Difference between revisions of "Missiles"

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<div style="border-bottom: 1px solid #8E8E8E; font-size: 17px; padding: 0 0 5px; margin: 0px 0px 8px;">'''Guided missiles'''</div>
 
<div style="border-bottom: 1px solid #8E8E8E; font-size: 17px; padding: 0 0 5px; margin: 0px 0px 8px;">'''Guided missiles'''</div>
 
[[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]]
 
[[File:SpaceMissile_AAMu_Icon.png|link=Small missiles|50px]]
[[File:SpaceMissile Standart.png|link=Standart missiles|50px]]  
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[[File:SpaceMissile Standart.png|link=Standard missiles|50px]]  
 
[[File:SpaceMissile EMP.png|link=EM missiles|50px]]  
 
[[File:SpaceMissile EMP.png|link=EM missiles|50px]]  
 
[[File:SpaceMissile Kinetic.png|link=Piercing missiles (guided)|50px]]  
 
[[File:SpaceMissile Kinetic.png|link=Piercing missiles (guided)|50px]]  
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[[File:SpaceMissile Doomsday Icon.png|link='Doomsday' missile|50px]]
 
[[File:SpaceMissile Doomsday Icon.png|link='Doomsday' missile|50px]]
 
[[File:SpaceMissile_Volley_Icon.png|link=Octopus (missile)|50px]]
 
[[File:SpaceMissile_Volley_Icon.png|link=Octopus (missile)|50px]]
[[File:SpaceMissile Standart Gold Icon.png|link=Standart missiles Gold|50px]]
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[[File:SpaceMissile Standart Gold Icon.png|link=Standard missiles Gold|50px]]
 
[[File:Крылатая ракета Gold.png|link=Cruise missile Gold|50px]]
 
[[File:Крылатая ракета Gold.png|link=Cruise missile Gold|50px]]
 
[[File:Repair rockets.jpg|link=Repair rockets|50px]]
 
[[File:Repair rockets.jpg|link=Repair rockets|50px]]

Revision as of 15:52, 10 July 2019

Missiles are the secondary weapons available on all type of ships. There are two types of missiles, homing and unguided. Homing missiles require the player to lock onto the target in order to fire (they can also be fired without locking-on and then follow the same rules as unguided) and can be avoided by using IR-flares or dodging/weaving in and out of objects. Homing missiles are useful for long ranges where weapons can't reach. Unguided require no lock-on and aren't affected by flares but are easily dodged at long range, but are useful for close-quarters.

Missiles are loaded in cartridges. When you spend all of the missiles in your cartridge, it will begin reloading, which is a long process.

Missiles are separated by ship class, with interceptors only able to mount small missiles, fighters medium and frigates large. In addition, there are special missile types that can only be used by certain roles.

Besides the missiles on ship can be installed:

  • Bombs. Do not have an engine, explode on a timer.
  • Mines. Do not have an engine. Explode in the event of the appearance of the enemy ship in the area of the mine.
  • Other devices. May have a unique work mechanics.

The colour of the bar at the bottom of the missile weapon icon shows how to get it: white means that it is bought for credits Currency credits.png or it can be produced; yellow means that you can get it in Open Space from containers that appear around various constructions.

Types of missiles and similar devices

Unguided missiles

SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png SpaceMissile AAMSlow Icon.png SpaceMissile EnergyNullifierField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Barrage.png Piercing missiles Gold.png


Guided missiles

SpaceMissile AAMu Icon.png SpaceMissile Standart.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Ion.png SpaceMissile PropulsionJammField.png SpaceMissile Cruise Icon.png SpaceMissile Doomsday Icon.png SpaceMissile Volley Icon.png SpaceMissile Standart Gold Icon.png Крылатая ракета Gold.png Repair rockets.jpg Inhibitor missiles.jpg Cluster rockets.jpg РИВ Инквизитор(иконка).png Fireworks.jpg Fireworks.jpg


Bombs

SpaceMissile Nuke Icon.png


Mines

Module ProximityMine Icon.png CristalMine.jpg Module MineField Icon.png


Other

Module DeathRay Icon.png Module GuidedDron Icon.png Module GuidedDron Icon.png Static shield icon.png Heavy repair drone.png Heavy repelling drone.jpg