Minotaur: Difference between revisions

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{{Ship
<!-- Main block -->
|ShipName = Minotaur
|ShipLOR = Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.


Frigate of the Invincible Legion, designed to become a major in its combat units. Successfully completed flight tests, experienced combat use. Started mass production, the first releases come in assault squadrons, as well as reconnaissance squadrons as a support ship.
|shipClass_text = Frigate
|shipClass_link = Frigate
|tier = 4
|rank = 11
|shipRole_text = Engineering
|shipRole_link = Engineering
|shipRole_image = role_engineer.png
|raceName = EMPIRE
|race_link = EMPIRE
|raceNameLink = EMPIRE
|raceImage = empire.png
|specialAbility_text = Combat Drones
|specialAbility_link = Combat Drones
|specialAbility_icon = Engineering combat drones.png
|price = 6200000
|currency = CR
<!-- Image block -->
|shipImage_Animation = R1LT4F1.gif
|shipImage_FrontView = R1LT4F1_2.png
|shipImage_SideView = R1LT4F1_3.png
|shipImage_UpView = R1LT4F1_1.png
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]]
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
|stock_ACTIVE_01 = [[File:Nano-devourers.jpg                |link=Nano-devourers|70px]]
|stock_ACTIVE_02 = [[File:Nanodrone_Cloud.png                |link=Nanodrone Cloud|70px]]
|stock_ACTIVE_03 = [[File:Autonomous_Repair_Station.png      |link=Autonomous Repair Station|70px]]
|stock_ACTIVE_04 = [[File:Static_Barrier.png                |link=Static Barrier|70px]]
|stock_ENGINE_MOD_01 = [[File:RotationThruster Icon.png          |link=Vernier Engines|60px]]
|stock_CAPACITOR_MOD_01 = [[File:ExtCapacitorBattary Icon.png      |link=Leak Stabilizer|60px]]
|stock_CAPACITOR_MOD_02 = [[File:CmplxBatt Icon.png                |link=Multiphase Generator|60px]]
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP Icon.png          |link=EM-diffuser|60px]]
|stock_SHIELD_MOD_02 = [[File:ResistShldThermal Icon.png        |link=Thermal Modulator|60px]]
|stock_ARMOR_MOD_01 = [[File:'Meteor' accelerator module.jpg    |link='Meteor' accelerator module|60px]]
|stock_ARMOR_MOD_02 = [[File:ArmorPlates Icon.png              |link=Reinforced Beams|60px]]
|stock_ARMOR_MOD_03 = [[File:CompositeArmor Icon.png            |link=Galvanized Armor|60px]]
|stock_CPU_MOD_01 = [[File:RangeMasterUnit Icon.png          |link='Horizon' Module|60px]]
<!-- Damage resist subblock -->
|hull_resist_thermal = 15
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_emp = 45
|shield_resist_thermal = 0
|shield_resist_kinetic = 30
|shield_resist_emp = <nowiki>-</nowiki>30
|hull_resist_thermal_calc = 15
|hull_resist_kinetic_calc = -15
|hull_resist_emp_calc = 45
|shield_resist_thermal_calc = 0
|shield_resist_kinetic_calc = 30
|shield_resist_emp_calc = -30
<!-- Synergy = 1 -->
|synLevel_syn1 = 1
|max_speed_syn1 = 203
|max_speed_boost_syn1 = 244
|acceleration_syn1 = 55
|acceleration_boost_syn1 = 110
|boost_energy_cost_syn1 = 220
|boost_energy_min_syn1 = 130
|strafe_speed_x_syn1 = 61
|strafe_speed_y_syn1 = 61
|rot_speed_x_syn1 = 30
|rot_speed_y_syn1 = 30
|rot_speed_z_syn1 = 36
|energy_max_syn1 = 850
|energy_regen_syn1 = 165
|hull_max_syn1 = 16170
|shield_max_syn1 = 9835
|shield_regen_syn1 = 147
|vision_radius_syn1 = 2000
|lock_time_syn1 = 2
<!-- Synergy = 2 -->
|synLevel_syn2 = 2
|max_speed_syn2 = 224
|max_speed_boost_syn2 = 269
|acceleration_syn2 = 55
|acceleration_boost_syn2 = 110
|boost_energy_cost_syn2 = 220
|boost_energy_min_syn2 = 130
|strafe_speed_x_syn2 = 61
|strafe_speed_y_syn2 = 61
|rot_speed_x_syn2 = 30
|rot_speed_y_syn2 = 30
|rot_speed_z_syn2 = 36
|energy_max_syn2 = 850
|energy_regen_syn2 = 165
|hull_max_syn2 = 17626
|shield_max_syn2 = 10721
|shield_regen_syn2 = 147
|vision_radius_syn2 = 2000
|lock_time_syn2 = 2
<!-- Synergy = 3 -->
|synLevel_syn3 = 3
|max_speed_syn3 = 225
|max_speed_boost_syn3 = 270
|acceleration_syn3 = 56
|acceleration_boost_syn3 = 113
|boost_energy_cost_syn3 = 220
|boost_energy_min_syn3 = 130
|strafe_speed_x_syn3 = 61
|strafe_speed_y_syn3 = 61
|rot_speed_x_syn3 = 30
|rot_speed_y_syn3 = 30
|rot_speed_z_syn3 = 36
|energy_max_syn3 = 850
|energy_regen_syn3 = 165
|hull_max_syn3 = 18273
|shield_max_syn3 = 11114
|shield_regen_syn3 = 147
|vision_radius_syn3 = 2200
|lock_time_syn3 = 2
<!-- Synergy = 4 -->
|synLevel_syn4 = 4
|max_speed_syn4 = 225
|max_speed_boost_syn4 = 270
|acceleration_syn4 = 56
|acceleration_boost_syn4 = 113
|boost_energy_cost_syn4 = 220
|boost_energy_min_syn4 = 130
|strafe_speed_x_syn4 = 61
|strafe_speed_y_syn4 = 61
|rot_speed_x_syn4 = 30
|rot_speed_y_syn4 = 30
|rot_speed_z_syn4 = 36
|energy_max_syn4 = 876
|energy_regen_syn4 = 170
|hull_max_syn4 = 18273
|shield_max_syn4 = 11114
|shield_regen_syn4 = 147
|vision_radius_syn4 = 2200
|lock_time_syn4 = 2
<!-- Synergy = 5 -->
|synLevel_syn5 = 5
|max_speed_syn5 = 225
|max_speed_boost_syn5 = 270
|acceleration_syn5 = 56
|acceleration_boost_syn5 = 113
|boost_energy_cost_syn5 = 220
|boost_energy_min_syn5 = 130
|strafe_speed_x_syn5 = 61
|strafe_speed_y_syn5 = 61
|rot_speed_x_syn5 = 30
|rot_speed_y_syn5 = 30
|rot_speed_z_syn5 = 36
|energy_max_syn5 = 910
|energy_regen_syn5 = 176
|hull_max_syn5 = 18758
|shield_max_syn5 = 11409
|shield_regen_syn5 = 147
|vision_radius_syn5 = 2400
|lock_time_syn5 = 2
<!-- Synergy = 6 -->
|synLevel_syn6 = 6
|max_speed_syn6 = 226
|max_speed_boost_syn6 = 272
|acceleration_syn6 = 58
|acceleration_boost_syn6 = 116
|boost_energy_cost_syn6 = 220
|boost_energy_min_syn6 = 130
|strafe_speed_x_syn6 = 61
|strafe_speed_y_syn6 = 61
|rot_speed_x_syn6 = 30
|rot_speed_y_syn6 = 30
|rot_speed_z_syn6 = 36
|energy_max_syn6 = 935
|energy_regen_syn6 = 181
|hull_max_syn6 = 19081
|shield_max_syn6 = 11606
|shield_regen_syn6 = 147
|vision_radius_syn6 = 2400
|lock_time_syn6 = 2
<!-- Synergy = 7 -->
|synLevel_syn7 = 7
|max_speed_syn7 = 228
|max_speed_boost_syn7 = 273
|acceleration_syn7 = 59
|acceleration_boost_syn7 = 119
|boost_energy_cost_syn7 = 220
|boost_energy_min_syn7 = 130
|strafe_speed_x_syn7 = 61
|strafe_speed_y_syn7 = 61
|rot_speed_x_syn7 = 30
|rot_speed_y_syn7 = 30
|rot_speed_z_syn7 = 36
|energy_max_syn7 = 935
|energy_regen_syn7 = 181
|hull_max_syn7 = 19404
|shield_max_syn7 = 11704
|shield_regen_syn7 = 147
|vision_radius_syn7 = 2600
|lock_time_syn7 = 2
<!-- Synergy = 8 -->
|synLevel_syn8 = 8
|max_speed_syn8 = 229
|max_speed_boost_syn8 = 275
|acceleration_syn8 = 61
|acceleration_boost_syn8 = 122
|boost_energy_cost_syn8 = 220
|boost_energy_min_syn8 = 130
|strafe_speed_x_syn8 = 61
|strafe_speed_y_syn8 = 61
|rot_speed_x_syn8 = 30
|rot_speed_y_syn8 = 30
|rot_speed_z_syn8 = 36
|energy_max_syn8 = 935
|energy_regen_syn8 = 181
|hull_max_syn8 = 19404
|shield_max_syn8 = 11704
|shield_regen_syn8 = 147
|vision_radius_syn8 = 2800
|lock_time_syn8 = 2
<!-- Synergy = 9 -->
|synLevel_syn9 = 9
|max_speed_syn9 = 231
|max_speed_boost_syn9 = 277
|acceleration_syn9 = 62
|acceleration_boost_syn9 = 125
|boost_energy_cost_syn9 = 220
|boost_energy_min_syn9 = 130
|strafe_speed_x_syn9 = 61
|strafe_speed_y_syn9 = 61
|rot_speed_x_syn9 = 30
|rot_speed_y_syn9 = 30
|rot_speed_z_syn9 = 36
|energy_max_syn9 = 961
|energy_regen_syn9 = 186
|hull_max_syn9 = 19566
|shield_max_syn9 = 11802
|shield_regen_syn9 = 147
|vision_radius_syn9 = 2800
|lock_time_syn9 = 2
<!-- Synergy = 10 -->
|synLevel_syn10 = 10
|max_speed_syn10 = 231
|max_speed_boost_syn10 = 277
|acceleration_syn10 = 62
|acceleration_boost_syn10 = 125
|boost_energy_cost_syn10 = 220
|boost_energy_min_syn10 = 130
|strafe_speed_x_syn10 = 61
|strafe_speed_y_syn10 = 61
|rot_speed_x_syn10 = 30
|rot_speed_y_syn10 = 30
|rot_speed_z_syn10 = 36
|energy_max_syn10 = 994
|energy_regen_syn10 = 193
|hull_max_syn10 = 19566
|shield_max_syn10 = 11900
|shield_regen_syn10 = 147
|vision_radius_syn10 = 3000
|lock_time_syn10 = 2
<!-- Default bonus block -->
|damage_mul_1 = '''7%'''
|damage_mul_1_synLvl = 0
<!-- Synergy unlocked bonus block -->
|max_speed_mul = '''10%'''
|max_speed_mul_synLvl = 2
|module_deploy_energy_cost_mul = '''20%'''
|module_deploy_energy_cost_mul_synLvl = 4
|damage_mul = '''10%'''
|damage_mul_synLvl = 8
}}
[[Category:Ships]]
[[Category:Empire ships]]
[[Category:Frigate ships]]
[[Category:Engineering ships]]

Latest revision as of 17:26, 31 January 2024

Minotaur
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 33298
Hull 19566
Shield 11900
Energy 994
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Energy consumption of "Engineering modules" reduced by 20%.
Available at experience level 8:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 6200000
Selling price 1550000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Engineering
Rank: 11

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Frigate of the Invincible Legion, designed to become a major in its combat units. Successfully completed flight tests, experienced combat use. Started mass production, the first releases come in assault squadrons, as well as reconnaissance squadrons as a support ship.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 Heavy Blaster 13 Positron Cannon 11 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 11 Mass Driver 14 Vulcan 13 'Eclipse' Launcher 12 'Eclipse' Launcher 17 / 'Dawn' launcher 17 Waz'Dum 12 Waz'Dum 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 850 220 165 16170 9835 147 2000 2
2 850 220 165 17626 10721 147 2000 2
3 850 220 165 18273 11114 147 2200 2
4 876 220 170 18273 11114 147 2200 2
5 910 220 176 18758 11409 147 2400 2
6 935 220 181 19081 11606 147 2400 2
7 935 220 181 19404 11704 147 2600 2
8 935 220 181 19404 11704 147 2800 2
9 961 220 186 19566 11802 147 2800 2
10 994 220 193 19566 11900 147 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 55 61 30 36
2 224 269 55 61 30 36
3 225 270 56 61 30 36
4 225 270 56 61 30 36
5 225 270 56 61 30 36
6 226 272 58 61 30 36
7 228 273 59 61 30 36
8 229 275 61 61 30 36
9 231 277 62 61 30 36
10 231 277 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers