Machete: Difference between revisions

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(Updated information)
(Balance (1.6.10))
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|module_cpu_count = 1
|module_cpu_count = 1
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
|hull_resist_thermal = 25
|hull_resist_thermal = 35
|hull_resist_kinetic = <nowiki>-</nowiki>5
|hull_resist_kinetic = 5
|hull_resist_emp = 55
|hull_resist_emp = 65
|shield_resist_thermal = 25
|shield_resist_thermal = 35
|shield_resist_kinetic = 55
|shield_resist_kinetic = 65
|shield_resist_emp = <nowiki>-</nowiki>5
|shield_resist_emp = 5
|hull_resist_thermal_calc = 25
|hull_resist_thermal_calc = 35
|hull_resist_kinetic_calc = -5
|hull_resist_kinetic_calc = 5
|hull_resist_emp_calc = 55
|hull_resist_emp_calc = 65
|shield_resist_thermal_calc = 25
|shield_resist_thermal_calc = 35
|shield_resist_kinetic_calc = 55
|shield_resist_kinetic_calc = 65
|shield_resist_emp_calc = -5
|shield_resist_emp_calc = 5
<!-- Synergy = 1 -->
<!-- Synergy = 1 -->
|synLevel_syn1 = 1
|synLevel_syn1 = 1

Revision as of 19:59, 10 April 2020

Machete
Accumulates 5% free experience

The maximum level of experience — 7

Survivability* 15313
Hull 3912
Shield 7824
Energy 495
Speed 290

Available from the beginning:
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Energy consumption of "Tackler modules" reduced by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Buying price 250000
Selling price 62500



* All specifications are shown for the ship with the maximum level of experience (7) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 4

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Fighter of own development of Family Liu. Participated in the First Campaign in auxiliary parts. Widespread in Frontier Families received during the Third War. Currently, fighters of this type are often found in Families who do not have their own space shipyards.

Available equipment

Weapons
Singularity Cannon 4 Singularity Cannon 7 Assault Railgun 5 Gauss Cannon 6

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
35 65 5 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 450 122 100 3260 6575 102 2500 1
2 450 98 100 3554 7167 102 2500 1
3 450 98 100 3684 7430 102 2750 1
4 464 98 103 3684 7430 102 2750 1
5 482 98 107 3782 7627 102 3000 1
6 495 98 110 3847 7759 102 3000 1
7 495 98 110 3912 7824 102 3250 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66

Ship model