Lynx-M: Difference between revisions

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|crit_chance_add_1_synLvl = 0
|crit_chance_add_1_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|boost_energy_cost_per_second_mul = 25%
|boost_energy_cost_per_second_mul = 20%
|boost_energy_cost_per_second_mul_synLvl = 2
|boost_energy_cost_per_second_mul_synLvl = 2
|crit_chance_add = 10%
|crit_chance_add = 10%
|crit_chance_add_synLvl = 4
|crit_chance_add_synLvl = 4
}}
}}

Revision as of 19:39, 24 September 2016

Lynx-M
Accumulates 5% free experience

The maximum level of experience — 6

Survivability* 9862
Hull 4296
Shield 4420
Energy 523
Speed 299

Available from the beginning:
Critical chance increased by 6%.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
CPU

Special module File:Cloakingdevice basic.png


Buying price 180000
Selling price 45000



* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Tackler
Rank: 3

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Available equipment

Weapons
Singularity Cannon 4 Assault Railgun 5 Gauss Cannon 6

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 475 118 110.5 3640 3745 100 2500 1
2 475 95 110.5 3968 4083 100 2500 1
3 475 95 110.5 4114 4232 100 2750 1
4 490 95 113.8 4114 4232 100 2750 1
5 509 95 118.2 4223 4345 100 3000 1
6 523 95 121.6 4296 4420 100 3000 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 295 354 90 88 72 66
2 295 354 90 88 72 66
3 297 357 93 88 72 66
4 297 357 93 88 72 66
5 297 357 93 88 72 66
6 299 359 95 88 72 66



Ships
Interceptors Fighters Frigates Destroyers