Nailer Gun: Difference between revisions

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'''For ship:''' [[Phoenix]] {{Engineering}}
'''For ship:''' [[Phoenix]] {{Engineering}}


'''For ranks:''' 8-12.
'''For ranks:''' 11-17.


'''Munitions:'''  
'''Munitions:'''  
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{| class="wikitable" width="50%" align="center"
{| class="wikitable" width="50%" align="center"
!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="5" |'Nailer' Gun 12
!colspan="5" |'Nailer' Gun 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
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|-align="center"
|-align="center"
|DPS (kinetic)
|DPS (kinetic)
| 357 dmg./s.
| 369 dmg./s.
| +15 dmg./s.
| +12 dmg./s.
| +12 dmg./s.
| +12 dmg./s.
| +15 dmg./s.
| +9 dmg./s.
| +9 dmg./s.
| +9 dmg./s.
|-align="center"
|-align="center"
|Damage (kinetic)
|Damage (kinetic)
| 119 dmg.
| 123 dmg.
| +5 dmg.
| +4 dmg.
| +4 dmg.
| +4 dmg.
| +5 dmg.
| +3 dmg.
| +3 dmg.
| +3 dmg.
|-align="center"
|-align="center"
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|-align="center"
|-align="center"
|Projectile speed  
|Projectile speed  
|colspan="5"| 5700 m./s.
|colspan="5"| 5700 m/s
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
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|-align="center"
|-align="center"
|Spread (from-to)
|Spread (from-to)
|colspan="5"| 0,1-2 deg.
|colspan="5"| 0.1-2 deg.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
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|1050000{{CR}}
|1050000{{CR}}
|[[Workshop#Kinetic|Manufacturing]]
|[[Workshop#Kinetic|Manufacturing]]
|}
{| border="0" align="center" width="100%"
|height="5"|
|}
|}



Revision as of 15:13, 27 April 2022

'Nailer' Gun
'Nailer' Gun

Type: Kinetic weapon.

For ship: Phoenix

For ranks: 11-17.

Munitions:

Description

Rapid-fire weapon with high critical damage.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters 'Nailer' Gun 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 369 dmg./s. +15 dmg./s. +12 dmg./s. +12 dmg./s. +9 dmg./s.
Damage (kinetic) 123 dmg. +5 dmg. +4 dmg. +4 dmg. +3 dmg.
Rate of fire 180 rounds/min
Critical chance 7%
Critical damage bonus 125%
Projectile speed 5700 m/s
Firing range (max.) 4100 m.
Spread (from-to) 0.1-2 deg.
Overheating/cooling 6/1 s.
Cost Can be picked up from destroyed enemies in the zone Ice Belt 225000 450000 1050000 Manufacturing

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions