Difference between revisions of "Metastable Energy Field Generator"

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:The ship can't move, use active modules, fire weapons or launch missiles.  
 
:The ship can't move, use active modules, fire weapons or launch missiles.  
 
:When the effect stops, paralyzes enemy ships in range of '''1500''' m. for '''2''' s.
 
:When the effect stops, paralyzes enemy ships in range of '''1500''' m. for '''2''' s.
:Stacking crowd control effects within '''25''' s. has diminishing returns.
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:Stacking crowd control effects within '''30''' s. has diminishing returns.
  
 
==Ships which Metastable Energy Field Generator can be installed on==
 
==Ships which Metastable Energy Field Generator can be installed on==

Revision as of 16:38, 27 April 2022

Metastable Energy Field Generator

Type: Special module

For ship type: ECM.png



Description

Makes the ship invincible for 6 s.
The ship can't move, use active modules, fire weapons or launch missiles.
When the effect stops, paralyzes enemy ships in range of 1500 m. for 2 s.
Stacking crowd control effects within 30 s. has diminishing returns.

Ships which Metastable Energy Field Generator can be installed on

Rank 3: Black Death, Dagger

Rank 4: Dagger AE

Rank 5: Neutron

Rank 6: Stiletto, Talon

Rank 7: Stiletto AE

Rank 8: Grim, Kris

Rank 9: Black Swarm, Spirit, Kris AE

Rank 10: Magnetar

Rank 11: Tempest, Nodachi

Rank 12: Kevlar Ha, Nodachi EW

Rank 13: Wakizashi

Rank 14: Storm Viking

Rank 15: Wakizashi AE, Karud, Caltrop

Rank 17: Zhen, Dyrnwyn

Characteristics

Depend on ship's rank (3/4-6/7-9/10-12/13-17).

  • Energy consumption: 35/39.7/44.3/49/54 en.
  • Recharge: 60 s.


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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