Lynx Mk II: Difference between revisions

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(Created page with "{{Ship <!-- Main block --> |ShipName = Lynx Mk II |ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepo...")
 
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|ShipName = Lynx Mk II
|ShipName = Lynx Mk II
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
|ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
One of the most successful fighter series of Universal Space Venicles, "[[Lynx]]", has found its place in the elite military units of the Federation - in the Vanguard. Upgraded under the guidance of the Vanguard science and technology department, the fighter went under the designation USV-25 "Lynx Mk II".
|shipClass_text = Fighter
|shipClass_text = Fighter
|shipClass_link = Fighter
|shipClass_link = Fighter
Line 16: Line 18:
|specialAbility_text = Overdrive
|specialAbility_text = Overdrive
|specialAbility_link = Overdrive
|specialAbility_link = Overdrive
|specialAbility_icon = module.png
|specialAbility_icon = Gunship overdrive.png
|price = 350000
|price = 250000
|currency = CR
|currency = CR
<!-- Image block -->
<!-- Image block -->
Line 32: Line 34:
|module_cpu_count = 0
|module_cpu_count = 0
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Railgun_Basic_Icon.png|link=Assault Railgun|50px]]
|stock_WEAPON_01 = [[File:Singularity Cannon 4-7.jpg|link=Singularity Cannon|Singularity Cannon 7|70px]]
|stock_AMMO_01 = [[File:RailUp1_Icon.png|50px|link=Explosive Shells]]
|stock_AMMO_01 = [[File:PlasmaUp1_Icon.png|50px|link=Double Deflector]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_ACTIVE_01 = [[File:Eagleeye_Icon.png|link=Aiming Overcharge|50px]]
|stock_ACTIVE_01 = [[File:Shrapnel cone.jpg                  |link=Shrapnel cone|70px]]
|stock_ACTIVE_02 = [[File:Invulnerability_Icon.png|link=Combat Reboot|50px]]
|stock_ACTIVE_02 = [[File:RepairDronesMedium_Icon.png       |link=Repair Kit M|70px]]
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger_Icon.png|link=Pulse Discharger|50px]]
|stock_ACTIVE_03 = [[File:ShieldRestoreMedium_Icon.png      |link=Shield Booster M|70px]]
|stock_SHIELD_MOD_01 = [[File:ShieldExtender_Icon.png|link=Auxiliary Shield Projector|50px]]
|stock_ACTIVE_04 = [[File:Combat_Reboot.png                 |link=Combat Reboot|70px]]
|stock_ENGINE_MOD_01 = [[File:CollisionComp Icon.png            |link=Collision Compensator|60px]]
|stock_ENGINE_MOD_02 = [[File:EngineGenerator Icon.png          |link=Auxiliary Generator|60px]]
|stock_CAPACITOR_MOD_01 = [[File:ExtCapacitorBattary Icon.png       |link=Leak Stabilizer|60px]]
|stock_SHIELD_MOD_01 = [[File:Kinematic shield adapter.jpg      |link=Kinematic shield adapter|60px]]
|stock_SHIELD_MOD_02 = [[File:AddShldGen Icon.png               |link=Asynchronous Shield Projector|60px]]
|stock_ARMOR_MOD_01 = [[File:ArmorPlates Icon.png              |link=Reinforced Beams|60px]]
<!-- Technical specifications block -->
<!-- Technical specifications block -->
|module_active_count = 2
|module_active_count = 4
|module_engine_count = 0
|module_engine_count = 2
|module_hull_count = 0
|module_hull_count = 1
|module_shield_count = 1
|module_shield_count = 2
|module_capacitor_count = 1
|module_capacitor_count = 1
|module_cpu_count = 0
|module_cpu_count = 0
Line 61: Line 69:
<!-- Synergy = 1 -->
<!-- Synergy = 1 -->
|synLevel_syn1 = 1
|synLevel_syn1 = 1
|max_speed_syn1 = 295
|max_speed_syn1 = 354
|max_speed_boost_syn1 = 354
|max_speed_boost_syn1 = 424
|acceleration_syn1 = 90
|acceleration_syn1 = 90
|acceleration_boost_syn1 = 180
|acceleration_boost_syn1 = 180
|boost_energy_cost_syn1 = 123
|boost_energy_cost_syn1 = 122
|boost_energy_min_syn1 = 110
|boost_energy_min_syn1 = 110
|strafe_speed_x_syn1 = 88
|strafe_speed_x_syn1 = 88
Line 72: Line 80:
|rot_speed_y_syn1 = 72
|rot_speed_y_syn1 = 72
|rot_speed_z_syn1 = 66
|rot_speed_z_syn1 = 66
|energy_max_syn1 = 570
|energy_max_syn1 = 595
|energy_regen_syn1 = 127.1
|energy_regen_syn1 = 133
|hull_max_syn1 = 3725
|hull_max_syn1 = 3725
|shield_max_syn1 = 3835
|shield_max_syn1 = 3835
|shield_regen_syn1 = 103
|shield_regen_syn1 = 102
|vision_radius_syn1 = 2500
|vision_radius_syn1 = 2500
|lock_time_syn1 = 2
|lock_time_syn1 = 2
<!-- Synergy = 2 -->
<!-- Synergy = 2 -->
|synLevel_syn2 = 2
|synLevel_syn2 = 2
|max_speed_syn2 = 295
|max_speed_syn2 = 354
|max_speed_boost_syn2 = 354
|max_speed_boost_syn2 = 424
|acceleration_syn2 = 90
|acceleration_syn2 = 90
|acceleration_boost_syn2 = 180
|acceleration_boost_syn2 = 180
|boost_energy_cost_syn2 = 123
|boost_energy_cost_syn2 = 122
|boost_energy_min_syn2 = 110
|boost_energy_min_syn2 = 110
|strafe_speed_x_syn2 = 88
|strafe_speed_x_syn2 = 88
Line 92: Line 100:
|rot_speed_y_syn2 = 72
|rot_speed_y_syn2 = 72
|rot_speed_z_syn2 = 66
|rot_speed_z_syn2 = 66
|energy_max_syn2 = 570
|energy_max_syn2 = 595
|energy_regen_syn2 = 127.1
|energy_regen_syn2 = 133
|hull_max_syn2 = 4061
|hull_max_syn2 = 4061
|shield_max_syn2 = 4181
|shield_max_syn2 = 4181
|shield_regen_syn2 = 103
|shield_regen_syn2 = 102
|vision_radius_syn2 = 2500
|vision_radius_syn2 = 2500
|lock_time_syn2 = 2
|lock_time_syn2 = 2
<!-- Synergy = 3 -->
<!-- Synergy = 3 -->
|synLevel_syn3 = 3
|synLevel_syn3 = 3
|max_speed_syn3 = 297
|max_speed_syn3 = 356
|max_speed_boost_syn3 = 357
|max_speed_boost_syn3 = 427
|acceleration_syn3 = 93
|acceleration_syn3 = 92
|acceleration_boost_syn3 = 185
|acceleration_boost_syn3 = 185
|boost_energy_cost_syn3 = 123
|boost_energy_cost_syn3 = 122
|boost_energy_min_syn3 = 110
|boost_energy_min_syn3 = 110
|strafe_speed_x_syn3 = 88
|strafe_speed_x_syn3 = 88
Line 112: Line 120:
|rot_speed_y_syn3 = 72
|rot_speed_y_syn3 = 72
|rot_speed_z_syn3 = 66
|rot_speed_z_syn3 = 66
|energy_max_syn3 = 570
|energy_max_syn3 = 595
|energy_regen_syn3 = 127.1
|energy_regen_syn3 = 133
|hull_max_syn3 = 4210
|hull_max_syn3 = 4210
|shield_max_syn3 = 4334
|shield_max_syn3 = 4334
|shield_regen_syn3 = 103
|shield_regen_syn3 = 102
|vision_radius_syn3 = 2750
|vision_radius_syn3 = 2750
|lock_time_syn3 = 2
|lock_time_syn3 = 2
<!-- Synergy = 4 -->
<!-- Synergy = 4 -->
|synLevel_syn4 = 4
|synLevel_syn4 = 4
|max_speed_syn4 = 297
|max_speed_syn4 = 356
|max_speed_boost_syn4 = 357
|max_speed_boost_syn4 = 427
|acceleration_syn4 = 93
|acceleration_syn4 = 92
|acceleration_boost_syn4 = 185
|acceleration_boost_syn4 = 185
|boost_energy_cost_syn4 = 123
|boost_energy_cost_syn4 = 122
|boost_energy_min_syn4 = 110
|boost_energy_min_syn4 = 110
|strafe_speed_x_syn4 = 88
|strafe_speed_x_syn4 = 88
Line 132: Line 140:
|rot_speed_y_syn4 = 72
|rot_speed_y_syn4 = 72
|rot_speed_z_syn4 = 66
|rot_speed_z_syn4 = 66
|energy_max_syn4 = 588
|energy_max_syn4 = 613
|energy_regen_syn4 = 130.9
|energy_regen_syn4 = 137
|hull_max_syn4 = 4210
|hull_max_syn4 = 4210
|shield_max_syn4 = 4334
|shield_max_syn4 = 4334
|shield_regen_syn4 = 103
|shield_regen_syn4 = 102
|vision_radius_syn4 = 2750
|vision_radius_syn4 = 2750
|lock_time_syn4 = 2
|lock_time_syn4 = 2
<!-- Synergy = 5 -->
<!-- Synergy = 5 -->
|synLevel_syn5 = 5
|synLevel_syn5 = 5
|max_speed_syn5 = 297
|max_speed_syn5 = 356
|max_speed_boost_syn5 = 357
|max_speed_boost_syn5 = 427
|acceleration_syn5 = 93
|acceleration_syn5 = 92
|acceleration_boost_syn5 = 185
|acceleration_boost_syn5 = 185
|boost_energy_cost_syn5 = 123
|boost_energy_cost_syn5 = 122
|boost_energy_min_syn5 = 110
|boost_energy_min_syn5 = 110
|strafe_speed_x_syn5 = 88
|strafe_speed_x_syn5 = 88
Line 152: Line 160:
|rot_speed_y_syn5 = 72
|rot_speed_y_syn5 = 72
|rot_speed_z_syn5 = 66
|rot_speed_z_syn5 = 66
|energy_max_syn5 = 610
|energy_max_syn5 = 637
|energy_regen_syn5 = 136
|energy_regen_syn5 = 142
|hull_max_syn5 = 4321
|hull_max_syn5 = 4321
|shield_max_syn5 = 4449
|shield_max_syn5 = 4449
|shield_regen_syn5 = 103
|shield_regen_syn5 = 102
|vision_radius_syn5 = 3000
|vision_radius_syn5 = 3000
|lock_time_syn5 = 2
|lock_time_syn5 = 2
<!-- Synergy = 6 -->
<!-- Synergy = 6 -->
|synLevel_syn6 = 6
|synLevel_syn6 = 6
|max_speed_syn6 = 299
|max_speed_syn6 = 358
|max_speed_boost_syn6 = 359
|max_speed_boost_syn6 = 430
|acceleration_syn6 = 95
|acceleration_syn6 = 95
|acceleration_boost_syn6 = 190
|acceleration_boost_syn6 = 190
|boost_energy_cost_syn6 = 123
|boost_energy_cost_syn6 = 122
|boost_energy_min_syn6 = 110
|boost_energy_min_syn6 = 110
|strafe_speed_x_syn6 = 88
|strafe_speed_x_syn6 = 88
Line 172: Line 180:
|rot_speed_y_syn6 = 72
|rot_speed_y_syn6 = 72
|rot_speed_z_syn6 = 66
|rot_speed_z_syn6 = 66
|energy_max_syn6 = 627
|energy_max_syn6 = 655
|energy_regen_syn6 = 139.8
|energy_regen_syn6 = 146
|hull_max_syn6 = 4396
|hull_max_syn6 = 4396
|shield_max_syn6 = 4526
|shield_max_syn6 = 4526
|shield_regen_syn6 = 103
|shield_regen_syn6 = 102
|vision_radius_syn6 = 3000
|vision_radius_syn6 = 3000
|lock_time_syn6 = 2
|lock_time_syn6 = 2
<!-- Synergy = 7 -->
<!-- Synergy = 7 -->
|synLevel_syn7 = 7
|synLevel_syn7 = 7
|max_speed_syn7 = 301
|max_speed_syn7 = 361
|max_speed_boost_syn7 = 361
|max_speed_boost_syn7 = 433
|acceleration_syn7 = 98
|acceleration_syn7 = 97
|acceleration_boost_syn7 = 195
|acceleration_boost_syn7 = 195
|boost_energy_cost_syn7 = 123
|boost_energy_cost_syn7 = 122
|boost_energy_min_syn7 = 110
|boost_energy_min_syn7 = 110
|strafe_speed_x_syn7 = 88
|strafe_speed_x_syn7 = 88
Line 192: Line 200:
|rot_speed_y_syn7 = 72
|rot_speed_y_syn7 = 72
|rot_speed_z_syn7 = 66
|rot_speed_z_syn7 = 66
|energy_max_syn7 = 627
|energy_max_syn7 = 655
|energy_regen_syn7 = 139.8
|energy_regen_syn7 = 146
|hull_max_syn7 = 4470
|hull_max_syn7 = 4470
|shield_max_syn7 = 4564
|shield_max_syn7 = 4564
|shield_regen_syn7 = 103
|shield_regen_syn7 = 102
|vision_radius_syn7 = 3250
|vision_radius_syn7 = 3250
|lock_time_syn7 = 2
|lock_time_syn7 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|damage_mul = 8%
|damage_mul = '''8%'''
|damage_mul_synLvl = 2
|damage_mul_synLvl = 2
|module_target_painter_energy_cost_mul = 25%
|module_target_painter_energy_cost_mul = '''20%'''
|module_target_painter_energy_cost_mul_synLvl = 4
|module_target_painter_energy_cost_mul_synLvl = 4
}}
}}
[[Category:Ships]]
[[Category:Federation ships]]
[[Category:Fighter ships]]
[[Category:Gunship ships]]

Latest revision as of 12:27, 4 May 2019

Lynx Mk II
Accumulates 5% free experience

The maximum level of experience — 7

Survivability* 9411
Hull 4470
Shield 4564
Energy 655
Speed 361

Available from the beginning:
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Energy consumption of "Gunship modules" reduced by 20%.


Equipment upon purchase
Weapons
Singularity Cannon 7
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull

Special module


Buying price 250000
Selling price 62500



* All specifications are shown for the ship with the maximum level of experience (7) without equipment

General information

Faction: FEDERATION
Class: Fighter
Role: Gunship
Rank: 4

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

One of the most successful fighter series of Universal Space Venicles, "Lynx", has found its place in the elite military units of the Federation - in the Vanguard. Upgraded under the guidance of the Vanguard science and technology department, the fighter went under the designation USV-25 "Lynx Mk II".

Available equipment

Weapons
Singularity Cannon 4 Singularity Cannon 7 Assault Railgun 5 Gauss Cannon 6

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 595 122 133 3725 3835 102 2500 2
2 595 122 133 4061 4181 102 2500 2
3 595 122 133 4210 4334 102 2750 2
4 613 122 137 4210 4334 102 2750 2
5 637 122 142 4321 4449 102 3000 2
6 655 122 146 4396 4526 102 3000 2
7 655 122 146 4470 4564 102 3250 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 354 424 90 88 72 66
2 354 424 90 88 72 66
3 356 427 92 88 72 66
4 356 427 92 88 72 66
5 356 427 92 88 72 66
6 358 430 95 88 72 66
7 361 433 97 88 72 66



Ships
Interceptors Fighters Frigates Destroyers