Difference between revisions of "Jaguar"

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Line 1: Line 1:
{{Ship
+
{{Ship(Craft)
 
<!-- Main block -->
 
<!-- Main block -->
 +
|slots_craft = 9
 +
|engine_craft = 6
 +
|reactor_craft = 5
 +
|deflector_craft = 3
 +
|exterior_craft = 2
 +
|computer_craft = 1
 +
|internal_craft = 3
 +
|internal_destroyer_craft = 0
 
|ShipName = Jaguar
 
|ShipName = Jaguar
|ShipLOR = Ship_Race3_M_T5_Craft_desc_lore_MISSING
+
|ShipLOR = Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.
 +
 
 +
Federation's tackler ‘Jaguar’ was conceived as a science vessel capable of observing Aliens in extreme conditions. Developments were carried out simultaneously in several private laboratories. The project was personally led by Dr. Anton Pavlov, a well-known xenologist, the chief specialist of the Federation on the Precursors. The first prototype showed the highest efficiency in flight tests. But the Federation's higher-ups bought the labs working on it through private investors. As a result, ‘Jaguar’ was retooled for military operations. Pavlov immediately left the project, but by that time the main developments had already been completed. When “Jaguar” entered the series, the Federation was forced to give mercenaries access to the ship in order to at least somehow recoup their costs.
 +
 
 
|shipClass_text = Fighter
 
|shipClass_text = Fighter
 
|shipClass_link = Fighter
 
|shipClass_link = Fighter
Line 10: Line 21:
 
|shipRole_link = Tackler
 
|shipRole_link = Tackler
 
|shipRole_image = role_tackler.png
 
|shipRole_image = role_tackler.png
|raceName = FEDERATION
+
|raceName = Federation
|race_link = FEDERATION
+
|race_link = Federation
|raceNameLink = FEDERATION
+
|raceNameLink = Federation
 
|raceImage = federation.png
 
|raceImage = federation.png
|specialAbility_text = Undefined
+
|specialAbility1_text = Makes a player's ship invisible for '''18''' s. Any damage and opening fire bring him out of this state. When invisibility ends, provides a '''20%''' damage boost for '''5''' s.
|specialAbility_link = Undefined
+
|specialAbility2_text = Makes a player's ship invisible for '''7''' s. Any damage and opening fire bring him out of this state.
|specialAbility_icon = empty_special.png
+
|specialAbility3_text = Makes a player's ship invisible for '''18''' s. Opening fire bring him out of this state. Incoming damage does not interrupt the effect.
|price = 6000000
+
|specialAbility1_energycost = '''100''' en.
 +
|specialAbility2_energycost = '''50''' en.
 +
|specialAbility3_energycost = '''100''' en.
 +
|specialAbility1_recharge = '''35''' s.
 +
|specialAbility2_recharge = '''15''' s.
 +
|specialAbility3_recharge = '''35''' s.
 +
|specialAbility_icon = Icon_???.jpg
 +
|specialAbility_icon1 = [[File:Tackler chamelion.png|link=ODG 'Chameleon'|50px]]
 +
|specialAbility_icon2 = [[File:Tackler chamelion.png|link=Armada's ODG 'Chameleon'|50px]]
 +
|specialAbility_icon3 = [[File:Tackler chamelion.png|link=Vanguard's ODG 'Chameleon'|50px]]
 +
|credits_craft = 6000000
 
|currency = CR
 
|currency = CR
 
|craftable = true
 
|craftable = true
 
<!-- Image block -->
 
<!-- Image block -->
|shipImage_Animation = R3MT5r.gif
+
|shipImage_Animation = Jaguar.png
|shipImage_FrontView = R3MT5r_2.png
+
|shipImage_FrontView =  
|shipImage_SideView = R3MT5r_3.png
+
|shipImage_SideView =  
|shipImage_UpView = R3MT5r_1.png
+
|shipImage_UpView =  
 
<!-- Module's slots -->
 
<!-- Module's slots -->
 
|module_active_count = 4
 
|module_active_count = 4
Line 33: Line 54:
 
|module_cpu_count = 3
 
|module_cpu_count = 3
 
<!-- Stock fit -->
 
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
+
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png |link=Assault Railgun|Assault Railgun 17|70px]]
 
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
 
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
+
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standart missiles|50px]]
 +
|stock_ACTIVE_01 = ''not preinstalled''
 
<!-- Technical specifications block -->
 
<!-- Technical specifications block -->
 
|module_active_count = 4
 
|module_active_count = 4
Line 44: Line 66:
 
|module_cpu_count = 3
 
|module_cpu_count = 3
 
<!-- Damage resist subblock -->
 
<!-- Damage resist subblock -->
|hull_resist_thermal = 25
+
|hull_resist_thermal = 35
|hull_resist_kinetic = <nowiki>-</nowiki>5
+
|hull_resist_kinetic = 5
|hull_resist_emp = 55
+
|hull_resist_emp = 65
|shield_resist_thermal = 10
+
|shield_resist_thermal = 20
|shield_resist_kinetic = 40
+
|shield_resist_kinetic = 50
|shield_resist_emp = <nowiki>-</nowiki>20
+
|shield_resist_emp = <nowiki>-</nowiki>10
|hull_resist_thermal_calc = 25
+
|hull_resist_thermal_calc = 35
|hull_resist_kinetic_calc = -5
+
|hull_resist_kinetic_calc = 5
|hull_resist_emp_calc = 55
+
|hull_resist_emp_calc = 65
|shield_resist_thermal_calc = 10
+
|shield_resist_thermal_calc = 20
|shield_resist_kinetic_calc = 40
+
|shield_resist_kinetic_calc = 50
|shield_resist_emp_calc = -20
+
|shield_resist_emp_calc = -10
 
<!-- Synergy = 1 -->
 
<!-- Synergy = 1 -->
 
|synLevel_syn1 = 1
 
|synLevel_syn1 = 1
|max_speed_syn1 = 295
+
|max_speed_syn1 = 354
|max_speed_boost_syn1 = 354
+
|max_speed_boost_syn1 = 424
 
|acceleration_syn1 = 90
 
|acceleration_syn1 = 90
 
|acceleration_boost_syn1 = 180
 
|acceleration_boost_syn1 = 180
|boost_energy_cost_syn1 = 176
+
|boost_energy_cost_syn1 = 175
 
|boost_energy_min_syn1 = 110
 
|boost_energy_min_syn1 = 110
 
|strafe_speed_x_syn1 = 88
 
|strafe_speed_x_syn1 = 88
Line 69: Line 91:
 
|rot_speed_y_syn1 = 72
 
|rot_speed_y_syn1 = 72
 
|rot_speed_z_syn1 = 66
 
|rot_speed_z_syn1 = 66
|energy_max_syn1 = 695
+
|energy_max_syn1 = 730
|energy_regen_syn1 = 134.7
+
|energy_regen_syn1 = 141
 
|hull_max_syn1 = 5284
 
|hull_max_syn1 = 5284
|shield_max_syn1 = 5134
+
|shield_max_syn1 = 5133
 
|shield_regen_syn1 = 128
 
|shield_regen_syn1 = 128
 
|vision_radius_syn1 = 2500
 
|vision_radius_syn1 = 2500
Line 78: Line 100:
 
<!-- Synergy = 2 -->
 
<!-- Synergy = 2 -->
 
|synLevel_syn2 = 2
 
|synLevel_syn2 = 2
|max_speed_syn2 = 295
+
|max_speed_syn2 = 354
|max_speed_boost_syn2 = 354
+
|max_speed_boost_syn2 = 424
 
|acceleration_syn2 = 90
 
|acceleration_syn2 = 90
 
|acceleration_boost_syn2 = 180
 
|acceleration_boost_syn2 = 180
|boost_energy_cost_syn2 = 141
+
|boost_energy_cost_syn2 = 140
 
|boost_energy_min_syn2 = 110
 
|boost_energy_min_syn2 = 110
 
|strafe_speed_x_syn2 = 88
 
|strafe_speed_x_syn2 = 88
Line 89: Line 111:
 
|rot_speed_y_syn2 = 72
 
|rot_speed_y_syn2 = 72
 
|rot_speed_z_syn2 = 66
 
|rot_speed_z_syn2 = 66
|energy_max_syn2 = 695
+
|energy_max_syn2 = 730
|energy_regen_syn2 = 134.7
+
|energy_regen_syn2 = 141
 
|hull_max_syn2 = 5726
 
|hull_max_syn2 = 5726
 
|shield_max_syn2 = 5563
 
|shield_max_syn2 = 5563
Line 98: Line 120:
 
<!-- Synergy = 3 -->
 
<!-- Synergy = 3 -->
 
|synLevel_syn3 = 3
 
|synLevel_syn3 = 3
|max_speed_syn3 = 297
+
|max_speed_syn3 = 356
|max_speed_boost_syn3 = 357
+
|max_speed_boost_syn3 = 427
|acceleration_syn3 = 93
+
|acceleration_syn3 = 92
 
|acceleration_boost_syn3 = 185
 
|acceleration_boost_syn3 = 185
|boost_energy_cost_syn3 = 141
+
|boost_energy_cost_syn3 = 140
 
|boost_energy_min_syn3 = 110
 
|boost_energy_min_syn3 = 110
 
|strafe_speed_x_syn3 = 88
 
|strafe_speed_x_syn3 = 88
Line 109: Line 131:
 
|rot_speed_y_syn3 = 72
 
|rot_speed_y_syn3 = 72
 
|rot_speed_z_syn3 = 66
 
|rot_speed_z_syn3 = 66
|energy_max_syn3 = 695
+
|energy_max_syn3 = 730
|energy_regen_syn3 = 134.7
+
|energy_regen_syn3 = 141
 
|hull_max_syn3 = 5923
 
|hull_max_syn3 = 5923
 
|shield_max_syn3 = 5754
 
|shield_max_syn3 = 5754
Line 118: Line 140:
 
<!-- Synergy = 4 -->
 
<!-- Synergy = 4 -->
 
|synLevel_syn4 = 4
 
|synLevel_syn4 = 4
|max_speed_syn4 = 297
+
|max_speed_syn4 = 356
|max_speed_boost_syn4 = 357
+
|max_speed_boost_syn4 = 427
|acceleration_syn4 = 93
+
|acceleration_syn4 = 92
 
|acceleration_boost_syn4 = 185
 
|acceleration_boost_syn4 = 185
|boost_energy_cost_syn4 = 141
+
|boost_energy_cost_syn4 = 140
 
|boost_energy_min_syn4 = 110
 
|boost_energy_min_syn4 = 110
 
|strafe_speed_x_syn4 = 88
 
|strafe_speed_x_syn4 = 88
Line 129: Line 151:
 
|rot_speed_y_syn4 = 72
 
|rot_speed_y_syn4 = 72
 
|rot_speed_z_syn4 = 66
 
|rot_speed_z_syn4 = 66
|energy_max_syn4 = 716
+
|energy_max_syn4 = 752
|energy_regen_syn4 = 138.8
+
|energy_regen_syn4 = 146
 
|hull_max_syn4 = 5923
 
|hull_max_syn4 = 5923
 
|shield_max_syn4 = 5754
 
|shield_max_syn4 = 5754
Line 138: Line 160:
 
<!-- Synergy = 5 -->
 
<!-- Synergy = 5 -->
 
|synLevel_syn5 = 5
 
|synLevel_syn5 = 5
|max_speed_syn5 = 297
+
|max_speed_syn5 = 356
|max_speed_boost_syn5 = 357
+
|max_speed_boost_syn5 = 427
|acceleration_syn5 = 93
+
|acceleration_syn5 = 92
 
|acceleration_boost_syn5 = 185
 
|acceleration_boost_syn5 = 185
|boost_energy_cost_syn5 = 141
+
|boost_energy_cost_syn5 = 140
 
|boost_energy_min_syn5 = 110
 
|boost_energy_min_syn5 = 110
 
|strafe_speed_x_syn5 = 88
 
|strafe_speed_x_syn5 = 88
Line 149: Line 171:
 
|rot_speed_y_syn5 = 72
 
|rot_speed_y_syn5 = 72
 
|rot_speed_z_syn5 = 66
 
|rot_speed_z_syn5 = 66
|energy_max_syn5 = 744
+
|energy_max_syn5 = 781
|energy_regen_syn5 = 144.2
+
|energy_regen_syn5 = 151
 
|hull_max_syn5 = 6071
 
|hull_max_syn5 = 6071
 
|shield_max_syn5 = 5898
 
|shield_max_syn5 = 5898
Line 158: Line 180:
 
<!-- Synergy = 6 -->
 
<!-- Synergy = 6 -->
 
|synLevel_syn6 = 6
 
|synLevel_syn6 = 6
|max_speed_syn6 = 299
+
|max_speed_syn6 = 358
|max_speed_boost_syn6 = 359
+
|max_speed_boost_syn6 = 430
 
|acceleration_syn6 = 95
 
|acceleration_syn6 = 95
 
|acceleration_boost_syn6 = 190
 
|acceleration_boost_syn6 = 190
|boost_energy_cost_syn6 = 141
+
|boost_energy_cost_syn6 = 140
 
|boost_energy_min_syn6 = 110
 
|boost_energy_min_syn6 = 110
 
|strafe_speed_x_syn6 = 88
 
|strafe_speed_x_syn6 = 88
Line 169: Line 191:
 
|rot_speed_y_syn6 = 72
 
|rot_speed_y_syn6 = 72
 
|rot_speed_z_syn6 = 66
 
|rot_speed_z_syn6 = 66
|energy_max_syn6 = 765
+
|energy_max_syn6 = 803
|energy_regen_syn6 = 148.2
+
|energy_regen_syn6 = 156
 
|hull_max_syn6 = 6169
 
|hull_max_syn6 = 6169
 
|shield_max_syn6 = 5993
 
|shield_max_syn6 = 5993
Line 178: Line 200:
 
<!-- Synergy = 7 -->
 
<!-- Synergy = 7 -->
 
|synLevel_syn7 = 7
 
|synLevel_syn7 = 7
|max_speed_syn7 = 301
+
|max_speed_syn7 = 361
|max_speed_boost_syn7 = 361
+
|max_speed_boost_syn7 = 433
|acceleration_syn7 = 98
+
|acceleration_syn7 = 97
 
|acceleration_boost_syn7 = 195
 
|acceleration_boost_syn7 = 195
|boost_energy_cost_syn7 = 141
+
|boost_energy_cost_syn7 = 140
 
|boost_energy_min_syn7 = 110
 
|boost_energy_min_syn7 = 110
 
|strafe_speed_x_syn7 = 88
 
|strafe_speed_x_syn7 = 88
Line 189: Line 211:
 
|rot_speed_y_syn7 = 72
 
|rot_speed_y_syn7 = 72
 
|rot_speed_z_syn7 = 66
 
|rot_speed_z_syn7 = 66
|energy_max_syn7 = 765
+
|energy_max_syn7 = 803
|energy_regen_syn7 = 148.2
+
|energy_regen_syn7 = 156
 
|hull_max_syn7 = 6267
 
|hull_max_syn7 = 6267
 
|shield_max_syn7 = 6041
 
|shield_max_syn7 = 6041
Line 198: Line 220:
 
<!-- Synergy = 8 -->
 
<!-- Synergy = 8 -->
 
|synLevel_syn8 = 8
 
|synLevel_syn8 = 8
|max_speed_syn8 = 303
+
|max_speed_syn8 = 363
|max_speed_boost_syn8 = 364
+
|max_speed_boost_syn8 = 436
 
|acceleration_syn8 = 100
 
|acceleration_syn8 = 100
 
|acceleration_boost_syn8 = 200
 
|acceleration_boost_syn8 = 200
|boost_energy_cost_syn8 = 141
+
|boost_energy_cost_syn8 = 140
 
|boost_energy_min_syn8 = 110
 
|boost_energy_min_syn8 = 110
 
|strafe_speed_x_syn8 = 88
 
|strafe_speed_x_syn8 = 88
Line 209: Line 231:
 
|rot_speed_y_syn8 = 72
 
|rot_speed_y_syn8 = 72
 
|rot_speed_z_syn8 = 66
 
|rot_speed_z_syn8 = 66
|energy_max_syn8 = 765
+
|energy_max_syn8 = 803
|energy_regen_syn8 = 148.2
+
|energy_regen_syn8 = 156
 
|hull_max_syn8 = 6267
 
|hull_max_syn8 = 6267
 
|shield_max_syn8 = 6041
 
|shield_max_syn8 = 6041
Line 218: Line 240:
 
<!-- Synergy = 9 -->
 
<!-- Synergy = 9 -->
 
|synLevel_syn9 = 9
 
|synLevel_syn9 = 9
|max_speed_syn9 = 305
+
|max_speed_syn9 = 365
|max_speed_boost_syn9 = 366
+
|max_speed_boost_syn9 = 438
 
|acceleration_syn9 = 102
 
|acceleration_syn9 = 102
 
|acceleration_boost_syn9 = 204
 
|acceleration_boost_syn9 = 204
|boost_energy_cost_syn9 = 141
+
|boost_energy_cost_syn9 = 140
 
|boost_energy_min_syn9 = 110
 
|boost_energy_min_syn9 = 110
 
|strafe_speed_x_syn9 = 88
 
|strafe_speed_x_syn9 = 88
Line 229: Line 251:
 
|rot_speed_y_syn9 = 72
 
|rot_speed_y_syn9 = 72
 
|rot_speed_z_syn9 = 66
 
|rot_speed_z_syn9 = 66
|energy_max_syn9 = 786
+
|energy_max_syn9 = 825
|energy_regen_syn9 = 152.3
+
|energy_regen_syn9 = 160
 
|hull_max_syn9 = 6316
 
|hull_max_syn9 = 6316
 
|shield_max_syn9 = 6089
 
|shield_max_syn9 = 6089
Line 238: Line 260:
 
<!-- Synergy = 10 -->
 
<!-- Synergy = 10 -->
 
|synLevel_syn10 = 10
 
|synLevel_syn10 = 10
|max_speed_syn10 = 305
+
|max_speed_syn10 = 365
|max_speed_boost_syn10 = 366
+
|max_speed_boost_syn10 = 438
 
|acceleration_syn10 = 102
 
|acceleration_syn10 = 102
 
|acceleration_boost_syn10 = 204
 
|acceleration_boost_syn10 = 204
|boost_energy_cost_syn10 = 141
+
|boost_energy_cost_syn10 = 140
 
|boost_energy_min_syn10 = 110
 
|boost_energy_min_syn10 = 110
 
|strafe_speed_x_syn10 = 88
 
|strafe_speed_x_syn10 = 88
Line 249: Line 271:
 
|rot_speed_y_syn10 = 72
 
|rot_speed_y_syn10 = 72
 
|rot_speed_z_syn10 = 66
 
|rot_speed_z_syn10 = 66
|energy_max_syn10 = 814
+
|energy_max_syn10 = 854
|energy_regen_syn10 = 157.6
+
|energy_regen_syn10 = 166
 
|hull_max_syn10 = 6316
 
|hull_max_syn10 = 6316
 
|shield_max_syn10 = 6136
 
|shield_max_syn10 = 6136
Line 257: Line 279:
 
|lock_time_syn10 = 1
 
|lock_time_syn10 = 1
 
<!-- Default bonus block -->
 
<!-- Default bonus block -->
|hull_health_mul = 7.5%
+
|hull_health_mul = '''7,5%'''
 
|hull_health_mul_synLvl = 0
 
|hull_health_mul_synLvl = 0
|shield_max_mul = 7.5%
+
|shield_max_mul = '''7,5%'''
|shield_max_mul_synLvl = 0
+
|hull_health_mul = 7.5%
+
|hull_health_mul_synLvl = 0
+
|shield_max_mul = 7.5%
+
 
|shield_max_mul_synLvl = 0
 
|shield_max_mul_synLvl = 0
 
<!-- Synergy unlocked bonus block -->
 
<!-- Synergy unlocked bonus block -->
|boost_energy_cost_per_second_mul = 20%
+
|boost_energy_cost_per_second_mul = '''20%'''
 
|boost_energy_cost_per_second_mul_synLvl = 2
 
|boost_energy_cost_per_second_mul_synLvl = 2
|damage_mul = 10%
+
|damage_mul = '''10%'''
|damage_mul_synLvl = 4
+
|damage_mul_synLvl = 4_1
|railgun_dispersion_mul = 33%
+
|railgun_dispersion_mul = '''33,3%'''
|railgun_dispersion_mul_synLvl = 4
+
|railgun_dispersion_mul_synLvl = 4_2
|railgun_projectile_speed_mul = 35%
+
|railgun_projectile_speed_mul = '''35%'''
|railgun_projectile_speed_mul_synLvl = 4
+
|railgun_projectile_speed_mul_synLvl = 4_2
|plasma_dispersion_mul= 33%
+
|plasma_dispersion_mul = '''33,3%'''
|plasma_dispersion_mul_synLvl = 4
+
|plasma_dispersion_mul_synLvl = 4_3
|plasma_projectile_speed_mul = 35%
+
|plasma_projectile_speed_mul = '''35%'''
|plasma_projectile_speed_mul_synLvl = 4
+
|plasma_projectile_speed_mul_synLvl = 4_3
|spell_propulsion_jam_param_mul = 25%
+
|spell_propulsion_jam_param_mul = '''25%'''
|spell_propulsion_jam_param_mul_synLvl = 8
+
|spell_propulsion_jam_param_mul_synLvl = 8_1
|spell_propulsion_jam_range_mul = 50%
+
|spell_propulsion_jam_range_mul = '''50%'''
|spell_propulsion_jam_range_mul_synLvl = 8
+
|spell_propulsion_jam_range_mul_synLvl = 8_2
|module_propulsion_jam_energy_cost_mul = 20%
+
|module_propulsion_jam_energy_cost_mul = '''20%'''
|module_propulsion_jam_energy_cost_mul_synLvl = 8
+
|module_propulsion_jam_energy_cost_mul_synLvl = 8_3
 
}}
 
}}
 +
 +
{| border="0" align="center" width="100%"
 +
|height="5"|
 +
|}
 +
 +
=Trailer of fighter 'Jaguar'=
 +
<html><center><iframe width="100%" height="720" src="https://www.youtube.com/embed/Jc5HWVG3kPk" frameborder="0" allowfullscreen></iframe></center></html>
 +
 +
{| border="0" align="center" width="100%"
 +
|height="5"|
 +
|}
  
 
[[Category:Federation ships]]
 
[[Category:Federation ships]]
[[Category:Fighter ships]]
 
 
[[Category:Tackler ships]]
 
[[Category:Tackler ships]]

Latest revision as of 19:58, 10 April 2020

Jaguar
Jaguar.png
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 15321
Hull 6316
Shield 6136
Energy 854
Speed 365

Available from the beginning:
Maximum hull strength increased by 7,5%.
Maximum shield strength increased by 7,5%.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Assault Railgun 17 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 6000000 Currency credits.png
Cost of refitting 1000000 Currency credits.png


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Fighter
Role: Tackler
Rank: 15

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Federation's tackler ‘Jaguar’ was conceived as a science vessel capable of observing Aliens in extreme conditions. Developments were carried out simultaneously in several private laboratories. The project was personally led by Dr. Anton Pavlov, a well-known xenologist, the chief specialist of the Federation on the Precursors. The first prototype showed the highest efficiency in flight tests. But the Federation's higher-ups bought the labs working on it through private investors. As a result, ‘Jaguar’ was retooled for military operations. Pavlov immediately left the project, but by that time the main developments had already been completed. When “Jaguar” entered the series, the Federation was forced to give mercenaries access to the ship in order to at least somehow recoup their costs.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Tackler chamelion.png Makes a player's ship invisible for 18 s. Any damage and opening fire bring him out of this state. When invisibility ends, provides a 20% damage boost for 5 s. 100 en. 35 s.
Tackler chamelion.png Makes a player's ship invisible for 7 s. Any damage and opening fire bring him out of this state. 50 en. 15 s.
Tackler chamelion.png Makes a player's ship invisible for 18 s. Opening fire bring him out of this state. Incoming damage does not interrupt the effect. 100 en. 35 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

4 lvl bonus.png Main weapon damage increased by 10%.
4 lvl bonus.png Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.
4 lvl bonus.png EM spread reduced by 33,3%.
EM projectile speed increased by 35%.
8 lvl bonus.png Effects of "Tackler modules" increased by 25%.
8 lvl bonus.png Effective range of "Tackler modules" increased by 50%.
8 lvl bonus.png Energy consumption of "Tackler modules" reduced by 20%.

Available equipment

Weapons
Ion Emitter 17 Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Flux Phaser 17 Thilith Beam gun.png Turbophaser DN-1.jpg Gravi-Beamer 17

Missile slot
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Crystal drone (for fight-frig).jpg SpaceMissile PropulsionJammField.png
Active Role Modules
Target Painter.png Engine Suppressor.png Sentry Drone module.png Inhibitor Beam.png Heavy Guard Drone module.png

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
Engine

CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png Cruise engine modificator icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

Capacitor

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

Shield
AddShldGen Icon.png ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Recuperator Icon.png Adaptive shield icon.png SubmatterShield Icon.png

Hull

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Extended hull icon.png

CPU

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
20 50 -10 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 730 175 141 5284 5133 128 2500 1
2 730 140 141 5726 5563 128 2500 1
3 730 140 141 5923 5754 128 2750 1
4 752 140 146 5923 5754 128 2750 1
5 781 140 151 6071 5898 128 3000 1
6 803 140 156 6169 5993 128 3000 1
7 803 140 156 6267 6041 128 3250 1
8 803 140 156 6267 6041 128 3500 1
9 825 140 160 6316 6089 128 3500 1
10 854 140 166 6316 6136 128 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66
8 363 436 100 88 72 66
9 365 438 102 88 72 66
10 365 438 102 88 72 66

Ship model

Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers

Trailer of fighter 'Jaguar'

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