Karud

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Karud
Karud.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 15 rank ships.

The maximum level of experience — 10

Survivability* 11757
Hull 4048
Shield 7442
Energy 369
Speed 384

Available from the beginning:
Beacon capture speed increased by 20%.
Time to weapon heating increased by 50%.
Maximum speed increased by 10%.
Critical damage increased by 20%.


Equipment upon purchase
Weapons
Plasmagun Basic Icon.png PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
IonRay Icon.png EnergyVampire Icon.png StasisGenerator Icon.png FocusedEMI Icon.png
Ship modifiers
Engine CollisionComp Icon.png KatalizatorInjector Icon.png
Capacitor EmergencyBarrier Icon.png ExtCapacitorBattary Icon.png


CPU TurboScanner Icon.png CoProcessor Icon.png

Special module Blackoutgenerator.png


Buying price 11990 GS.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 15

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

'Experimental interceptor'.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Shrapnel Cannon 17 RF Blaster 17 Phase Suppressor 17 Skrahgun.png Kinetic Supercharger 17 Energy smite.jpg 'Dazzler' railgun.jpg Overclocked blaster gun.png

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png Magnetic mine.jpg SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png SpaceMissile EnergyNullifierField Icon.png Anchor mine.jpg

Active Role Modules
Ion Emitter.png Energy Absorber.png Repair system sabotage.jpg Stasis Generator.png Weapon System Inhibitor.png System hack module.png 'Moriarty' virus.jpg Remote ammo detonatio.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png Shield seal module.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

Capacitor
CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png CoProcessor Icon.png 'Kenjutsu' destabilizer.jpg Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 369 93 71.5 4048 7442 109 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 384 461 201 114 102 78

Ship model

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