Loki

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Loki
Loki.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 14918
Hull 7938
Shield 5058
Energy 684
Speed 304

Available from the beginning:
Main weapon damage increased by 17%.
Rotation speed increased by 15%.
Energy regeneration speed increased by 25%.
Critical chance increased by 10%.
Effects of "Command modules" increased by 25%.
Maximum speed increased by 10%.


Equipment upon purchase
Weapons
Assault Railgun 12 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Gravi-scanner.png Coating Polarizer.png Valkyrie System.png Aegis System.png
Ship modifiers
Engine CollisionComp Icon.png RotationThruster Icon.png Shared cooler icon.png
Capacitor CapacitorRecharging Icon.png
Hull HeavyArmor Icon.png CompositeArmor Icon.png
CPU RangeMasterUnit Icon.png CoProcessor Icon.png WideScanner Icon.png

Special module Command diffusion shield.png


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 12

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Unconventional project of the Imperial design bureau. It combines all the possible advantages of imperial firepower as well as extra speed. And if we add the survival of the diffusion shield, the ship's turning into a formidable weapon of the Empire. The first models of this ship have been transferred to the Imperial Guard. Guards tested it in local skirmishes with Jericho and were very pleased. Many guards use exactly this vessel as their main ship.

Available equipment

Weapons
Ion Emitter 13 Ion Emitter 17 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Gauss Cannon 17 Flux Phaser 12 Flux Phaser 17 Thilith Beam gun.png Phaser 14 Liquidator-X.jpg Thermal energy burner.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Ion.png

Active Role Modules
Coating Polarizer.png Aegis System.png Shield Havoc module.png Valkyrie System.png Gravi-scanner.png Penentrating beam.jpg Mass charge accelerator.jpg 'Kappa' EM beam.jpg Mobile pulsar.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 684 161 161 7938 5058 121 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 304 364 102 88 83 76

Ship model

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