Jump drive: Difference between revisions

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==Description==
==Description==
:The ship jumps '''5000''' m. straight ahead.
:The ship jumps '''5000''' m. straight ahead.
:The jump leaves an active zone in its wake for '''4''' s., dealing '''1905''' EM DPS to enemies.
:The jump leaves an active zone in its wake for '''4''' s., dealing '''1905''' EM dmg./s. to enemies.
:For '''4''' s., the starting point produces a cloud ('''100-2483''' m.) that grows and deals '''923''' EM DPS to enemies.
:For '''4''' s., the starting point produces a cloud ('''100-2483''' m.) that grows and deals '''923''' EM dmg./s. to enemies.


==Characteristics==
==Characteristics==
Depend on ship's rank (13-14/15).
{| class="wikitable" width="50%" align="center"
*'''Host damage:''' 265/290 dmg.
!rowspan="2" width="20%"|Parameters
*'''Energy consumption:''' 176/194 en.
!colspan="2" |Ranks
*'''Recharge:''' 40/45 s.
|-align="center"
!13-14
!15
|-
|-align="center"
|Host damage
| 265 dmg.
| 290 dmg.
|-
|-align="center"
|Energy consumption
| 176 en.
| 194 en.
|-
|-align="center"
|Recharge
| 40 s.
| 45 s.
|-
|}
 
==Cost==
:To learn a special module in the ship tree, you need:
*7 Tai'Kin cabin hull
*3 Entangled shards
*3 Unstable crystal
*8'985'000{{CR}}
*522'300 {{SYN}}


{{Eqbar}}
{{Eqbar}}


[[Category:Special modules]]
[[Category:Special modules]]

Latest revision as of 11:53, 3 January 2024

Appearance of the ship with special module Jump drive
Tai'Kin with Jump drive
Jump drive
Jump drive

Type: Special module

For ship: Tai'Kin



Description

The ship jumps 5000 m. straight ahead.
The jump leaves an active zone in its wake for 4 s., dealing 1905 EM dmg./s. to enemies.
For 4 s., the starting point produces a cloud (100-2483 m.) that grows and deals 923 EM dmg./s. to enemies.

Characteristics

Parameters Ranks
13-14 15
Host damage 265 dmg. 290 dmg.
Energy consumption 176 en. 194 en.
Recharge 40 s. 45 s.

Cost

To learn a special module in the ship tree, you need:
  • 7 Tai'Kin cabin hull
  • 3 Entangled shards
  • 3 Unstable crystal
  • 8'985'000
  • 522'300


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions