Kris AE

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Kris AE
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 11161
Hull 3485
Shield 6594
Energy 299
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 33,3%.
Available at experience level 4:
Kinetic weapon spread reduced by 33,3%.
Kinetic weapon projectile speed increased by 35%.
Available at experience level 8:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 3200000
Selling price 800000



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 9

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

The successful interceptor of Family Liu "Kris" could not pass by the commanders of Raid. Despite the resistance, the Family Council was able to get Liu to transfer most of the technology and design documentation. Modified by the Technologists, the brainchild of the Liu Family under the designation "Kris AE" was adopted and is currently the basis of Raid interceptors.

Available equipment

Weapons
Plasma Gun 12 Pulse Laser 11 Shrapnel Cannon 12 RF Blaster 9 RF Blaster 13 Phase Suppressor 12 Kinetic Supercharger 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 265 77 51 2880 5495 96 3000 1
2 265 77 51 3140 5990 96 3000 1
3 265 77 51 3255 6210 96 3300 1
4 273 77 53 3255 6210 96 3300 1
5 284 77 55 3341 6375 96 3600 1
6 292 77 56 3399 6485 96 3600 1
7 292 77 56 3457 6540 96 3900 1
8 292 77 56 3457 6540 96 4200 1
9 299 77 58 3485 6594 96 4200 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 177 114 102 78
2 339 407 177 114 102 78
3 341 409 182 114 102 78
4 341 409 182 114 102 78
5 341 409 182 114 102 78
6 343 412 186 114 102 78
7 346 415 191 114 102 78
8 348 418 196 114 127 97
9 350 420 201 114 127 97



Ships
Interceptors Fighters Frigates Destroyers