Difference between revisions of "Kraken"

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|lock_time_syn10 = 2
 
|lock_time_syn10 = 2
 
<!-- Default bonus block -->
 
<!-- Default bonus block -->
|damage_mul = 7%
+
|damage_mul_1 = 7%
|damage_mul_synLvl = 0
+
|damage_mul_1_synLvl = 0
 
|hull_health_mul = 7.5%
 
|hull_health_mul = 7.5%
 
|hull_health_mul_synLvl = 0
 
|hull_health_mul_synLvl = 0

Revision as of 03:11, 25 September 2016

Kraken
Kraken.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 24802
Hull 15967
Shield 7286
Energy 1112
Speed 176

Available from the beginning:
Main weapon damage increased by 7%.
Maximum hull strength increased by 7.5%.
Maximum shield strength increased by 7.5%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Hull resistance to kinetic damage increased by 27.
Hull resistance to thermal damage increased by 30.
Hull resistance to EM damage increased by 33.
Available at experience level 8:
Main weapon damage increased by 10%.
Critical chance increased by 10%.
Critical damage increased by 20%.


Equipment upon purchase
Weapons
Laser Basic Icon.png LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
Ship modifiers

Special module 50px


Buying price 6000000 Currency credits.png
Selling price 1500000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 15

Description

Ship_Race1_L_T5_Craft_desc_lore_MISSING

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 Positron Cannon 17 Coil Mortar 17 Mass Driver 17 Dagtnith gun.png Vulcan 17

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png SpaceMissile Doomsday Icon.png Module GuidedDron Icon.png Crystal drone (for fight-frig).jpg Cluster rockets.jpg

Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png IR Pulsar.png

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 950 246 184.2 13357 6096 121 2000 2
2 950 246 184.2 14476 6606 121 2000 2
3 950 246 184.2 14973 6833 121 2200 2
4 979 246 189.7 14973 6833 121 2200 2
5 1017 246 197 15345 7003 121 2401 2
6 1045 246 202.6 15594 7116 121 2401 2
7 1045 246 202.6 15842 7173 121 2600 2
8 1045 246 202.6 15842 7173 121 2800 2
9 1074 246 208.1 15967 7230 121 2800 2
10 1112 246 215.5 15967 7286 121 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 170 204 55 62 30 36
2 170 204 55 62 30 36
3 171 205 57 62 30 36
4 171 205 57 62 30 36
5 171 205 57 62 30 36
6 172 207 58 62 30 36
7 173 208 60 62 30 36
8 175 209 61 62 30 36
9 176 211 63 62 30 36
10 176 211 63 62 30 36

Ship model

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