Lynx: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
No edit summary
(Added Categories)
Line 168: Line 168:
|crit_chance_add_synLvl = 4
|crit_chance_add_synLvl = 4
}}
}}
[[Category:Fighter ships]]
[[Category:Fighter ships]]
[[Category:Tackler ships]]

Revision as of 03:27, 22 April 2018

Lynx
Accumulates 5% free experience

The maximum level of experience — 5

Survivability* 9253
Hull 4031
Shield 4147
Energy 471
Speed 297

Available from the beginning:
Critical chance increased by 7%.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Critical chance increased by 8%.
Weapon cooling rate increased by 50%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers

Special module File:Cloakingdevice basic.png


Buying price 1
Selling price 1



* All specifications are shown for the ship with the maximum level of experience (5) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 1

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Available equipment

Weapons
Assault Railgun 2

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 440 108 110.9 3475 3575 96 2500 1
2 440 87 110.9 3788 3897 96 2500 1
3 440 87 110.9 3927 4040 96 2750 1
4 454 87 114.2 3927 4040 96 2750 1
5 471 87 118.7 4031 4147 96 3000 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 295 354 90 88 72 66
2 295 354 90 88 72 66
3 297 357 93 88 72 66
4 297 357 93 88 72 66
5 297 357 93 88 72 66



Ships
Interceptors Fighters Frigates Destroyers