Katana

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Katana
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 15184
Hull 4211
Shield 8418
Energy 565
Speed 293

Available from the beginning:
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Reloading rate of "Command modules" reduced by 13%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Flux Phaser 8
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull

Special module


Buying price 1100000
Selling price 275000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 7

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Despite the superior state of the fleet's combat units, Jericho still needed new weapons and the Bosco Family embarked on the development of a new fighter. With the help of the Family engineers, in 4201, the first ships of the Katana type left the shipyard. A large number of new fighters made it possible to quickly equip Families with new weapons, increasing their combat capability. Thus the new ship together with Machete AE became the basis of strike force in the fight against Empire.

One of the best operations with the use of Katana is considered to be the attack on “Fort Svarog 3”. Several squadrons easily destroyed the garrison of the fortress.

Later, it was Katana that became the most common ship in the Families' militia. In addition to Bosco shipyards, this fighter is manufactured under license at Yamato shipyards. The popularity of the fighter was ensured by a good ratio of combat characteristics, affordable price and fairly low cost of ownership.

Currently, mercenaries often use Katana in their operations when operational support is needed in any part of the battle.

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 7 Singularity Cannon 11 Assault Railgun 8 Gauss Cannon 9 Flux Phaser 8

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 500 137 97 3480 7015 109 2500 2
2 500 137 121 3794 7647 109 2500 2
3 500 137 121 3933 7927 109 2750 2
4 515 137 124 3933 7927 109 2750 2
5 535 137 128 4037 8138 109 3000 2
6 550 137 131 4107 8278 109 3000 2
7 550 137 131 4176 8348 109 3250 2
8 550 137 131 4176 8348 109 3500 2
9 565 137 134 4211 8418 109 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 292 350 100 88 72 66
9 293 352 102 88 72 66



Ships
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