Mole: Difference between revisions

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Revision as of 12:31, 30 April 2021

Mole
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 29381
Hull 14357
Shield 13794
Energy 1281
Speed 205

Available from the beginning:
Sensor range increased by 70%.
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 8990000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Frigate
Role: Engineering
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 3 capacitors, 2 hulls and 2 cpu.

With the beginning of the Second Invasion, the UMC leadership decided to create a miner ship so that they would not have problems with resources in the future. A contract for the development was signed with Scott en Cott corporation. It was the Federation scientists who had to create a frigate.

At one stage of development, the CMS joined the project. After providing some equipment for Mole, the corporation ordered a large batch of ships, and then acquired a production license in a limited number.

Upon completion of all works, the first batches of ships were immediately handed over to the UMC. Currently, mercenaries can buy Mole directly from Scott en Cott corporation or through intermediaries at the Center. The corporation’s shipyards have already received large orders from various organizations and it is safe to say that Mole is one of Scott en Cott’s best projects, which allows to receive unprecedented profits.

Unique ship equipment

Weapon

Emitter ML-V2

A mining laser. Increases the time during which an asteroid may exist at critical temperatures without exploding.

Active modules

Mail drone beacon

The beacon was designed by UMC to send drones directly from the stations to the ship. The system allows you not to fear the possibility of drones being destroyed while waiting for cargo. Currently, many stations have received UMC installations for launching drones instead of the old ones. Calls the mail drone. To send the cargo, you need to press the interaction button. Players of the same squad can interact with the drone.

Unique ship bonus

Extended range of resource gathering for the ship - 750 meters.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Every 31.5 s. produces drones with 3339 durability pts., no more than 2 at a time. The drone attacks the enemy at a distance of up to 1950 m. If the player’s shield volume is less than 50%, then the drone, instead of firing, will restore the 205 pts./s. shield to it. When the module is activated, one of the drones restores 4648 shield pts. to the allied ships within a radius of 1000 meters and turns off. 410 en. 3 s.
Drones restore shield and hull. When activated, sends one of the drones to the selected ally and the drone restores his shield and hull at the rate of 50 pts. per sec. for 30 sec. If the selected ally's hull durability drops below 30%, the drone will restore 2500 pts. of shield and hull and then the drone explodes. The emergency repair can happen not more than once every 50 sec. The resulting restoration value depends on the size of the ship. 120 en. 10 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Critical chance increased by 10%.
Time to weapon heating increased by 20%.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 Vulcan 17 'Eclipse' Launcher 17 / 'Dawn' launcher 17 Waz'Dum 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 1165 220 226 11000 9400 99 3400 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 283 340 55 61 30 36

Player Builds


Ships
Interceptors Fighters Frigates Destroyers