Kris: Difference between revisions

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(Created page with "{{Ship <!-- Main block --> |ShipName = Kris |ShipLOR = ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for...")
 
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|beacon_capture_mul_synLvl = 0
|beacon_capture_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|heat_add_mul = 50%
|heat_add_mul = 33%
|heat_add_mul_synLvl = 2
|heat_add_mul_synLvl = 2
|spell_ecm_range_mul = 50%
|spell_ecm_range_mul = 50%

Revision as of 18:45, 24 September 2016

Kris
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 10109
Hull 3419
Shield 6469
Energy 294
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 33%.
Available at experience level 4:
Effective range of "ECM modules" increased by 50%.
Available at experience level 8:
Sensor range increased by 100%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Buying price 2350000
Selling price 587500



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 8

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Available equipment

Weapons
Plasma Gun 8 Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 8 Shrapnel Cannon 12 RF Blaster 9 Phase Suppressor 12 Kinetic Supercharger 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 260 75 50.4 2825 5390 95 3000 1
2 260 75 50.4 3080 5876 95 3000 1
3 260 75 50.4 3193 6091 95 3300 1
4 268 75 51.9 3193 6091 95 3300 1
5 279 75 54 3277 6253 95 3600 1
6 286 75 55.5 3334 6361 95 3600 1
7 286 75 55.5 3391 6415 95 3900 1
8 286 75 55.5 3391 6415 95 7200 1
9 294 75 57 3419 6469 95 7200 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 178 114 102 78
2 339 407 178 114 102 78
3 342 410 182 114 102 78
4 342 410 182 114 102 78
5 342 410 182 114 102 78
6 344 412 187 114 102 78
7 346 415 192 114 102 78
8 348 418 196 114 102 78
9 350 420 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers