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Magnetar
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 10640
Hull 6298
Shield 3751
Energy 404
Speed 330

Available from the beginning:
Beacon capture speed increased by 20%.
Main weapon damage increased by 7%.
Available at experience level 2:
Time to weapon heating increased by 33,3%.
Available at experience level 4:
Duration of "ECM modules" increased by 20%.
Available at experience level 8:
Maximum capacitor volume increased by 30%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 4890000
Selling price 1222500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: ECM
Rank: 10

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

The main interceptor of light forces of the Emperor's personal fleet. It is also used in the Fleet of the Earth Keepers, in the avant-garde units of the Emperor's personal fleet, in the imperial feldkurier service. Created on the basis of the main interceptor of the Legion GJF-17B "Black Swarm". The most produced interceptor of the Order, received the nickname Warden.

Available equipment

Weapons
Plasma Gun 12 Pulse Laser 11 Pulse Laser 14 Shrapnel Cannon 12 RF Blaster 13 Phase Suppressor 12 Kinetic Supercharger 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 275 80 53 5205 3100 98 3000 1
2 275 80 53 5674 3379 98 3000 1
3 275 80 53 5882 3503 98 3300 1
4 283 80 55 5882 3503 98 3300 1
5 294 80 57 6038 3596 98 3600 1
6 303 80 59 6142 3659 98 3600 1
7 303 80 59 6247 3690 98 3900 1
8 385 80 59 6247 3690 98 4200 1
9 393 80 60 6298 3721 98 4200 1
10 404 80 62 6298 3751 98 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 320 384 177 114 102 78
2 320 384 177 114 102 78
3 322 386 182 114 102 78
4 322 386 182 114 102 78
5 322 386 182 114 102 78
6 324 389 186 114 102 78
7 326 391 191 114 102 78
8 328 394 196 114 102 78
9 330 396 201 114 102 78
10 330 396 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers