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Type: Kinetic weapon.

For ship type: Axe-X, Lance S and premium ships of the role Role command.png

For ranks: 1-5, 10-14.


RailCumulative Icon.png RailUp1 Icon.png RailUranium Icon.png RailUranium Icon.png Iridium Slugs.png Explosive Shells Mk.4.png Explosive Shells (premium).png Resonating slugs.png Piercing charges.png


Critical hits reduce enemy damage resistance by 25 pts. for 10 s.


Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Liquidator-X 5 Liquidator-X 14
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
DPS (kinetic) 348 dmg./s. +16 dmg./s. +15 dmg./s. +12 dmg./s. 401 dmg./s. +16 dmg./s. +15 dmg./s. +12 dmg./s.
Damage (kinetic) 261 dmg. +12 dmg. +11 dmg. +9 dmg. 301 dmg. +12 dmg. +11 dmg. +9 dmg.
Rate of fire 80 rounds/min 80 rounds/min
Critical chance 15% 15%
Critical damage bonus 50% 50%
Projectile speed 5500 m./s. 6100 m./s.
Firing range (max.) 3900 m. 4100 m.
Spread (from-to) 0,1-2 deg. 0,1-2 deg.
Overheating/cooling 6/2 s. 6/2 s.
Cost Can be picked up from destroyed enemies in the zone Scrapyard 20300Currency credits.png 40500Currency credits.png 94500Currency credits.png Can be picked up from destroyed enemies in the zone Colonization Hub 225000Currency credits.png 450000Currency credits.png 1050000Currency credits.png

Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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