Kalah: Difference between revisions

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|ShipName = Kalah
|ShipName = Kalah
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
The most massive fighter of the imperial Warden Order. For a long time it was the basis of both the Emperor's personal fleet and the Fleet of Earth Preservers. It was widely used in the Civil War and in subsequent conflicts with the Federation. It is in service, although no longer produced.
|shipClass_text = Fighter
|shipClass_text = Fighter
|shipClass_link = Fighter
|shipClass_link = Fighter
Line 16: Line 18:
|specialAbility_text = Overdrive
|specialAbility_text = Overdrive
|specialAbility_link = Overdrive
|specialAbility_link = Overdrive
|specialAbility_icon = module.png
|specialAbility_icon = Gunship overdrive.png
|price = 1430
|price = 1430
|currency = GS
|currency = GS
Line 32: Line 34:
|module_cpu_count = 1
|module_cpu_count = 1
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|stock_WEAPON_01 = [[File:Assault Railgun 8.jpg|link=Assault Railgun|Assault Railgun 8|70px]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_ACTIVE_01 = [[File:Eagleeye_Icon.png|link=Aiming Overcharge|50px]]
|stock_ACTIVE_01 = [[File:Aiming_Overcharge.png             |link=Aiming Overcharge|70px]]
|stock_ACTIVE_02 = [[File:Afterburner_Icon.png|link=Engine Overcharge|50px]]
|stock_ACTIVE_02 = [[File:Engine_Overcharge.png             |link=Engine Overcharge|70px]]
|stock_ACTIVE_03 = [[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]
|stock_ACTIVE_03 = [[File:Combat_Reboot.png                 |link=Combat Reboot|70px]]
|stock_ENGINE_MOD_01 = [[File:KatalizatorInjector_Icon.png|link=Catalyst Injector|50px]]
|stock_ACTIVE_04 = [[File:RepairDronesMedium_Icon.png        |link=Repair Kit M|70px]]
|stock_CPU_MOD_01 = [[File:BattleScanner_Icon.png|link=Electronic Guidance|50px]]
|stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png            |link=Collision Compensator|60px]]
|stock_ARMOR_MOD_02 = [[File:ArmorPlates_Icon.png|link=Reinforced Beams|50px]]
|stock_ENGINE_MOD_02 = [[File:KatalizatorInjector Icon.png       |link=Catalyst Injector|60px]]
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic_Icon.png|link=Reactive Armor|50px]]
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger Icon.png          |link=Pulse Discharger|60px]]
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png           |link=EM-diffuser|60px]]
|stock_ARMOR_MOD_01 = [[File:ResistHullKinetic Icon.png        |link=Reactive Armor|60px]]
|stock_ARMOR_MOD_02 = [[File:ResistHullThermal Icon.png        |link=Thermal Insulator|60px]]
|stock_ARMOR_MOD_03 = [[File:ArmorPlates Icon.png               |link=Reinforced Beams|60px]]
|stock_CPU_MOD_01 = [[File:ScoutScanner Icon.png             |link=Enhanced Scanner|60px]]
<!-- Technical specifications block -->
<!-- Technical specifications block -->
|module_active_count = 3
|module_active_count = 4
|module_engine_count = 1
|module_engine_count = 2
|module_hull_count = 2
|module_hull_count = 3
|module_shield_count = 0
|module_shield_count = 1
|module_capacitor_count = 0
|module_capacitor_count = 1
|module_cpu_count = 1
|module_cpu_count = 1
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
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<!-- Synergy = 8 -->
<!-- Synergy = 8 -->
|synLevel_syn8 = 8
|synLevel_syn8 = 8
|max_speed_syn8 = 230
|max_speed_syn8 = 275
|max_speed_boost_syn8 = 276
|max_speed_boost_syn8 = 330
|acceleration_syn8 = 100
|acceleration_syn8 = 100
|acceleration_boost_syn8 = 200
|acceleration_boost_syn8 = 200
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|rot_speed_z_syn8 = 66
|rot_speed_z_syn8 = 66
|energy_max_syn8 = 611
|energy_max_syn8 = 611
|energy_regen_syn8 = 124.3
|energy_regen_syn8 = 124
|hull_max_syn8 = 6979
|hull_max_syn8 = 6978
|shield_max_syn8 = 4409
|shield_max_syn8 = 4409
|shield_regen_syn8 = 107
|shield_regen_syn8 = 107
|vision_radius_syn8 = 3500
|vision_radius_syn8 = 3500
|lock_time_syn8 = 2
|lock_time_syn8 = 2
<!-- Default bonus block -->
|damage_mul_1 = 7%
|damage_mul_1_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|damage_mul = '''15%'''
|damage_mul_synLvl = 2
|damage_mul_synLvl = 2
|railgun_projectile_speed_mul = 35%
|railgun_projectile_speed_mul = '''35%'''
|railgun_projectile_speed_mul_synLvl = 4
|railgun_projectile_speed_mul_synLvl = 4
|railgun_dispersion_mul = 33%
|railgun_dispersion_mul = '''33,3%'''
|railgun_dispersion_mul_synLvl = 4
|railgun_dispersion_mul_synLvl = 4
}}
}}


[[Category:Ships]]
[[Category:Empire ships]]
[[Category:Empire ships]]
[[Category:Fighter ships]]
[[Category:Fighter ships]]
[[Category:Gunship ships]]
[[Category:Gunship ships]]

Latest revision as of 18:19, 21 April 2019

Kalah
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 12036
Hull 6978
Shield 4409
Energy 611
Speed 275

Available from the beginning:
Main weapon damage increased by 15%.
Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.


Equipment upon purchase
Weapons
Assault Railgun 8
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 1430



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 6

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The most massive fighter of the imperial Warden Order. For a long time it was the basis of both the Emperor's personal fleet and the Fleet of Earth Preservers. It was widely used in the Civil War and in subsequent conflicts with the Federation. It is in service, although no longer produced.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 8 Gauss Cannon 6 Flux Phaser 8

Missile slot

Active Role Modules

Thermal repulsor 8

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 611 132 124 6978 4409 107 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 275 330 100 88 72 66



Ships
Interceptors Fighters Frigates Destroyers