Iron Harpy: Difference between revisions

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<!-- stats are out of date -->
{{Ship
{{Ship
|name=Iron Harpy
<!-- Main block -->
|description='' As an exception, "Harpy" was adopted by the Guards with minor alterations under the designation GF-7B "Iron Harpy". ''
|ShipName = Iron Harpy
 
|ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
The GF-7B Iron Harpy is a Tier 2 [[Legion]] frigate available to the Empire faction. It is unlocked at Rank 4 and grants a +45% reward bonus.
|shipClass_text = Frigate
 
|shipClass_link = Frigate
|class=Frigates
|tier = 2
|role=Long Range
|rank = 4
|tech=2
|shipRole_text = Long Range
|faction=Empire
|shipRole_link = Long Range
|mod1=y
|shipRole_image = role_sniper.png
|mod2=y
|raceName = EMPIRE
|mod3=n
|race_link = EMPIRE
|missile1type=large
|raceNameLink = EMPIRE
|missile1num=2
|raceImage = empire.png
|missile2type=none
|specialAbility_text = Disintegrator
|missile2num=-
|specialAbility_link = Disintegrator
|missile3type=none
|specialAbility_icon = disintegrator.png
|missile3num=-
|price = 350000
|hullmod=n
|currency = CR
|shieldmod=n
<!-- Image block -->
|capacitormod=n
|shipImage_Animation = R1LT1F1.gif
|compmod=n
|shipImage_FrontView = R1LT1F1_2.png
|enginemod=n
|shipImage_SideView = R1LT1F1_3.png
|active1=y
|shipImage_UpView = R1LT1F1_1.png
|active2=y
<!-- Module's slots -->
|active3=n
|module_active_count = 2
|active4=n
|module_engine_count = 0
|passive1=y
|module_hull_count = 1
|passive2=n
|module_shield_count = 0
|passive3=n
|module_capacitor_count = 1
|passive4=n
|module_cpu_count = 0
|features=
<!-- Stock fit -->
* Main weapon damage increased by 10%
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|50px]]
|shieldkinetic=30
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|shieldthermal=0
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
|shieldem=-30
|stock_ACTIVE_01 = [[File:SniperOverload_Icon.png|link=Weapon Overcharge|50px]]
|hullkinetic=-15
|stock_ACTIVE_02 = [[File:Camouflage_Icon.png|link=EM Scattering Field|50px]]
|hullthermal=15
|stock_CAPACITOR_MOD_01 = [[File:ExtCapacitorBattary_Icon.png|link=Leak Stabilizer|50px]]
|hullem=45
<!-- Technical specifications block -->
|energy=675
|module_active_count = 2
|energyregen=131
|module_engine_count = 0
|hull=8465
|module_hull_count = 1
|shield=3180
|module_shield_count = 0
|shieldregen=80
|module_capacitor_count = 1
|lockrange=2500
|module_cpu_count = 0
|lockspeed=2.5
<!-- Damage resist subblock -->
|forwardspeed=139
|hull_resist_thermal = 15
|reversespeed=40
|hull_resist_kinetic = <nowiki>-</nowiki>15
|strafespeed=49
|hull_resist_emp = 45
|acceleration=6.6
|shield_resist_thermal = 0
|afterburnerspeed=208
|shield_resist_kinetic = 30
|afterburnerenergyuse=146
|shield_resist_emp = <nowiki>-</nowiki>30
|pitchspeed=37
|hull_resist_thermal_calc = 15
|rollspeed=45
|hull_resist_kinetic_calc = -15
|maxsynergy=5
|hull_resist_emp_calc = 45
|maxenergy=
|shield_resist_thermal_calc = 0
|maxenergyregen=
|shield_resist_kinetic_calc = 30
|maxhull=
|shield_resist_emp_calc = -30
|maxshield=
<!-- Synergy = 1 -->
|maxshieldregen=
|synLevel_syn1 = 1
|maxlockrange=
|max_speed_syn1 = 170
|maxforwardspeed=
|max_speed_boost_syn1 = 204
|maxreversespeed=
|acceleration_syn1 = 55
|maxstrafespeed=
|acceleration_boost_syn1 = 110
|maxacceleration=
|boost_energy_cost_syn1 = 176
|maxafterburnerspeed=
|boost_energy_min_syn1 = 130
|maxafterburnerenergyuse=
|strafe_speed_x_syn1 = 62
|maxpitchspeed=
|strafe_speed_y_syn1 = 62
|maxrollspeed=
|rot_speed_x_syn1 = 30
|rot_speed_y_syn1 = 30
|rot_speed_z_syn1 = 36
|energy_max_syn1 = 675
|energy_regen_syn1 = 150.5
|hull_max_syn1 = 8260
|shield_max_syn1 = 3735
|shield_regen_syn1 = 89
|vision_radius_syn1 = 2000
|lock_time_syn1 = 2
<!-- Synergy = 2 -->
|synLevel_syn2 = 2
|max_speed_syn2 = 170
|max_speed_boost_syn2 = 204
|acceleration_syn2 = 55
|acceleration_boost_syn2 = 110
|boost_energy_cost_syn2 = 176
|boost_energy_min_syn2 = 130
|strafe_speed_x_syn2 = 62
|strafe_speed_y_syn2 = 62
|rot_speed_x_syn2 = 30
|rot_speed_y_syn2 = 30
|rot_speed_z_syn2 = 36
|energy_max_syn2 = 675
|energy_regen_syn2 = 150.5
|hull_max_syn2 = 9004
|shield_max_syn2 = 4072
|shield_regen_syn2 = 89
|vision_radius_syn2 = 2000
|lock_time_syn2 = 2
<!-- Synergy = 3 -->
|synLevel_syn3 = 3
|max_speed_syn3 = 171
|max_speed_boost_syn3 = 205
|acceleration_syn3 = 57
|acceleration_boost_syn3 = 113
|boost_energy_cost_syn3 = 176
|boost_energy_min_syn3 = 130
|strafe_speed_x_syn3 = 62
|strafe_speed_y_syn3 = 62
|rot_speed_x_syn3 = 30
|rot_speed_y_syn3 = 30
|rot_speed_z_syn3 = 36
|energy_max_syn3 = 675
|energy_regen_syn3 = 150.5
|hull_max_syn3 = 9334
|shield_max_syn3 = 4221
|shield_regen_syn3 = 89
|vision_radius_syn3 = 2200
|lock_time_syn3 = 2
<!-- Synergy = 4 -->
|synLevel_syn4 = 4
|max_speed_syn4 = 171
|max_speed_boost_syn4 = 205
|acceleration_syn4 = 57
|acceleration_boost_syn4 = 113
|boost_energy_cost_syn4 = 176
|boost_energy_min_syn4 = 130
|strafe_speed_x_syn4 = 62
|strafe_speed_y_syn4 = 62
|rot_speed_x_syn4 = 38
|rot_speed_y_syn4 = 38
|rot_speed_z_syn4 = 45
|energy_max_syn4 = 696
|energy_regen_syn4 = 155
|hull_max_syn4 = 9334
|shield_max_syn4 = 4221
|shield_regen_syn4 = 89
|vision_radius_syn4 = 2200
|lock_time_syn4 = 2
<!-- Synergy = 5 -->
|synLevel_syn5 = 5
|max_speed_syn5 = 171
|max_speed_boost_syn5 = 205
|acceleration_syn5 = 57
|acceleration_boost_syn5 = 113
|boost_energy_cost_syn5 = 176
|boost_energy_min_syn5 = 130
|strafe_speed_x_syn5 = 62
|strafe_speed_y_syn5 = 62
|rot_speed_x_syn5 = 38
|rot_speed_y_syn5 = 38
|rot_speed_z_syn5 = 45
|energy_max_syn5 = 723
|energy_regen_syn5 = 161
|hull_max_syn5 = 9582
|shield_max_syn5 = 4333
|shield_regen_syn5 = 89
|vision_radius_syn5 = 2401
|lock_time_syn5 = 2
<!-- Synergy = 6 -->
|synLevel_syn6 = 6
|max_speed_syn6 = 172
|max_speed_boost_syn6 = 207
|acceleration_syn6 = 58
|acceleration_boost_syn6 = 116
|boost_energy_cost_syn6 = 176
|boost_energy_min_syn6 = 130
|strafe_speed_x_syn6 = 62
|strafe_speed_y_syn6 = 62
|rot_speed_x_syn6 = 38
|rot_speed_y_syn6 = 38
|rot_speed_z_syn6 = 45
|energy_max_syn6 = 743
|energy_regen_syn6 = 165.5
|hull_max_syn6 = 9747
|shield_max_syn6 = 4408
|shield_regen_syn6 = 89
|vision_radius_syn6 = 2401
|lock_time_syn6 = 2
<!-- Synergy = 7 -->
|synLevel_syn7 = 7
|max_speed_syn7 = 173
|max_speed_boost_syn7 = 208
|acceleration_syn7 = 60
|acceleration_boost_syn7 = 119
|boost_energy_cost_syn7 = 176
|boost_energy_min_syn7 = 130
|strafe_speed_x_syn7 = 62
|strafe_speed_y_syn7 = 62
|rot_speed_x_syn7 = 38
|rot_speed_y_syn7 = 38
|rot_speed_z_syn7 = 45
|energy_max_syn7 = 743
|energy_regen_syn7 = 165.5
|hull_max_syn7 = 9912
|shield_max_syn7 = 4445
|shield_regen_syn7 = 89
|vision_radius_syn7 = 2600
|lock_time_syn7 = 2
<!-- Default bonus block -->
|damage_mul = 7%
|damage_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
|crit_chance_add = 5%
|crit_chance_add_synLvl = 2
|rot_speed_mul = 25%
|rot_speed_mul_synLvl = 4
}}
}}
<!-- The space between the blocks -->
{|border="0" align="center" width="100%"
    | height="5" |
|}
<!-- footnotes -->
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%">
=Footnotes=
<references/>
</div>

Revision as of 04:26, 24 August 2016

Iron Harpy
Accumulates 5% free experience

The maximum level of experience — 7

Survivability* 15321
Hull 9912
Shield 4445
Energy 743
Speed 173

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Capacitor

Special module


Buying price 350000
Selling price 87500



* All specifications are shown for the ship with the maximum level of experience (7) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 4

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

Available equipment

Weapons
Beam Cannon 5 Positron Cannon 7 Vulcan 6

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 675 176 150.5 8260 3735 89 2000 2
2 675 176 150.5 9004 4072 89 2000 2
3 675 176 150.5 9334 4221 89 2200 2
4 696 176 155 9334 4221 89 2200 2
5 723 176 161 9582 4333 89 2401 2
6 743 176 165.5 9747 4408 89 2401 2
7 743 176 165.5 9912 4445 89 2600 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 170 204 55 62 30 36
2 170 204 55 62 30 36
3 171 205 57 62 30 36
4 171 205 57 62 38 45
5 171 205 57 62 38 45
6 172 207 58 62 38 45
7 173 208 60 62 38 45



Ships
Interceptors Fighters Frigates Destroyers