Joker

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Joker
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.

The maximum level of experience — 10

Survivability* 12311
Hull 5962
Shield 5841
Energy 983
Speed 401

Available from the beginning:
Main weapon damage increased by 18%.
Critical chance increased by 20%.
Maximum speed increased by 10%.
Energy consumption of "Gunship modules" reduced by 20%.
Afterburner energy draw reduced by 25%.


Equipment upon purchase
Weapons
Assault Railgun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 15

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Pirates-modified fighter "Lynx Mk II". The original engines were removed and replaced with bulky, but efficient energy cameras. The nose of the ship was equipped with a massive blade for ram attacks, and the main guns were moved for greater power supply. In general, the Federation’s engineers recognized that Joker was a very effective and easily repaired attack aircraft. Often used for distracting maneuvers and massive attacks from the rear.

Unique ship equipment

Weapon

Plasmer

Critical hits produce an area dealing extra damage to all enemies in 150 m. range for 7 s.

Active module

Thermal repulsor

All enemies that mark the ship as target receive growing thermal damage depending on target size. The module also increases hull and shield resistance to all damage for 8 s.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 Plasmer 17

Missile slot

Active Role Modules

Thermal repulsor 17

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 983 131 190 5962 5841 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 401 481 102 88 72 66

Ship model