Joker: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Created page with "{{Ship <!-- Main block --> |ShipName = Joker |ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, ...")
 
No edit summary
Line 87: Line 87:
|damage_mul = 8%
|damage_mul = 8%
|damage_mul_synLvl = 2
|damage_mul_synLvl = 2
|module_target_painter_energy_cost_mul = 25%
|module_target_painter_energy_cost_mul = 20%
|module_target_painter_energy_cost_mul_synLvl = 4
|module_target_painter_energy_cost_mul_synLvl = 4
|boost_energy_cost_per_second_mul = 33.33%
|boost_energy_cost_per_second_mul = 25%
|boost_energy_cost_per_second_mul_synLvl = 8
|boost_energy_cost_per_second_mul_synLvl = 8
}}
}}

Revision as of 19:41, 24 September 2016

Joker
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 5 rank ships.

The maximum level of experience — 8

Survivability* 9309
Hull 4462
Shield 4469
Energy 649
Speed 303

Available from the beginning:
Critical chance increased by 6%.
Main weapon damage increased by 8%.
Energy consumption of "Gunship modules" reduced by 20%.
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Shield
CPU

Special module File:Module.png


Buying price 1320



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 5

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 5 Gauss Cannon 6 Flux Phaser 8

Missile slot

Active Role Modules

Thermal repulsor 17

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor
Ship has no capacitor slots

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 649 96 138.4 4462 4469 105 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 303 364 100 88 72 66

Ship model