Joker

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Joker
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 5 rank ships.

The maximum level of experience — 8

Survivability* 9309
Hull 4462
Shield 4469
Energy 677
Speed 416

Available from the beginning:
Main weapon damage increased by 18%.
Critical chance increased by 20%.
Rotation speed increased by 20%.
Maximum speed increased by 15%.
Energy consumption of "Gunship modules" reduced by 20%.
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Assault Railgun 5
Active modules
Ship modifiers
Engine
Shield
Hull
CPU

Special module


Buying price Can not be purchased



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 5

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Pirates-modified fighter "Lynx Mk II". The original engines were removed and replaced with bulky, but efficient energy cameras. The nose of the ship was equipped with a massive blade for ram attacks, and the main guns were moved for greater power supply. In general, the Federation’s engineers recognized that Joker was a very effective and easily repaired attack aircraft. Often used for distracting maneuvers and massive attacks from the rear.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 5 Gauss Cannon 6 Flux Phaser 8

Missile slot

Active Role Modules

Thermal repulsor 17

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor
Ship has no capacitor slots

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 677 95 144 4462 4469 105 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 416 499 100 88 86 79

Ship model