Kris AE: Difference between revisions

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(Created page with "{{Ship <!-- Main block --> |ShipName = Kris AE |ShipLOR = ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target ...")
 
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|beacon_capture_mul_synLvl = 0
|beacon_capture_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|heat_add_mul = 50%
|heat_add_mul = 33%
|heat_add_mul_synLvl = 2
|heat_add_mul_synLvl = 2
|railgun_dispersion_mul = 50%
|railgun_dispersion_mul = 33%
|railgun_dispersion_mul_synLvl = 4
|railgun_dispersion_mul_synLvl = 4
|railgun_projectile_speed_mul = 35%
|railgun_projectile_speed_mul = 35%

Revision as of 18:46, 24 September 2016

Kris AE
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 10305
Hull 3485
Shield 6595
Energy 300
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 33%.
Available at experience level 4:
Kinetic weapon spread reduced by 33%.
Kinetic weapon projectile speed increased by 35%.
Available at experience level 8:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 3200000
Selling price 800000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 9

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Available equipment

Weapons
Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 12 RF Blaster 9 RF Blaster 13 Phase Suppressor 12 Kinetic Supercharger 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 265 78 51.4 2880 5495 97 3000 1
2 265 78 51.4 3140 5990 97 3000 1
3 265 78 51.4 3255 6210 97 3300 1
4 273 78 52.9 3255 6210 97 3300 1
5 284 78 55 3341 6375 97 3600 1
6 292 78 56.5 3399 6485 97 3600 1
7 292 78 56.5 3457 6540 97 3900 1
8 292 78 56.5 3457 6540 97 4200 1
9 300 78 58.1 3485 6595 97 4200 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 178 114 102 78
2 339 407 178 114 102 78
3 342 410 182 114 102 78
4 342 410 182 114 102 78
5 342 410 182 114 102 78
6 344 412 187 114 102 78
7 346 415 192 114 102 78
8 348 418 196 114 128 98
9 350 420 201 114 128 98



Ships
Interceptors Fighters Frigates Destroyers