Modifiers

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Revision as of 06:41, 18 April 2019 by U38594143 (talk | contribs) (shield)
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Designed to improve the characteristics of the ship. Installed in the slots of the appropriate type. The number of slots of each type of modifier on a ship depends on its rank and faction.

Modifiers are divided into 5 types:

  • Engine
  • Capacitor
  • Shield
  • Hull
  • Computer

Some ship modifiers are capable of active actions, for example, the installation of a temporary shield around the ship. Such modifiers work automatically, without the participation of the pilot.

Common modifiers are available for installation on all ships of a suitable role (exception - common engine modifiers are not available to the ships of the "Ellydium"). Brief information about some common modifiers you can read here:

Modifiers being unique and for premium ships of the same role (experimental) can only be installed on certain ships purchased for , and on all premium ships of the same role of a suitable rank. About them you can read at forum, in patchnotes 1.5.0-1.5.0f and 1.5.2.

Unique modifiers can only be installed on the ship for which they were created.

Modifiers by 'Ellydium' technologies can be installed on alien ships, and some - on human ships of suitable role.

The color of the bar at the bottom of the modifier icon (in Atlas - the frame around the modifier and the number) indicates its level: from Mk.1 (white) to Mk.4 (purple). Yellow color means that the modifier is bought for .

You can visit Russian Wiki for modifiers' characteristics.

Engine modifiers

- common (except Ellydium)

- unique and for premium ships of the same role

- unique

- Ellydium



Capacitor modifiers

- common

- unique and for premium ships of the same role

- unique

- Ellydium



Shield modifiers

- common

- unique and for premium ships of the same role

- unique

- Ellydium