Magnetic disruptor

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Magnetic disruptor

Type: Active module.

Group: Gunship modules.

For ranks: 5-9, 11-17.

For ship type: Phobos, Apollo and premium ships of the role Role attack.png


The enemy receives additional thermal damage for 3 s. for each main weapon hit.
Damage of different hits doesn't stack, every new hit only updates the effect.
Note: while using with kinetic weapon, the 'color' of damage in death recap will be orange, with EM weapon - crimson.


Parameters Magnetic disruptor 9 Magnetic disruptor 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
DPS (thermal) 565 dmg./s. +31 dmg./s. +31 dmg./s. +25 dmg./s. 665 dmg./s. +40 dmg./s. +35 dmg./s. +30 dmg./s.
Active time 7 s. 7 s.
Energy consumption 200 en. 270 en.
Recharge 35 s. -2 s. -2 s. -2 s. 35 s. -2 s. -2 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone Dreadnought Debris 33800Currency credits.png 67500Currency credits.png 157500Currency credits.png Can be picked up from destroyed enemies in the zone Northern Mining Station 202500Currency credits.png 405000Currency credits.png 945000Currency credits.png

Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
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