200 3600 3
7 3300 250 188 120000 17850 200 3900 3
8 3300 250 188 120000 17850 200 4200 3
9 3390 250 195 121000 18000 200 4200 3

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 99 119 10 10 11 18
2 99 119 10 10 11 18
3 100 120 10,3 10 11 18
4 100 120 10,3 10 11 18
5 100 120 10,3 10 11 18
6 100 120 10,5 10 11 18
7 101 121 10,8 10 11 18
8 102 122 11,1 10 11 18
9 102 123 11,3 10 11 18

Player Builds

Ship model