Ira Deus

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Ira Deus
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 22693
Hull 5493
Shield 15000
Energy 904
Speed 223

Available from the beginning:
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Strafe speed increased by 30%.
Available at experience level 8:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 3200000
Selling price 800000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Long Range
Rank: 9

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

The successful actions of the Federation Vanguard against the Jericho prompted the Frontier Family Council to attend to the rearmament of the fleet and soon a new ship was ordered at the shipyards.

In 4417, together with Technologists, the Bosco Family manufactured the torpedo frigate, Ira Deus, deeply modernizing its own Crusader. After several weeks of testing, the first ships of this type replenished the forces of Raid and after a few years, the new frigate almost completely replaced the previously used Templar AE.

In their very first battle, these vessels performed very well, destroying the well-fortified pirate base. Excellent armament allows Ira Deus to easily destroy even large targets, and the latest SE-5-M engines provide excellent mobility.

Currently, the ship is often used by Jericho corporations and mercenaries, and a separate group of Ira Deus is still in service with the Bosco Family.

Available equipment

Weapons
Beam Cannon 12 Heavy Blaster 9 Heavy Blaster 13 Positron Cannon 11 Coil Mortar 12 Mass Driver 11 Vulcan 9 Vulcan 13

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 800 207 155 4540 12500 113 2000 2
2 800 207 155 4949 13624 113 2000 2
3 800 207 155 5131 14123 113 2200 2
4 824 207 160 5131 14123 113 2200 2
5 856 207 166 5267 14499 113 2400 2
6 880 207 171 5358 14748 113 2400 2
7 880 207 171 5448 14873 113 2600 2
8 880 207 171 5448 14873 113 2800 2
9 904 207 175 5493 15000 113 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 216 259 55 61 30 36
2 216 259 55 61 30 36
3 217 261 56 61 30 36
4 217 261 56 80 30 36
5 217 261 56 80 30 36
6 219 262 58 80 30 36
7 220 264 59 80 30 36
8 222 266 61 80 37,5 45
9 223 267 62 80 37,5 45



Ships
Interceptors Fighters Frigates Destroyers