Missiles: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
No edit summary
 
(19 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{PageStart}}
:'''Missiles''' are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (they can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using IR-flares or dodging/weaving in and out of objects. Homing missiles are useful for long ranges where [[weapons]] can't reach. Unguided require no lock-on and aren't affected by flares but are easily dodged at long range, but are useful for close-quarters.
:Missiles are loaded in cartridges. When you spend all of the missiles in your cartridge, it will begin reloading, which is a long process.
:Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.
:Besides the missiles on ship can be installed:
:*Bombs. Do not have an engine, explode on a timer.
:*Mines. Do not have an engine. Explode in the event of the appearance of the enemy ship in the area of the mine.
:*Other devices. May have a unique work mechanics.
:Most missile equipment deal explosive damage, i.e. depending on the size of the target:
:*15% on so-called small objects (destroyer parts, some drones);
:*66% on interceptors;
:*100% on fighters;
:*125% on frigates;
:*175% on destroyers.
:The colour of the bar at the bottom of the missile weapon icon shows how to get it: ''white'' means that it is bought for [[credits]] {{CR}} or it can be produced; ''yellow'' means that you can get it in [[Open Space]] from containers that appear around various constructions.


Missiles are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (They can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using flares or dodging/weaving in and out of objects. Homing missiles are useful for longer ranges when [[Guns]] can't reach. Unguided require no lock-on and aren't affected by flares  but are easily dodged at long range, but are useful for close-quarters.
==Types of missiles and similar devices==
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;">
<div style="border-bottom: 1px solid #8E8E8E; font-size: 17px; padding: 0 0 5px; margin: 0px 0px 8px;">'''Unguided missiles'''</div>
[[File:SpaceMissile_AAMEMP_Icon.png|link=Plasma missiles|50px]]
[[File:SpaceMissile_AAMKin_Icon.png|link=Piercing missiles (unguided)|50px]]
[[File:SpaceMissile_AAMSlow_Icon.png|link=Slowing missiles|50px]]
[[File:SpaceMissile_EnergyNullifierField_Icon.png |link=Energy-neutralizing missiles|50px]]
[[File:SpaceMissile_Torpedo_Icon.png|link=Torpedo|50px]]
[[File:SpaceMissile Barrage.png|link=Firestorm|50px]]
[[File:Anomaly torpedo.jpg|link=Anomaly torpedo|50px]]
[[File:Missile with a chemical container.jpg|link=Missile with a chemical container|50px]]
[[File:'Attractor' missile.jpg|link='Attractor' missile|50px]]
[[File:Piercing missiles Gold.png|link=Piercing missiles Gold|50px]]


Missiles are loaded in Cartridges. When you expend all of the missiles in your cartridge, it will begin reloading, which is a lengthy process.
<hr>


Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.
<div style="border-bottom: 1px solid #8E8E8E; font-size: 17px; padding: 0 0 5px; margin: 0px 0px 8px;">'''Guided missiles'''</div>
[[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]]
[[File:SpaceMissile Standart.png|link=Standard missiles|50px]]
[[File:SpaceMissile EMP.png|link=EM missiles|50px]]
[[File:SpaceMissile Kinetic.png|link=Piercing missiles (guided)|50px]]
[[File:SpaceMissile Ion.png|link=Ion-beam warhead missiles|50px]]
[[File:SpaceMissile PropulsionJammField.png|link=Slowing field missile|50px]]
[[File:SpaceMissile_Cruise_Icon.png|link=Cruise missile|50px]]
[[File:SpaceMissile Doomsday Icon.png|link='Doomsday' missile|50px]]
[[File:SpaceMissile_Volley_Icon.png|link=Octopus (missile)|50px]]
[[File:SpaceMissile Standart Gold Icon.png|link=Standard missiles Gold|50px]]
[[File:Крылатая ракета Gold.png|link=Cruise missile Gold|50px]]
[[File:Repair rockets.jpg|link=Repair rockets|50px]]
[[File:Inhibitor missiles.jpg|link=Inhibitor missiles|50px]]
[[File:Cluster rockets.jpg|link=Cluster rockets|50px]]
[[File:Death star.jpg|link=Death star|50px]]
[[File:'Radiation fog' missile.jpg|link='Radiation fog' missile|50px]]
[[File:РИВ Инквизитор(иконка).png|link=MEM Inquisitor|50px]]
[[File:Fireworks.jpg|link=Fireworks|50px]]
[[File:Fireworks.jpg|link='Spark' cluster|50px]]


{{PageSep}}
<hr>


===Interceptor Missiles===
<div style="border-bottom: 1px solid #8E8E8E; font-size: 17px; padding: 0 0 5px; margin: 0px 0px 8px;">'''Bombs'''</div>
Interceptors support small missiles, some guided and some unguided, and small mines.
[[File:SpaceMissile_Nuke_Icon.png|link=Tactical nuke|50px]]
{| class=wikitable
!Name
!Description
!Tiers
!Role
!Mk III<br>Faction
|-
|Small Missile
|Short range guided thermal missile
|1+
|Any
|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|Piercing Missile
|Unguided kinetic rocket
|2+
|Any
|[[File:Techs.png|50px|link=Techs]]
|-
|Plasma Missile
|Unguided EM rocket
|2+
|Any
|[[File:Wardens.png|50px|link=Wardens]]
|-
|Proximity Mine
|Static thermal mine that detonates when an enemy comes near
|2+
|[[Recon]]
|[[File:Armada.png|50px|link=Armada]]
|-
|Inhibitor Unguided Missile
|Unguided rocket that slows the target down for several seconds and deals EM damage
|3+
|[[Recon]]
|[[File:Legion.png|50px|link=Legion]]
|-
|Energy neutralizing missile
|Missile that detonates for EM damage, and leaves a 1000m radius energy draining field.
|3+
|[[ECM]]
|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|Tactical Nuke
|Nuclear warhead that is dropped, then charges for 20 seconds before detonating for massive thermal damage
|3+
|[[Covert Ops]]
|
|}


{{PageSep}}
<hr>


===Fighter Missiles===
<div style="border-bottom: 1px solid #8E8E8E; font-size: 17px; padding: 0 0 5px; margin: 0px 0px 8px;">'''Mines'''</div>
Fighters support medium-sized racks of missiles.
[[File:Magnetic mine.jpg|link=Magnetic mine|50px]]
[[File:Module ProximityMine Icon.png|link=Proximity Mine|50px]]
[[File:CristalMine.jpg|link=Crystal mine|50px]]
[[File:Anchor mine.jpg|link=Anchor mine|50px]]
[[File:Module MineField Icon.png|link=Minelayer|50px]]


{| class=wikitable
<hr>
!Name
!Description
!Tiers
!Role
!Mk III<br>Faction
|-
|Standard Missile
|Medium range guided thermal missile.
|1+
|Any
|[[File:Armada.png|50px|link=Armada]]
|-
|Armor-Piercing Missile
|Medium range guided kinetic missile.
|3+
|Any
|[[File:Techs.png|50px|link=Techs]]
|-
|EM Missile
|Medium range guided EM missile.
|2+
|Any
|[[File:Legion.png|50px|link=Legion]]
|-
|Slowing Missile
|Guided missile that does EM damage and leaves a 1000m slowing field
|2+
|[[Tackler]]
|[[File:Wardens.png|50px|link=Wardens]]
|-
|Ion-Warhead Missile
|Guided missile that does EM damage and disables the target's weapons and modules for a few seconds
|3+
|[[Command]]
|[[File:Raid.png|50px|link=Raid]]
|-
|Firestorm
|Fires 5 unguided missiles in a burst
|3+
|[[Gunship]]
|
|}


{{PageSep}}
<div style="border-bottom: 1px solid #8E8E8E; font-size: 17px; padding: 0 0 5px; margin: 0px 0px 8px;">'''Other'''</div>
[[File:Crystal drone (for fight-frig).jpg|link=Crystal drone (for fighters)|50px]]
[[File:Module DeathRay Icon.png|link=Anomaly Generator|50px]]
[[File:Module GuidedDron Icon.png|link=Attack drone|50px]]
[[File:Module GuidedDron Icon.png|link=Attack drone (multipurpose)|50px]]
[[File:Crystal drone (for fight-frig).jpg|link=Crystal drone (for frigates)|50px]]
[[File:Static shield icon.png|link=Static Shield|50px]]
[[File:Heavy repair drone.png|link=Heavy Repair Drone|50px]]
[[File:Heavy repelling drone.jpg|link=Heavy repelling drone|50px]]
[[File:Crystal drone (for destr).jpg|link=Crystal defence drone|50px]]
[[File:Pizza missile.jpg|link=Pizza|50px]]


===Frigate Missiles===
<hr>
Frigates support large missiles and various other devices.
</div>
 
{| class=wikitable
!Name
!Description
!Tiers
!Role
!Mk III<br>Faction
|-
|Cruise Missile
|Long range guided thermal missile.
|1+
|Any
|[[File:Wardens.png|50px|link=Wardens]]
|-
|Torpedo
|Unguided high damage EM rocket.
|2+
|Any
|[[File:Armada.png|50px|link=Armada]]
|-
|Octopus
|Fire 5 guided kinetic missiles in a burst
|3+
|Any
|[[File:Techs.png|50px|link=Techs]]
|-
|Minelayer
|Lays a large minefield that detonates up to 4 times for high thermal damage
|2+
|[[Long Range]]
|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|Attack Drone
|Launches an automated attack drone that seeks out and attacks your current target
|2+
|[[Engineering]]
|[[File:Legion.png|50px|link=Legion]]
|-
|Anomaly Generator
|Focus on a target for several seconds to generate an anomaly. If successful the anomaly explodes for massive damage.
|3+
|[[Guard]]
|
|}
 
{{PageSep}}
 
=References=
<references/>
 
{{PageEnd}}


[[Category:Main]]
[[Category:Main]]
[[Category:Missiles]]

Latest revision as of 17:24, 13 February 2024

Missiles are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (they can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using IR-flares or dodging/weaving in and out of objects. Homing missiles are useful for long ranges where weapons can't reach. Unguided require no lock-on and aren't affected by flares but are easily dodged at long range, but are useful for close-quarters.
Missiles are loaded in cartridges. When you spend all of the missiles in your cartridge, it will begin reloading, which is a long process.
Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.
Besides the missiles on ship can be installed:
  • Bombs. Do not have an engine, explode on a timer.
  • Mines. Do not have an engine. Explode in the event of the appearance of the enemy ship in the area of the mine.
  • Other devices. May have a unique work mechanics.
Most missile equipment deal explosive damage, i.e. depending on the size of the target:
  • 15% on so-called small objects (destroyer parts, some drones);
  • 66% on interceptors;
  • 100% on fighters;
  • 125% on frigates;
  • 175% on destroyers.
The colour of the bar at the bottom of the missile weapon icon shows how to get it: white means that it is bought for credits or it can be produced; yellow means that you can get it in Open Space from containers that appear around various constructions.

Types of missiles and similar devices

Unguided missiles


Guided missiles


Bombs


Mines


Other